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author | Jesusaves <cpntb1@ymail.com> | 2018-07-08 17:09:46 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-08 17:09:46 -0300 |
commit | acaa280f67a64e71d46711e7309c53c10f1632d7 (patch) | |
tree | dc4cfa7f79de2c724dac402f94a08f8ce6f23901 /graphics/sprites/monsters/serqet.xml | |
parent | 9b50adbe43d0d7c828fd32707aaa3bf6683de285 (diff) | |
download | clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.tar.gz clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.tar.bz2 clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.tar.xz clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.zip |
New monsters - the great import - some mobs from BR included
(ie. Fafi Dragon, Gift Box, Living Potato, Fairies alpha)
Diffstat (limited to 'graphics/sprites/monsters/serqet.xml')
-rw-r--r-- | graphics/sprites/monsters/serqet.xml | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/serqet.xml b/graphics/sprites/monsters/serqet.xml new file mode 100644 index 00000000..41acaaaf --- /dev/null +++ b/graphics/sprites/monsters/serqet.xml @@ -0,0 +1,68 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/serqet.png" width="60" height="47"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="22" delay="1000"/> + <frame index="23" delay="100"/> + </animation> + <animation direction="left"> + <frame index="11" delay="1000"/> + <frame index="12" delay="100"/> + </animation> + <animation direction="up"> + <frame index="33" delay="1000"/> + <frame index="34" delay="100"/> + </animation> + <animation direction="right"> + <frame index="0" delay="1000"/> + <frame index="1" delay="100"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="24" end="27" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="13" end="16" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="35" end="38" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="2" end="5" delay="75"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="30" end="32" delay="0"/> + </animation> + <animation direction="left"> + <sequence start="19" end="21" delay="0"/> + </animation> + <animation direction="up"> + <sequence start="41" end="43" delay="0"/> + </animation> + <animation direction="right"> + <sequence start="8" end="10" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="28" end="29" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="17" end="18" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="39" end="40" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="6" end="7" delay="75"/> + <end/> + </animation> + </action> +</sprite> |