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author | Jesusaves <cpntb1@ymail.com> | 2018-06-13 14:55:50 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-13 14:55:50 -0300 |
commit | 4931c21331627df8813f169f25a2ef6cf7a76245 (patch) | |
tree | 6955c026f1d9580f8aa969e87e89879a2b3706fa | |
parent | 9f473c422873315134e31fd6557eb59096a1902e (diff) | |
download | clientdata-4931c21331627df8813f169f25a2ef6cf7a76245.tar.gz clientdata-4931c21331627df8813f169f25a2ef6cf7a76245.tar.bz2 clientdata-4931c21331627df8813f169f25a2ef6cf7a76245.tar.xz clientdata-4931c21331627df8813f169f25a2ef6cf7a76245.zip |
SFX for Dragons
-rw-r--r-- | monsters.xml | 8 | ||||
-rw-r--r-- | sfx/monsters/dragon/die.ogg | bin | 0 -> 12596 bytes | |||
-rw-r--r-- | sfx/monsters/dragon/hit.ogg | bin | 0 -> 13475 bytes |
3 files changed, 8 insertions, 0 deletions
diff --git a/monsters.xml b/monsters.xml index c9f24a0e..169ca213 100644 --- a/monsters.xml +++ b/monsters.xml @@ -260,18 +260,24 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. </monster> <monster id="1046" name="Red Dragon" targetCursor="large"> <sprite>monsters/reddragon.xml</sprite> + <sound event="die">monsters/dragon/die.ogg</sound> + <sound event="hit">monsters/dragon/hit.ogg</sound> </monster> <monster id="1047" name="Golden Skull" targetCursor="medium"> <sprite>monsters/goldenskull.xml</sprite> </monster> <monster id="1048" name="Smoke Dragon" targetCursor="large"> <sprite>monsters/smokedragon.xml</sprite> + <sound event="die">monsters/dragon/die.ogg</sound> + <sound event="hit">monsters/dragon/hit.ogg</sound> </monster> <monster id="1049" name="Bhop Fluffy" targetCursor="medium"> <sprite>monsters/bhopfluffy.xml</sprite> </monster> <monster id="1050" name="Forest Dragon" targetCursor="large"> <sprite>monsters/forestdragon.xml</sprite> + <sound event="die">monsters/dragon/die.ogg</sound> + <sound event="hit">monsters/dragon/hit.ogg</sound> </monster> <monster id="1051" name="Dark Lizard" targetCursor="medium"> <sprite>monsters/darklizard.xml</sprite> @@ -299,6 +305,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. </monster> <monster id="1059" name="Night Dragon" targetCursor="large"> <sprite>monsters/nightdragon.xml</sprite> + <sound event="die">monsters/dragon/die.ogg</sound> + <sound event="hit">monsters/dragon/hit.ogg</sound> </monster> <monster id="1060" name="Forest Mushroom" targetCursor="medium"> <sprite>monsters/forestmushroom.xml</sprite> diff --git a/sfx/monsters/dragon/die.ogg b/sfx/monsters/dragon/die.ogg Binary files differnew file mode 100644 index 00000000..49d856a0 --- /dev/null +++ b/sfx/monsters/dragon/die.ogg diff --git a/sfx/monsters/dragon/hit.ogg b/sfx/monsters/dragon/hit.ogg Binary files differnew file mode 100644 index 00000000..6d05499c --- /dev/null +++ b/sfx/monsters/dragon/hit.ogg |