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author | Jesusaves <cpntb1@ymail.com> | 2019-05-18 15:22:26 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-18 15:22:26 -0300 |
commit | 92cf933df9e4000faf044f10a31312da2d716ef3 (patch) | |
tree | 38583170ecbbf4c1b702276241fd230fbb3aaf3c /graphics/sprites/monsters/penguin.xml | |
parent | 72aeb8df3f869cdf410a535ca4473bc7571b2580 (diff) | |
download | clientdata-92cf933df9e4000faf044f10a31312da2d716ef3.tar.gz clientdata-92cf933df9e4000faf044f10a31312da2d716ef3.tar.bz2 clientdata-92cf933df9e4000faf044f10a31312da2d716ef3.tar.xz clientdata-92cf933df9e4000faf044f10a31312da2d716ef3.zip |
[Experimental] Add three new monsters: Pollet, Energy Ball and Psi Brain (BOSS).
Pipelines may fail.
Diffstat (limited to 'graphics/sprites/monsters/penguin.xml')
-rw-r--r-- | graphics/sprites/monsters/penguin.xml | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/penguin.xml b/graphics/sprites/monsters/penguin.xml new file mode 100644 index 00000000..374f53ec --- /dev/null +++ b/graphics/sprites/monsters/penguin.xml @@ -0,0 +1,94 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/penguin.png" width="29" height="29"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="1500"/> + <frame index="2" delay="200"/> + </animation> + <animation direction="left"> + <frame index="44" delay="1500"/> + <frame index="46" delay="200"/> + </animation> + <animation direction="up"> + <frame index="32" delay="1500"/> + <frame index="34" delay="200"/> + </animation> + <animation direction="right"> + <frame index="20" delay="1500"/> + <frame index="22" delay="200"/> + </animation> + <animation direction="downleft"> + <frame index="56" delay="1500"/> + <frame index="58" delay="200"/> + </animation> + <animation direction="downright"> + <frame index="8" delay="1500"/> + <frame index="10" delay="200"/> + </animation> + <animation direction="upleft"> + <frame index="40" delay="1500"/> + <frame index="42" delay="200"/> + </animation> + <animation direction="upright"> + <frame index="24" delay="1500"/> + <frame index="26" delay="200"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="44" end="47" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="32" end="35" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="20" end="23" delay="200"/> + </animation> + <animation direction="downleft"> + <sequence start="56" end="59" delay="200"/> + </animation> + <animation direction="downright"> + <sequence start="8" end="11" delay="200"/> + </animation> + <animation direction="upleft"> + <sequence start="40" end="43" delay="200"/> + </animation> + <animation direction="upright"> + <sequence start="24" end="27" delay="200"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="0" delay="100"/> + <frame index="8" delay="100"/> + <frame index="16" delay="100"/> + <frame index="24" delay="100"/> + <frame index="32" delay="100"/> + <frame index="40" delay="100"/> + <frame index="48" delay="100"/> + <frame index="56" delay="5000"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="1" end="2" delay="10" offsetY="-5"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="45" end="46" delay="10" offsetY="-5"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="33" end="34" delay="10" offsetY="-5"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="20" end="21" delay="10" offsetY="-5"/> + <end/> + </animation> + </action> +</sprite> |