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author | Jesusaves <cpntb1@ymail.com> | 2021-02-18 15:06:35 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-18 15:06:35 -0300 |
commit | e61fe77f880657c34ae003f7b7878f769020a030 (patch) | |
tree | d3dd9f6407e66625db7a6b41c2bd08ff3e6b72be /items.xml | |
parent | 3e015ef8b4ed1b03b1e15590dd35d26624f8da52 (diff) | |
download | clientdata-e61fe77f880657c34ae003f7b7878f769020a030.tar.gz clientdata-e61fe77f880657c34ae003f7b7878f769020a030.tar.bz2 clientdata-e61fe77f880657c34ae003f7b7878f769020a030.tar.xz clientdata-e61fe77f880657c34ae003f7b7878f769020a030.zip |
Banshee Bow sprite as requested
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -7686,7 +7686,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" critical-hit-effect-id="35" weight="890"> - <sprite>equipment/weapons/bow.xml</sprite> + <sprite>equipment/weapons/banshee.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> <sound event="miss">weapons/bow/shoot.ogg</sound> </item> |