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author | Jesusaves <cpntb1@ymail.com> | 2019-09-21 18:39:02 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-09-21 18:39:02 -0300 |
commit | b38306696495b15932b8e3d0a64c892cb56dd914 (patch) | |
tree | 4ab27a0439ce9c261526b85580f6e2a79fcb2aa4 | |
parent | d290b2a0f97192810b76da871e879fcab0a7925e (diff) | |
download | clientdata-b38306696495b15932b8e3d0a64c892cb56dd914.tar.gz clientdata-b38306696495b15932b8e3d0a64c892cb56dd914.tar.bz2 clientdata-b38306696495b15932b8e3d0a64c892cb56dd914.tar.xz clientdata-b38306696495b15932b8e3d0a64c892cb56dd914.zip |
Use a different treasure map icon for Saulc's broken treasure map.
No mistakes.
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/items/equipment/charms/treasuremap2.png | bin | 0 -> 2024 bytes | |||
-rw-r--r-- | items.xml | 2 | ||||
-rw-r--r-- | npcs.xml | 1 |
4 files changed, 3 insertions, 1 deletions
@@ -169,6 +169,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/items/equipment/charms/spectralorb.png (Kr0n05931) (GPLv2) (Enchilado) graphics/items/equipment/charms/thetabook.png (Salmondine) (GPLv2) (Enchilado) graphics/items/equipment/charms/treasuremap.png (Diego) (GPLv2) (TMW-Br) + graphics/items/equipment/charms/treasuremap2.png (Salmondine) (GPLv2) (-) graphics/items/equipment/charms/zarkorscroll.png (Saulc) (CC BY-SA 3.0) (-) #### Chest graphics/items/equipment/chest/assassinchest.png (Black Don) (GPLv2) (-) diff --git a/graphics/items/equipment/charms/treasuremap2.png b/graphics/items/equipment/charms/treasuremap2.png Binary files differnew file mode 100644 index 00000000..d303244d --- /dev/null +++ b/graphics/items/equipment/charms/treasuremap2.png @@ -1028,7 +1028,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="65"/> <!-- Saulc FIXXX --> <item id="606" - image="equipment/charms/treasuremap.png" + image="equipment/charms/treasuremap2.png" name="Pirate Treasure Map" description="It's time to become rich!" useButton="Blame Saulc" @@ -1305,6 +1305,7 @@ IDs 900-999 = Special <npc id="916"> <!-- Rolling Stone --> <sprite>npcs/xml/boulder.xml</sprite> </npc> + <npc id="998" nameOffsetX="16" targetOffsetX="16"> <!-- No sprite with a name half-offseted to the right. --> <menu name="Talk" command="talk 'NAME'"/> |