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author | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:24:40 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:24:40 -0300 |
commit | c8bd71648ee97c04043ac1e2a14e66aaecc30cd2 (patch) | |
tree | e7d64bc9ac33d50b34fb8653301bb2e462f3e0fc /items.xml | |
parent | dfd2b78a73c3798f6bb8e289a39b2e8e8b18e4f9 (diff) | |
download | clientdata-c8bd71648ee97c04043ac1e2a14e66aaecc30cd2.tar.gz clientdata-c8bd71648ee97c04043ac1e2a14e66aaecc30cd2.tar.bz2 clientdata-c8bd71648ee97c04043ac1e2a14e66aaecc30cd2.tar.xz clientdata-c8bd71648ee97c04043ac1e2a14e66aaecc30cd2.zip |
SFX for bows and axes. Bow SFX is not good on M+ though?
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 16 |
1 files changed, 13 insertions, 3 deletions
@@ -6061,7 +6061,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="1200"> <sprite>equipment/weapons/kanabo.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="miss">weapons/axe/miss.ogg</sound> </item> <item id="3523" image="equipment/weapons/miere.png" @@ -6112,7 +6112,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="1500"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="miss">weapons/axe/miss.ogg</sound> </item> <item id="3526" image="equipment/weapons/indianspear.png" @@ -6224,7 +6224,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="3000"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="miss">weapons/axe/miss.ogg</sound> </item> <item id="3602" image="equipment/weapons/championshipbow.png" @@ -6814,6 +6814,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="11000"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/gunstaff/shot.ogg</sound> + <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> <item id="6020" image="equipment/weapons/placeholder_gatling.png" @@ -6832,6 +6834,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="16000"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/gunstaff/shot.ogg</sound> + <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> <item id="6030" image="equipment/weapons/placeholder_shotgun.png" @@ -6850,6 +6854,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="11000"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/gunstaff/shot.ogg</sound> + <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> <item id="6040" image="equipment/weapons/placeholder_revolver.png" @@ -6868,6 +6874,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="8000"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/gunstaff/shot.ogg</sound> + <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> <item id="6050" image="equipment/weapons/placeholder_rifle.png" @@ -6886,6 +6894,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="970"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/gunstaff/shot.ogg</sound> + <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> <!-- Arrows --> |