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author | Jesusaves <cpntb1@ymail.com> | 2018-07-02 13:20:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-02 13:20:22 -0300 |
commit | a47f4662ae46d62617d564010b39913d8c725975 (patch) | |
tree | 34ed29f1efe78b218f3be9c4145e51092d56b6ea | |
parent | 3865d6fd39dc5ef5654a7344ac17a034a4c2b800 (diff) | |
download | clientdata-a47f4662ae46d62617d564010b39913d8c725975.tar.gz clientdata-a47f4662ae46d62617d564010b39913d8c725975.tar.bz2 clientdata-a47f4662ae46d62617d564010b39913d8c725975.tar.xz clientdata-a47f4662ae46d62617d564010b39913d8c725975.zip |
Currently Used Shields Sprites
-rw-r--r-- | graphics/sprites/equipment/shields/buckler.png | bin | 0 -> 9002 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/shields/buckler.xml | 106 | ||||
-rw-r--r-- | graphics/sprites/equipment/shields/leather.png | bin | 0 -> 43167 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/shields/leather.xml | 87 | ||||
-rw-r--r-- | graphics/sprites/equipment/shields/wooden.png | bin | 0 -> 39915 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/shields/wooden.xml | 87 | ||||
-rw-r--r-- | items.xml | 3 |
7 files changed, 283 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/shields/buckler.png b/graphics/sprites/equipment/shields/buckler.png Binary files differnew file mode 100644 index 00000000..13ffb30d --- /dev/null +++ b/graphics/sprites/equipment/shields/buckler.png diff --git a/graphics/sprites/equipment/shields/buckler.xml b/graphics/sprites/equipment/shields/buckler.xml new file mode 100644 index 00000000..e93b0f4f --- /dev/null +++ b/graphics/sprites/equipment/shields/buckler.xml @@ -0,0 +1,106 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/equipment/shields/buckler.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="shield">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/shields/leather.png b/graphics/sprites/equipment/shields/leather.png Binary files differnew file mode 100644 index 00000000..bb0bca59 --- /dev/null +++ b/graphics/sprites/equipment/shields/leather.png diff --git a/graphics/sprites/equipment/shields/leather.xml b/graphics/sprites/equipment/shields/leather.xml new file mode 100644 index 00000000..0973ea3d --- /dev/null +++ b/graphics/sprites/equipment/shields/leather.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/equipment/shields/leather.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/shields/wooden.png b/graphics/sprites/equipment/shields/wooden.png Binary files differnew file mode 100644 index 00000000..616a0a81 --- /dev/null +++ b/graphics/sprites/equipment/shields/wooden.png diff --git a/graphics/sprites/equipment/shields/wooden.xml b/graphics/sprites/equipment/shields/wooden.xml new file mode 100644 index 00000000..895f88e9 --- /dev/null +++ b/graphics/sprites/equipment/shields/wooden.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/equipment/shields/wooden.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
@@ -3674,6 +3674,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="15" type="equip-shield" weight="410"> + <sprite>equipment/shields/leather.xml</sprite> </item> <item id="2702" image="equipment/shields/bladeshield.png" @@ -3729,6 +3730,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="5" type="equip-shield" weight="90"> + <sprite>equipment/shields/buckler.xml</sprite> </item> <item id="2708" image="equipment/shields/ancientshield.png" @@ -3757,6 +3759,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="24" type="equip-shield" weight="1650"> + <sprite>equipment/shields/wooden.xml</sprite> </item> <item id="2711" image="equipment/shields/steelshield.png" |