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author | Saulc <lucashelaine14@gmail.com> | 2020-04-25 08:48:34 +0000 |
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committer | Saulc <lucashelaine14@gmail.com> | 2020-04-25 08:48:34 +0000 |
commit | 81ad9b84568fdcced7678cda937e2238036be041 (patch) | |
tree | a4bf9f9a6b8f4690f0611721dc7043bcf615ba24 | |
parent | f2fb0e2dcdee9025216b52ad5d0c7108c5aa3335 (diff) | |
download | clientdata-81ad9b84568fdcced7678cda937e2238036be041.tar.gz clientdata-81ad9b84568fdcced7678cda937e2238036be041.tar.bz2 clientdata-81ad9b84568fdcced7678cda937e2238036be041.tar.xz clientdata-81ad9b84568fdcced7678cda937e2238036be041.zip |
Am I the bug slayer ?
-rw-r--r-- | graphics/sprites/equipment/weapons/shortgladius.xml (renamed from graphics/sprites/equipment/weapons/traininggladius.xml) | 0 | ||||
-rw-r--r-- | items.xml | 26 |
2 files changed, 13 insertions, 13 deletions
diff --git a/graphics/sprites/equipment/weapons/traininggladius.xml b/graphics/sprites/equipment/weapons/shortgladius.xml index 0a46ac2a..0a46ac2a 100644 --- a/graphics/sprites/equipment/weapons/traininggladius.xml +++ b/graphics/sprites/equipment/weapons/shortgladius.xml @@ -6231,7 +6231,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="610"> - <sprite>equipment/weapons/piouslayer.xml</sprite> + <sprite>equipment/weapons/bugslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6249,7 +6249,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="813" weight="1200"> - <sprite>equipment/weapons/piouslayer.xml</sprite> + <sprite>equipment/weapons/bugslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6265,7 +6265,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="802" weight="670"> - <sprite>equipment/weapons/piouslayer.xml</sprite> + <sprite>equipment/weapons/bugslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6280,7 +6280,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="812" weight="1000"> - <sprite>equipment/weapons/piouslayer.xml</sprite> + <sprite>equipment/weapons/bugslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6295,7 +6295,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="813" weight="1100"> - <sprite>equipment/weapons/piouslayer.xml</sprite> + <sprite>equipment/weapons/bugslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6315,7 +6315,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" sellProtected="true" weight="600"> - <sprite>equipment/weapons/piouslayer.xml</sprite> + <sprite>equipment/weapons/bugslayer.xml</sprite> <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6367,7 +6367,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="810" weight="340"> - <sprite>equipment/weapons/traininggladius.xml</sprite> + <sprite>equipment/weapons/shortgladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6501,7 +6501,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="958"> - <sprite>equipment/weapons/traininggladius.xml</sprite> + <sprite>equipment/weapons/shortgladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6517,7 +6517,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="840"> - <sprite>equipment/weapons/traininggladius.xml</sprite> + <sprite>equipment/weapons/shortgladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6566,7 +6566,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-1hand" attack-action="attack" weight="960"> - <sprite>equipment/weapons/piouslayer.xml</sprite> + <sprite>equipment/weapons/bugslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6700,7 +6700,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-1hand" attack-action="attack" weight="2000"> - <sprite>equipment/weapons/traininggladius.xml</sprite> + <sprite>equipment/weapons/shortgladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -7744,7 +7744,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="card" weight="4"/> <item id="7415" - image="equipment/weapons/traininggladius.png" + image="equipment/weapons/shortgladius.png" name="Event Sword" description="A short sword made for an event." attack="Scales" @@ -7754,7 +7754,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="900"> - <sprite>equipment/weapons/traininggladius.xml</sprite> + <sprite>equipment/weapons/shortgladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> |