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author | Jesusaves <cpntb1@ymail.com> | 2018-06-01 21:54:58 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-01 21:54:58 -0300 |
commit | 99e0aff1d568b9312724c462a147ca34056e3796 (patch) | |
tree | f699e80d0adffc4a08d22cfa2a6fa107bfd16fdc /graphics | |
parent | b9ca817b9dfc1bdb2334a2f9f9a2e495c05577ff (diff) | |
download | clientdata-99e0aff1d568b9312724c462a147ca34056e3796.tar.gz clientdata-99e0aff1d568b9312724c462a147ca34056e3796.tar.bz2 clientdata-99e0aff1d568b9312724c462a147ca34056e3796.tar.xz clientdata-99e0aff1d568b9312724c462a147ca34056e3796.zip |
NPCs required for Forest Bow, TMW2 Style, Quest
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/npcs/sprite/lumberjack.png | bin | 0 -> 3771 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/sprite/unanimated.png | bin | 79852 -> 80726 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/xml/lumberjack.xml | 15 |
3 files changed, 15 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/sprite/lumberjack.png b/graphics/sprites/npcs/sprite/lumberjack.png Binary files differnew file mode 100644 index 00000000..63b79f42 --- /dev/null +++ b/graphics/sprites/npcs/sprite/lumberjack.png diff --git a/graphics/sprites/npcs/sprite/unanimated.png b/graphics/sprites/npcs/sprite/unanimated.png Binary files differindex a0e7dfd7..a68b0c77 100644 --- a/graphics/sprites/npcs/sprite/unanimated.png +++ b/graphics/sprites/npcs/sprite/unanimated.png diff --git a/graphics/sprites/npcs/xml/lumberjack.xml b/graphics/sprites/npcs/xml/lumberjack.xml new file mode 100644 index 00000000..01e1ea7f --- /dev/null +++ b/graphics/sprites/npcs/xml/lumberjack.xml @@ -0,0 +1,15 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/sprite/lumberjack.png" width="42" height="63" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- eyes movements --> + <frame index="0" delay="3000"/> + <frame index="1" delay="80"/> + <frame index="0" delay="1500"/> + <frame index="1" delay="80"/> + <frame index="0" delay="3000"/> + <frame index="1" delay="600"/> + </animation> + </action> +</sprite> |