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author | Saulc <lucashelaine14@gmail.com> | 2018-06-18 07:57:03 +0000 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-06-18 07:57:03 +0000 |
commit | df9aede9f27cfce143ac5a39512d9907078561f4 (patch) | |
tree | d6938dda848937b4bf3a08d07705d65245b48fc6 | |
parent | faeb779dca2793940b1a0f8676a5fd11241ba06e (diff) | |
download | clientdata-df9aede9f27cfce143ac5a39512d9907078561f4.tar.gz clientdata-df9aede9f27cfce143ac5a39512d9907078561f4.tar.bz2 clientdata-df9aede9f27cfce143ac5a39512d9907078561f4.tar.xz clientdata-df9aede9f27cfce143ac5a39512d9907078561f4.zip |
add new monster Bronze Chest or Bronze Experience Chest need to deal with @jesusalva
-rw-r--r-- | monsters.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/monsters.xml b/monsters.xml index fd333789..0a24f37a 100644 --- a/monsters.xml +++ b/monsters.xml @@ -687,4 +687,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </monster> + <monster id="1140" name="Bronze Chest" targetCursor="medium"> + <sprite>monsters/mouboo.xml</sprite> + </monster> </monsters> |