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authorJesusaves <cpntb1@ymail.com>2019-01-11 01:55:29 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-11 01:55:29 -0200
commit4465492eac3e4f79fd2235f86f39feb302ccd4f2 (patch)
treeb1d8e921f261b16283b7db539d3b69cb8b72c19d
parent39ff349f7ccf0c0fbec701099a7d8aa0eb807183 (diff)
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[skip ci] Update items.xml
-rw-r--r--items.xml56
1 files changed, 28 insertions, 28 deletions
diff --git a/items.xml b/items.xml
index a9251e80..0399f5a1 100644
--- a/items.xml
+++ b/items.xml
@@ -3066,7 +3066,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
defense="170"
level="60"
type="equip-torso"
- weight="3600">
+ weight="2000">
<sprite gender="unisex">equipment/chest/lightplatemail-male.xml</sprite>
<sprite gender="female">equipment/chest/lightplatemail-female.xml</sprite>
</item>
@@ -3232,7 +3232,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
defense="184"
level="64"
type="equip-torso"
- weight="1">
+ weight="2200">
<sprite gender="unisex">equipment/chest/lightplatemail-male.xml|#573f10,9c8226,d3c04b,ffffff</sprite>
<sprite gender="female">equipment/chest/lightplatemail-female.xml|#573f10,9c8226,d3c04b,ffffff</sprite>
</item>
@@ -3243,7 +3243,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
defense="225"
level="75"
type="equip-torso"
- weight="1">
+ weight="3000">
<sprite gender="unisex">equipment/chest/warlordplate-male.xml|#573f10,9c8226,d3c04b,ffffff</sprite>
<sprite gender="female">equipment/chest/warlordplate-female.xml|#573f10,9c8226,d3c04b,ffffff</sprite>
</item>
@@ -3280,7 +3280,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="78"
effect="Instantly kills the wearer"
type="equip-torso"
- weight="1">
+ weight="400">
<!--sprite gender="unisex">equipment/chest/assassinchest-male.xml</sprite-->
<!-- TODO FIXME SAULC -->
<sprite gender="unisex">equipment/chest/cottonshirt-male.xml</sprite>
@@ -4468,7 +4468,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
defense="70"
level="65"
type="equip-head"
- weight="22">
+ weight="400">
<sprite>equipment/head/warlordhelmet.xml</sprite>
<replace sprite="hair"/>
</item>
@@ -4729,7 +4729,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
defense="51"
level="70"
type="equip-head"
- weight="22">
+ weight="220">
<sprite>equipment/head/vikinghelmet.xml</sprite>
<replace sprite="hair">
<item from="-5" to="-4"/>
@@ -5382,7 +5382,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="24"
type="equip-1hand"
attack-action="attack"
- weight="1050">
+ weight="500">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5397,7 +5397,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="30"
type="equip-1hand"
attack-action="attack"
- weight="958">
+ weight="550">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5426,7 +5426,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="44"
type="equip-1hand"
attack-action="attack"
- weight="1250">
+ weight="900">
<sprite>equipment/weapons/backsword.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5485,7 +5485,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="70"
type="equip-1hand"
attack-action="attack"
- weight="6">
+ weight="1100">
<sprite>equipment/weapons/knife.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="miss">weapons/knife/miss1.ogg</sound>
@@ -5499,7 +5499,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="90"
type="equip-1hand"
attack-action="attack"
- weight="6">
+ weight="1400">
<sprite>equipment/weapons/knife.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="miss">weapons/knife/miss1.ogg</sound>
@@ -5528,7 +5528,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="100"
type="equip-1hand"
attack-action="attack"
- weight="26">
+ weight="1500">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5542,7 +5542,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="35"
type="equip-1hand"
attack-action="attack"
- weight="750">
+ weight="610">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5558,7 +5558,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="80"
type="equip-1hand"
attack-action="attack"
- weight="26">
+ weight="1200">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5573,7 +5573,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="35"
type="equip-1hand"
attack-action="attack"
- weight="67">
+ weight="670">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5587,7 +5587,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-1hand"
attack-action="attack"
- weight="26">
+ weight="1000">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5667,7 +5667,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="22"
type="equip-1hand"
attack-action="attack"
- weight="840">
+ weight="340">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5685,7 +5685,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="25"
type="equip-2hand"
attack-action="attack"
- weight="820">
+ weight="600">
<sprite>equipment/weapons/scythe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5704,7 +5704,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack"
- weight="500">
+ weight="1200">
<sprite>equipment/weapons/kanabo.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5722,7 +5722,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="40"
type="equip-2hand"
attack-action="attack"
- weight="600">
+ weight="900">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5740,7 +5740,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="50"
type="equip-2hand"
attack-action="attack"
- weight="800">
+ weight="1100">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5755,7 +5755,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack"
- weight="1000">
+ weight="1500">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5773,7 +5773,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="70"
type="equip-2hand"
attack-action="attack"
- weight="900">
+ weight="1400">
<sprite>equipment/weapons/scythe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -5782,9 +5782,9 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
image="equipment/weapons/sword.png"
name="Short Sword"
description="A short sword made for close combat. Careful with that!"
- attack="354"
+ attack="355"
attack-range="1"
- level="44"
+ level="50"
type="equip-1hand"
attack-action="attack"
weight="958">
@@ -5820,7 +5820,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
hit-effect-id="312"
type="equip-1hand"
attack-action="attack"
- weight="958">
+ weight="2000">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -6599,7 +6599,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="40"
type="equip-2hand"
attack-action="attack"
- weight="600">
+ weight="900">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
@@ -6617,7 +6617,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="50"
type="equip-2hand"
attack-action="attack"
- weight="800">
+ weight="1100">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>