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authorJesusaves <cpntb1@ymail.com>2019-05-19 00:49:45 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-19 00:49:45 -0300
commit2aca194e36cdc82112a11086b59ec10aa80c37b9 (patch)
treeaedfda6c6ec63144c6fde8ea7502c51c19607cb7 /monsters.xml
parenta35857589f03005851af4a96bfb6747f325b7057 (diff)
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Add some SFX Resources from TMW-BR (wow, br is really bigger than I thought).
Some weapons will now switch between two attack SFX variants, but not all of them.
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/monsters.xml b/monsters.xml
index 311716a7..17d1d61e 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -374,6 +374,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
</monster>
<monster id="1065" name="Bee" targetCursor="small">
<sprite>monsters/bee.xml</sprite>
+ <sound event="hit">monsters/bee/hit1.ogg</sound>
</monster>
<monster id="1066" name="Log Head" targetCursor="medium">
<sprite>monsters/loghead.xml</sprite>