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author | Jesusaves <cpntb1@ymail.com> | 2019-11-06 20:41:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-11-06 20:41:22 -0300 |
commit | a037c4b6bb00ebeb60d261abe0437799da0d9a30 (patch) | |
tree | 5b0a0eca854a856825847b5072f2c3e058218b03 /graphics/sprites | |
parent | 4fe968eb8aa0b2e7055a9b80dc3e484841384ba0 (diff) | |
download | clientdata-a037c4b6bb00ebeb60d261abe0437799da0d9a30.tar.gz clientdata-a037c4b6bb00ebeb60d261abe0437799da0d9a30.tar.bz2 clientdata-a037c4b6bb00ebeb60d261abe0437799da0d9a30.tar.xz clientdata-a037c4b6bb00ebeb60d261abe0437799da0d9a30.zip |
Missing shield sprites
Diffstat (limited to 'graphics/sprites')
-rw-r--r-- | graphics/sprites/equipment/shields/britshield.png | bin | 0 -> 43789 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/shields/britshield.xml | 11 | ||||
-rw-r--r-- | graphics/sprites/equipment/shields/dragon.png | bin | 0 -> 14653 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/shields/dragonshield.xml | 87 | ||||
-rw-r--r-- | graphics/sprites/equipment/shields/knight.png | bin | 0 -> 37219 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/shields/knight.xml | 11 |
6 files changed, 109 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/shields/britshield.png b/graphics/sprites/equipment/shields/britshield.png Binary files differnew file mode 100644 index 00000000..1abe6db4 --- /dev/null +++ b/graphics/sprites/equipment/shields/britshield.png diff --git a/graphics/sprites/equipment/shields/britshield.xml b/graphics/sprites/equipment/shields/britshield.xml new file mode 100644 index 00000000..2378f236 --- /dev/null +++ b/graphics/sprites/equipment/shields/britshield.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Jesusalva +Copyright (C) 2018 TMW2: Moubootaur Legends --> +<sprite> + <imageset name="shield" + src="graphics/sprites/equipment/shields/britshield.png" + width="64" + height="64"/> + + <include file="equipment/shields/standard.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/shields/dragon.png b/graphics/sprites/equipment/shields/dragon.png Binary files differnew file mode 100644 index 00000000..3f11c57a --- /dev/null +++ b/graphics/sprites/equipment/shields/dragon.png diff --git a/graphics/sprites/equipment/shields/dragonshield.xml b/graphics/sprites/equipment/shields/dragonshield.xml new file mode 100644 index 00000000..1383b7e7 --- /dev/null +++ b/graphics/sprites/equipment/shields/dragonshield.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/equipment/shields/dragonshield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/shields/knight.png b/graphics/sprites/equipment/shields/knight.png Binary files differnew file mode 100644 index 00000000..1643464f --- /dev/null +++ b/graphics/sprites/equipment/shields/knight.png diff --git a/graphics/sprites/equipment/shields/knight.xml b/graphics/sprites/equipment/shields/knight.xml new file mode 100644 index 00000000..1ba2eb8c --- /dev/null +++ b/graphics/sprites/equipment/shields/knight.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Jesusalva +Copyright (C) 2018 TMW2: Moubootaur Legends --> +<sprite> + <imageset name="shield" + src="graphics/sprites/equipment/shields/knight.png" + width="64" + height="64"/> + + <include file="equipment/shields/standard.xml"/> +</sprite> |