diff options
-rw-r--r-- | effects.xml | 1 | ||||
-rw-r--r-- | graphics/particles/medium-blindinglight2.xml | 21 | ||||
-rw-r--r-- | items.xml | 24 |
3 files changed, 46 insertions, 0 deletions
diff --git a/effects.xml b/effects.xml index 0696d5f5..ffba7a28 100644 --- a/effects.xml +++ b/effects.xml @@ -41,6 +41,7 @@ Copyright (C) 2010-2014 Evol Online --> <!-- Reserved for TMW2: id 50~250 --> <effect id="50" particle="graphics/particles/smoke.xml"/> <!-- Smoke particle effect. --> <effect id="51" particle="graphics/particles/medium-blindinglight.xml"/> <!-- Bug bomb --> + <effect id="52" particle="graphics/particles/medium-blindinglight2.xml"/> <!-- Smoke Grenade --> <effect id="310" particle="graphics/particles/circle-magic.xml"/> <!-- A magical circle, which GMs can use --> diff --git a/graphics/particles/medium-blindinglight2.xml b/graphics/particles/medium-blindinglight2.xml new file mode 100644 index 00000000..45cc9981 --- /dev/null +++ b/graphics/particles/medium-blindinglight2.xml @@ -0,0 +1,21 @@ +<?xml version="1.0"?> +<!-- +Smoke Grenade: When you need to take players by surprise and RUN. +--> +<effect> + <particle position-x="-16" position-y="0" position-z="40" lifetime="200"> + <emitter> + <property name="position-x" min="-2" max="2"/> + <property name="position-y" min="-2" max="2"/> + <property name="vertical-angle" min="-60" max="60"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="0" max="3"/> + <property name="gravity" value="0.1"/> + <property name="image" value="graphics/particles/light-large.png"/> + <property name="lifetime" min="200" max="200"/> + <property name="output" min="10" max="800"/> + <property name="fade-out" value="10"/> + <property name="bounce" value="0.1"/> + </emitter> + </particle> +</effect> @@ -875,6 +875,14 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. effect="Heal 1000-5000 HP" type="usable" weight="5"/> + <item id="586" + image="usable/cactuspotion.png" + name="Smoke Grenade" + description="Explodes and could cause splash damage... If it didn't missed every single time." + useButton="Explode" + effect="Splash damage" + type="usable" + weight="40"/> <!-- Generic Items --> @@ -3892,6 +3900,22 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> + <item id="3518" + image="equipment/weapons/staffoflife.png" + name="Jesusalva's Judgement ★★★" + description="The program is buggy? No worries, maybe it is time to destroy everything." + attack="100" + effect="Splash damage: cast Magnum Break on attack." + level="40" + critical-hit-effect-id="312" + hit-effect-id="312" + miss-effect-id="50" + type="equip-2hand" + weight="1000"> + <sprite>equipment/weapons/piouslayer.xml</sprite> + <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + </item> <!-- Pets --> <item id="4000" image="usable/piouegg.png" |