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author | Jesusaves <cpntb1@ymail.com> | 2021-04-01 17:51:17 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-01 17:51:17 -0300 |
commit | 5b1c7f3683a255843dac112a50a82b0eaf5daa1e (patch) | |
tree | 9261ef9e25a4b9a4c86dd2cd4e6e90998f54ca4a | |
parent | 7f4f4ea86b6345448ea187bf1117c06f7c7358ba (diff) | |
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Update README
-rw-r--r-- | README.md | 24 |
1 files changed, 23 insertions, 1 deletions
@@ -30,8 +30,30 @@ before pushing any work or your changes **may be reverted**. Official Server License is GPL v3. Most data here is on compatibility, original license as CC BY-SA, and therefore, requires special care before re-using. -You can find attribution and data on `LICENSE` and `SAULC.txt` files. +You can find attribution and data on `LICENSE` file; Some licenses verbatim copies +can be found by their name as well, like `GPL` and `MIT`. If something is not listed there, assume GPL v2+. (No attribution but Copyrights fields required). If it is listed, but it's not filled, it means author is unknown at the moment, but it can be used as GPL v2+. + +---- +## Requeriments + +We aim to be compatible with ManaPlus and TMW clients, as well as with end-user +hardware specs, be it low (like a Raspberry Pi user) or high (like a user with a +4K monitor and whatever hardware required to run it). + +However, we are pixelart. Here are some current specs: + +* 32x32 for most art assets, except: +* 32x64 for player sprite +* 16x16 for badges +* Other sizes for oversized/undersized elements like Pious and Yetis +* Minimum six layers in this order: + - Ground, Fringe, Over, Collision, Heights, Objects + +We have other requirements like minimum Tiled version and map width, as well as +maximum number of tilesets/layers/etc; These are more volatile and will not be +included on the project's README. Please refer to the +[wiki](https://wiki.moubootaurlegends.org) instead. |