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authorJesusaves <cpntb1@ymail.com>2019-05-19 00:24:40 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-19 00:24:40 -0300
commitc8bd71648ee97c04043ac1e2a14e66aaecc30cd2 (patch)
treee7d64bc9ac33d50b34fb8653301bb2e462f3e0fc /items.xml
parentdfd2b78a73c3798f6bb8e289a39b2e8e8b18e4f9 (diff)
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SFX for bows and axes. Bow SFX is not good on M+ though?
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml16
1 files changed, 13 insertions, 3 deletions
diff --git a/items.xml b/items.xml
index 298e4b76..52406e29 100644
--- a/items.xml
+++ b/items.xml
@@ -6061,7 +6061,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="1200">
<sprite>equipment/weapons/kanabo.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="miss">weapons/axe/miss.ogg</sound>
</item>
<item id="3523"
image="equipment/weapons/miere.png"
@@ -6112,7 +6112,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="1500">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="miss">weapons/axe/miss.ogg</sound>
</item>
<item id="3526"
image="equipment/weapons/indianspear.png"
@@ -6224,7 +6224,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="3000">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="miss">weapons/axe/miss.ogg</sound>
</item>
<item id="3602"
image="equipment/weapons/championshipbow.png"
@@ -6814,6 +6814,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="11000">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/gunstaff/shot.ogg</sound>
+ <sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
<item id="6020"
image="equipment/weapons/placeholder_gatling.png"
@@ -6832,6 +6834,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="16000">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/gunstaff/shot.ogg</sound>
+ <sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
<item id="6030"
image="equipment/weapons/placeholder_shotgun.png"
@@ -6850,6 +6854,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="11000">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/gunstaff/shot.ogg</sound>
+ <sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
<item id="6040"
image="equipment/weapons/placeholder_revolver.png"
@@ -6868,6 +6874,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="8000">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/gunstaff/shot.ogg</sound>
+ <sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
<item id="6050"
image="equipment/weapons/placeholder_rifle.png"
@@ -6886,6 +6894,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="970">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/gunstaff/shot.ogg</sound>
+ <sound event="miss">weapons/gunstaff/shot.ogg</sound>
</item>
<!-- Arrows -->