1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
|
// Constants usable in scripts.
// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c!
// Note: the type-1 constants and the bWhatever are actually
// the same type internally, but they must be used differently.
// A *few* can be used for both ...
// TODO resolve that last, and change the names to match SP_*
// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c!
//BaseExp 1 1
//JobExp 2 1
Hp 5 1
MaxHp 6 1
Sp 7 1
MaxSp 8 1
//StatusPoint 9 1
BaseLevel 11 1
//SkillPoint 12 1
Class 19 1
Zeny 20 1
Sex 21 1
//NextBaseExp 22 1
//NextJobExp 23 1
Weight 24 1
MaxWeight 25 1
//JobLevel 55 1
//Upper 56 1
// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c!
bMaxHP 6
bMaxSP 8
bStr 13
bAgi 14
bVit 15
bInt 16
bDex 17
bLuk 18
//bAtk 41
//bAtk2 42
//bMatk1 43
//bMatk2 44
//bDef 45
bMdef 47
//bMdef2 48
bHit 49
bFlee 50
//bFlee2 51
bCritical 52
//bAspd 53
bDeaf 70
// Elements:
// 0 = Neutral
// 1 = Water
// 2 = Earth
// 3 = Fire
// 4 = Wind
// 5 = Poison
// 6 = Holy
// 7 = Dark
// 8 = Spirit
// 9 = Undead
// Races:
// 0 = Formless
// 1 = Undead
// 2 = Brute
// 3 = Plant
// 4 = Insect
// 5 = Fish
// 6 = Demon
// 7 = Demi-Human
// 8 = Angel
// 9 = Dragon
// 10 = Boss
// 11 = Other
// Effects:
// Eff_Blind
// Eff_Sleep
// Eff_Poison
// Eff_Freeze
// Eff_Silence
// Eff_Stun
// Eff_Curse
// Eff_Confusion
// Eff_Stone
// Eff_Bleeding
// Splash radius:
// n = 1 -> 3x3 cell
// n = 2 -> 5x5 cell
// ...
// Those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other bonuses are ignored.
// For more information, have a look here: http://code.google.com/p/eathena/source/browse/trunk/doc/item_bonus.txt
// BEFORE UNCOMMENTING ANYTHING, TALK TO o11c!
bAtkRange 1000 // A range bonus of n (bAtkRange,n;).
//bAtkEle 1001 // Gives the player's attacks a n element (bAtkEle,n;).
//bDefEle 1002 // Gives the player's defense a n element (bDefEle,n;).
//bCastrate 1003 // Adjusts casting time of skill n by x% (bCastrate,n,x;).
bMaxHPrate 1004 // A max HP bonus of n (bMaxHPrate,n;).
//bMaxSPrate 1005 // A max SP bonus of n (bMaxSPrate,n;).
//bUseSPrate 1006 // Increases the consumption of SP by n% (bUseSPrate,n;).
//bAddEle 1007 // +x% physical damage against a n element (bAddEle,n,x;).
//bAddRace 1008 // +x% physical damage against a n race (bAddRace,n,x;).
//bAddSize 1009 // +x% physical damage against a n size (bAddSize,n,x;).
//bSubEle 1010 // +x% damage reduction against a n element (bSubEle,n,x;).
//bSubRace 1011 // +x% damage reduction against race n (bSubRace,n,x;).
//bAddEff 1012 // Adds a 1/100x% chance to cause effect e to the target when attacking (bAddEff,e,x;).
//bResEff 1013 // Adds a 1/100x% tolerance to an effect (bResEff,e,x;).
//bBaseAtk 1014 // A n bonus to the basic attack power (bBaseAtk,n;).
bAspdRate 1015 // +n% attack speed (bAspdRate,n;).
bHPrecovRate 1016 // Natural HP recovery ratio increased of n% (bHPrecovRate,n;).
//bSPrecovRate 1017 // Natural SP recovery ratio increased of n% (bSPrecovRate,n;).
//bSpeedRate 1018 // Moving speed increased of n% and only the highest among all is applied (bSpeedRate,n;).
bCriticalDef 1019 // Decreases the chance of being hit by critical hits of n% (bCriticalDef,n;).
//bNearAtkDef 1020 // Adds n% damage reduction against melee physical attacks (bNearAtkDef,n;).
//bLongAtkDef 1021 // Adds n% damage reduction against ranged physical attacks (bLongAtkDef,n;).
//bDoubleRate 1022 // Adds a n% probability of doing a double attack (bDoubleRate,n;).
bDoubleAddRate 1023 // Adds another +n% probability of doing a double attack (bDoubleAddRate,n;).
//bMatk 1024 // Adds a magical attack bonus of n (bMatk,n;).
//bMatkRate 1025 // Adds a magical attack bonus percentage n% (bMatkRate,n;).
//bIgnoreDefEle 1026 // Disregards defense against enemies of a n element (bIgnoreDefEle,n;).
//bIgnoreDefRace 1027 // Disregards defense against enemies of a n race (bIgnoreDefRace,n;).
//bAtkRate 1028 // Adds an attack bonus of n% (bAtkRate,n;).
bSpeedAddRate 1029 // Adds a n% of walking speed (bSpeedAddRate,n;).
//bAspdAddRate 1030 // Adds a n% of attack speed (bAspdAddRate,n;).
//bMagicAtkDef 1031 // Adds a n% damage reduction against magical attacks (bMagicAtkDef,n;).
//bMiscAtkDef 1032 // Adds a n% damage reduction against miscellaneous attacks (traps, falcon, ...) (bMiscAtkDef,n;).
//bIgnoreMdefEle 1033 // Disregards magical defense against enemies of a n element (bIgnoreMdefEle,n;).
//bIgnoreMdefRace 1034 // Disregards magical defense against enemies of a n race (bIgnoreMdefRace,n;).
//bMagicAddEle 1035 // Adds x% of magical damage against a n element (bMagicAddEle,n,x;).
//bMagicAddRace 1036 // Adds x% of magical damage against a n race (bMagicAddRace,n,x;).
//bMagicSubRace 1037 // Removes a x% of magical damage against a n race (bMagicSubRace,n,x;).
//bPerfectHitRate 1038 // On-target impact attack probability n% and only the highest among all is applied (bPerfectHitRate,n;).
//bPerfectHitAddRate 1039 // A n% bonus of an on-target impact (bPerfectHitAddRate,n;).
//bCriticalRate 1040 // Add a n% to the critical hits percentage (bCriticalRate,n;).
//bGetZenyNum 1041 // When killing a monster, there is a x% chance of gaining about n zeny (bGetZenyNum,n;).
//bAddGetZenyNum 1042 // Same as bGetZenyNum, but the rates and zeny to gain stack (bAddGetZenyNum,n,x;).
//bAddDamageClass 1043 // +x% of extra physical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;).
//bAddMagicDamageClass 1044 // +x% of extra magical damage against monsters of class n, against players n is their job id (bAddDamageClass,n,x;).
//bAddDefClass 1045 // +x% physical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;)
//bAddMdefClass 1046 // +x% magical damage reduction against monsters of class n, against players n is their job id (bAddDefClass,n,x;)
//bAddMonsterDropItem 1047 // Adds a x/100% chance for a n item to be dropped, when killing any monster (bAddMonsterDropItem,n,x;)
//bDefRatioAtkEle 1048 // Does more damage depending on the monster's defense against a n element (bDefRatioAtkEle,n;).
//bDefRatioAtkRace 1049 // Does more damage depending on the monster's defense against a n race (bDefRatioAtkRace,n;).
//bAddSpeed 1050 // Adds a n speed to the player (bAddSpeed,n;).
//bHitRate 1051 // Adds a n% rate to hit (bHitRate,n;).
//bFleeRate 1052 // Adds a n% to flee a monster's attack (bFleeRate,n;).
//bFlee2Rate 1053 // Adds a n% to dodge a monster's attack (bFleeRate,n;).
bDefRate 1054 // Adds a n% of defense to the equipment (bDefRate,n;).
bDef2Rate 1055 // Adds a n% of defense based on the vitality to the equipment (bDef2Rate,n;).
//bMdefRate 1056 // Adds a n% of magical defense to the equipment (bMdefRate,n;).
//bMdef2Rate 1057 // Adds a n% of magical defense based on the vitality to the equipment (bMdef2Rate,n;).
//bSplashRange 1058 // Adds n to the splash attack radius and only the highest among all is applied (bSplashRange,n;).
//bSplashAddRange 1059 // Adds n to the splash attack radius (bSplashRange,n;).
//bAutoSpell 1060 // Auto Spell casting on attack of spell n at level x with a y/10% chance (bAutoSpell,n,x,y;).
bHPDrainRate 1061 // Adds a n/10% chance to receive x% of dealed damage as HP from a monster of race r with normal attack (bHPDrainRateRace,r,n,x;).
//bSPDrainRate 1062 // Adds a n/10% chance to receive x% of dealed damage as SP from a monster of race r with normal attack (bSPDrainRateRace,r,n,x;).
//bShortWeaponDamageReturn 1063 // Reflects n% of received melee damage back to the enemy that caused it (bShortWeaponDamageReturn,n;).
//bLongWeaponDamageReturn 1064 // Reflects n% of received ranged damage back to the enemy that caused it (bShortWeaponDamageReturn,n;).
//bWeaponComaEle 1065 // Adds a n/100% chance to cause coma when attacking a monster of a x element with a normal attack (bWeaponComaEle,x,n;).
//bWeaponComaRace 1066 // Adds a n/100% chance to cause coma when attacking a monster of a x race with a normal attack (bWeaponComaEle,x,n;).
//bAddEff2 1067 // Adds a n/100% chance to cause status change x on self when attacking (bAddEff2,x,n;).
//bMagicDamageReturn 1068 // Adds a n% chance to reflect targetted magic spells back to the enemy that caused it (bMagicDamageReturn,n;).
//bRandomAttackIncrease 1069 // Adds a n% chance to inflict x% additional damage to the enemy with normal attack (bRandomAttackIncrease,x,n;).
//bAllStats 1070 // Adds a n number in Strengh, Agility, Vitality, Intelligence, Dexterity and Luck (bAllStats,n;).
//bAgiVit 1071 // Adds a n number in Agility and Vitality (bAgiVit,n;).
//bAgiDexStr 1072 // Adds a n number in Agility, Dexterity and Strengh (bAgiDexStr,n;).
//bPerfectHide 1073 // A hidden character is no longer detected by monsters with 'detector' mode (bPerfectHide,1;).
equip_head 1
equip_shield 2
equip_hand2 3
equip_hand1 4
equip_gloves 5
equip_shoes 6
equip_misc1 7
equip_misc2 8
equip_torso 9
equip_legs 10
equip_arrow 11
// Appearance Slots
// Using this for anything but hair is probably a mistake.
LOOK_BASE 0
LOOK_HAIR_STYLE 1
LOOK_WEAPON 2
LOOK_LEGS 3
LOOK_HELMET 4
LOOK_CHEST 5
LOOK_HAIR_COLOR 6
LOOK_SHIELD 8
LOOK_SHOES 9
LOOK_GLOVES 10
LOOK_CAPE 11
LOOK_MISC1 12
LOOK_MISC2 13
// Hairstyles
HS_Bald 0
HS_FlatPonytail 1
HS_BowlCut 2
HS_CombedBack 3
HS_Emo 4
HS_Mohawk 5
HS_Pompadour 6
HS_CenterParting 7
HS_LongAndSlick 8
HS_ShortAndCurly 9
HS_Pigtails 10
HS_LongAndCurly 11
HS_Parted 12
HS_PerkyPonytail 13
HS_Wave 14
HS_Mane 15
HS_Bun 16
HS_ShoulderLengthFlick 17
HS_Fizzy 18
HS_LongAndClipped 19
HS_BaldTwo 20
// Hair Colors
HC_LIGHT_BROWN 0
HC_GREEN 1
HC_RED 2
HC_PURPLE 3
HC_GRAY 4
HC_YELLOW 5
HC_BLUE 6
HC_BROWN 7
HC_LIGHT_BLUE 8
HC_DARK_PURPLE 9
HC_BLACK 10
HC_PINK 11
HC_BROWN_TWO 12
HC_WHITE 127
// Colors for dyed items.
// See npc/functions/process_equip.txt.
cNone 11
cWhite 10
cRed 0
cGreen 1
cDarkBlue 2
cYellow 3
cLightBlue 4
cPink 5
cBlack 6
cOrange 7
cPurple 8
cDarkGreen 9
sc_poison 132
sc_slowpoison 14
sc_raiseattackspeed0 37
sc_raiseattackstrength 185
// Emotions
EMOTE_DISGUST 0
EMOTE_SURPRISE 1
EMOTE_HAPPY 2
EMOTE_SAD 3
EMOTE_EVIL 4
EMOTE_WINK 5
EMOTE_ANGEL 6
EMOTE_BLUSH 7
EMOTE_TONGUE 8
EMOTE_GRIN 9
EMOTE_UPSET 10
EMOTE_PERTURBED 11
EMOTE_SPEECH 12
EMOTE_BLAH 13
// ManaPlus Emotions
EMOTE_MEOW 100
EMOTE_LAUGH 101
EMOTE_CHEERFUL 102
EMOTE_LOVE 103
EMOTE_MONEY 104
EMOTE_SLEEP 105
EMOTE_REST 106
EMOTE_BOTHERED 107
EMOTE_AFRAID 108
EMOTE_DEAD 109
EMOTE_SUSPICIOUS 110
EMOTE_MELANCHOLY 111
EMOTE_FACEPALM 112
EMOTE_ANGRY 113
EMOTE_HEADACHE 114
EMOTE_BORED 115
EMOTE_SWEAR 116
EMOTE_HEART 117
EMOTE_EMPTY 118
EMOTE_HALLOWEEN 119
EMOTE_VICIOUS 120
EMOTE_JOYFUL 121
EMOTE_CLEVER 122
EMOTE_SHY 123
EMOTE_ALIEN 124
EMOTE_TROLL 125
EMOTE_PAIN 126
EMOTE_TEARS 127
sfx_skillup 1
sfx_magic_generic 2
sfx_magic_life 3
sfx_magic_war 4
sfx_magic_transmute 5
sfx_magic_nature 6
sfx_magic_astral 7
sfx_magic_dark 8
// Special effects, interactive objects and emotion effects from client-data/effects.xml.
FX_LEVELUP 0
FX_SKILLUP 1
FX_MAGIC_GENERIC 2
FX_MAGIC_WHITE 3
FX_MAGIC_BLACK 4
FX_MAGIC_RED 5
FX_MAGIC_GREEN 6
FX_MAGIC_BLUE 7
FX_MAGIC_DARKRED 8
FX_MAGIC_DEFAULT 10
FX_MAGIC_SHIELD 11
FX_MAGIC_HIT 13
FX_MAGIC_HIT_EVIL 14
FX_FIRE_BURST 15
FX_FIRE_EXPLOSION 16
FX_LIGHTNING1 17
FX_LIGHTNING2 18
FX_LIGHTNING3 19
FX_MAGIC_TELEPORT 20
FX_PENTAGRAM_BUILDUP 21
FX_PENTAGRAM_BURST 22
FX_MAGIC_TELEPORT2 24
FX_RAIN 25
FX_HIT 26
FX_ARROW_HAIL 27
FX_CRITICAL 28
FX_LARGE_EXPLOSION 30
FX_MEDIUM_EXPLOSION 31
FX_MEDIUM_SMOKE 32
FX_MEDIUM_BLINDINGLIGHT 33
FX_CHANNELLING_RAISE 34
FX_CHANNELLING_CAST 35
FX_ENCHANTED_DOOR_BROKEN 36
FX_DARK_TELEPORT 37
FX_EVIL_SUMMON 38
FX_GROUND_SPAWN 39
FX_BLUE_MAGIC_CAST 40
FX_MAGIC_BLUE_TELEPORT 41
FX_MAGIC_DARK_EXPLOSION 42
FX_PUMPKIN_EXPLOSION 43
FX_GETITEM 44
FX_MAGIC_SHIELD_ENDS 111
FX_ELECTRICITY_RED 114
FX_ELECTRICITY_BLUE 115
FX_GATE_OPENING 300
FX_CASKET_LID 301
FX_CASKET_MONSTER 302
FX_EMOTE_DISGUST 10000
FX_EMOTE_SURPRISE 10001
FX_EMOTE_HAPPY 10002
FX_EMOTE_SAD 10003
FX_EMOTE_EVIL 10004
FX_EMOTE_WINK 10005
FX_EMOTE_ANGEL 10006
FX_EMOTE_BLUSH 10007
FX_EMOTE_TONGUE 10008
FX_EMOTE_GRIN 10009
FX_EMOTE_UPSET 10010
FX_EMOTE_PERTURBED 10011
FX_EMOTE_SPEECH 10012
FX_EMOTE_BLAH 10013
FX_EMOTE_SWEAR 10014
FX_EMOTE_MEOW 10015
FX_EMOTE_LAUGH 10016
FX_EMOTE_CHEERFUL 10017
FX_EMOTE_LOVE 10018
FX_EMOTE_MONEY 10019
FX_EMOTE_SLEEP 10020
FX_EMOTE_REST 10021
FX_EMOTE_BOTHERED 10022
FX_EMOTE_AFRAID 10023
FX_EMOTE_DEAD 10024
FX_EMOTE_SUSPICIOUS 10025
FX_EMOTE_MELANCHOLY 10026
FX_EMOTE_FACEPALM 10027
FX_EMOTE_ANGRY 10028
FX_EMOTE_HEADACHE 10029
FX_EMOTE_BORED 10030
FX_EMOTE_HEART 10031
FX_EMOTE_EMPTY 10032
FX_EMOTE_HALLOWEEN 10033
FX_EMOTE_VICIOUS 10034
FX_EMOTE_JOYFUL 10035
FX_EMOTE_CLEVER 10036
FX_EMOTE_SHY 10037
FX_EMOTE_ALIEN 10038
FX_EMOTE_CURIOUS 10039
FX_EMOTE_PAIN 10040
FX_EMOTE_TEARS 10041
// Basic Skills
SKILL_EMOTE 1
SKILL_TRADE 2
SKILL_PARTY 3
// Focus Skills
SKILL_POOL 339
SKILL_MALLARDS_EYE 45
SKILL_BRAWLING 350
SKILL_LUCKY_COUNTER 351
SKILL_SPEED 352
SKILL_RESIST_POISON 353
SKILL_ASTRAL_SOUL 354
SKILL_RAGING 355
// Magic Skills
SKILL_MAGIC 340
SKILL_MAGIC_LIFE 341
SKILL_MAGIC_WAR 342
SKILL_MAGIC_TRANSMUTE 343
SKILL_MAGIC_NATURE 344
SKILL_MAGIC_ASTRAL 345
SKILL_MAGIC_DARK 346
|