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author | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:49:45 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:49:45 -0300 |
commit | 2aca194e36cdc82112a11086b59ec10aa80c37b9 (patch) | |
tree | aedfda6c6ec63144c6fde8ea7502c51c19607cb7 /monsters.xml | |
parent | a35857589f03005851af4a96bfb6747f325b7057 (diff) | |
download | clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.tar.gz clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.tar.bz2 clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.tar.xz clientdata-2aca194e36cdc82112a11086b59ec10aa80c37b9.zip |
Add some SFX Resources from TMW-BR (wow, br is really bigger than I thought).
Some weapons will now switch between two attack SFX variants, but not all of them.
Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/monsters.xml b/monsters.xml index 311716a7..17d1d61e 100644 --- a/monsters.xml +++ b/monsters.xml @@ -374,6 +374,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1065" name="Bee" targetCursor="small"> <sprite>monsters/bee.xml</sprite> + <sound event="hit">monsters/bee/hit1.ogg</sound> </monster> <monster id="1066" name="Log Head" targetCursor="medium"> <sprite>monsters/loghead.xml</sprite> |