diff options
-rw-r--r-- | items.xml | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -5979,6 +5979,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. sellProtected="true" weight="600"> <sprite>equipment/weapons/piouslayer.xml</sprite> + <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -5997,6 +5998,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. sellProtected="true" weight="1000"> <sprite>equipment/weapons/lidersword.xml</sprite> + <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6012,6 +6014,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. sellProtected="true" weight="1000"> <sprite>equipment/weapons/kurogane.xml</sprite> + <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6101,6 +6104,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="1100"> <sprite>equipment/weapons/heavyaxe.xml</sprite> + <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6117,6 +6121,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="1500"> <sprite>equipment/weapons/heavyaxe.xml</sprite> + <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/axe/miss.ogg</sound> @@ -6136,6 +6141,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="1400"> <sprite>equipment/weapons/scythe.xml</sprite> + <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> |