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2025-02-05Add ability to modify bp rate and show current rate when @bp are checked.workbenchFedja Beader1-1/+23
2025-02-05Now that !832 is merged, make cindy repeatable boss points scalable asFedja Beader1-3/+6
well
2025-02-05Use global temporary as Hello suggestedFedja Beader1-3/+3
2025-02-05We can!Fedja Beader1-2/+1
2025-02-05Hercules when?Fedja Beader5-1/+6
2025-02-05Fix fixFedja Beader1-8/+8
2025-02-05Give Game Masters ability to modify current boss point gain rateFedja Beader6-31/+43
2025-02-05Swamp fixing draft proposal: require teamwork between ranged and meleeFedja Beader1-1/+1
players to succeed
2025-02-05Fix englishFedja Beader1-1/+1
2025-02-05Why can players stay in swamp indefinetely by bringing supplies withoutFedja Beader1-10/+2
having to grind elsewhere to pay for the crypt battle?
2025-02-05Revert "Swamp fixing draft proposal: require teamwork between ranged and melee"Fedja Beader1-1/+1
This reverts commit 1f3098aeb5949e5af0109efee9bb4961ae5c3d0f.
2025-02-05Swamp fixing draft proposal: require teamwork between ranged and meleeFedja Beader1-1/+1
players to succeed
2025-02-05Add @dp alias for @dailypoints and output more infoFedja Beader1-1/+4
2025-02-05Local configFedja Beader6-12/+12
2025-02-05Adjust Warlord Plate & Helmet and Leather Gloves drop ratesFedja Beader3-22/+24
This is a conspiracy by Small Nerf! j/k; the armors and helmets are dropping way too often and so nobody crafts them. The gloves I have 50 in my storage, but they are only nerfed down to 1:2000 as they're uncraftable otherwise. There has been a Warlord Plate listed @ ManaMarket for weeks now at 150k gp and nobody is purchasing it. This price barely covers the price of making the required ingots and what Nicholas's apprentice charges to make the armor.
2025-01-22Why are bats dropping cutlery? They have teeth!Fedja Beader1-9/+3
Nerfs Bat income by 3.25 gp ea. Around 3-5%.
2025-01-20Shift dev lounge hurns entrance a bit, it warped you off carpet.Fedja Beader1-1/+1
Anyone knows if there's a way to turn the player? If you go north through the door you enter devlounge facing north..
2025-01-08Add boss point reward to Cindy quest helpersFedja Beader1-4/+14
Nowadays noone does repeat fighting down there. Reward up for discussion. +Reduce lifetime of @bonus temporary Tested with lvl 102 char. It got 70 bp first them, then 38 on next win.
2025-01-08Explain how to use quest log and fix typosFedja Beader1-3/+8
2025-01-08Migrate the beheader quest to quest logFedja Beader4-13/+18
I've also removed the server-side progress announce. Apparently, the Celestia Yeti one wasn't. I think it's better to have this in-client only.
2025-01-08Better Weight Checks for Cindy, Illia and xmas questsHoraK-FDF5-8/+6
- for Illia if you go overweight to a certain point you can exclude bow and helm from the drops and get 1/3 chance on the heart this works on common rewards too to exclude some drops. - for cindy this prevents drops to ground - iten check was way to much on xmas core so i made it heaviest reward * 3 instead - removed weight check of santa helper since presents weight more than any of the rewards - added a comment to snowman Co-authored-by: Led Mitz <smoothshifter@tuta.io>
2024-12-30Add sauerkraut to illia common itemsFedja Beader1-1/+1
equivalent to bird legs already dropped there. .. entirely untested. Will probably work out of the box. Probably.
2024-12-29Stop Koga door NPCs from asking if you want to disembark. Just disembark.Fedja Beader2-12/+0
Tested working.
2024-12-28Fix really silly bug that caused slimes sometimes not being split.Hello TMW1-1/+1
Fixes silly bug causing slimes failing to split in some cases. Reported-by: HoraK-FDF
2024-12-19Rename news files to more future-proof naming styleThorbjørn Lindeijer97-9/+10
Since the news entries are sorted alphabetically by their file name, we need to rename all previous entries before we can start adding new ones with a better naming style. Co-authored-by: Ledmitz <smoothshifter@tuta.io>
2024-12-18news-2024-12 and submodules updated. Ready for a restart?Led Mitz3-1/+31
Co-authored-by: Thorbjørn Lindeijer <bjorn@lindeijer.nl>
2024-12-17Stop preventing fast character switching. So annoying, especially when it's ↵Fedja Beader1-1/+1
default on test servers! This might conflict with whatever config on live servers, depending on how it's applied.
2024-12-17mobs and drops 20241216HoraK-FDF6-31/+159
- added IceSkullMasK and assiged it to IceSkull - added GoldenSkullMasK and assigned it to GoldenSkull - added YellowHeadSlime and assigned it to YellowSuperSlime - added RedHeadSlime and assigned it to RedSuperSlime - added GreenHeadSlime and assigned it to GreenSuperSlime - added BlueHeadSlime and assigned it to BlueSuperSlime - changed SuperSlime stats a bit gave them more range and made them slower (attack+move) and set luck
2024-12-17mobs2maps 20241213HoraK-FDF22-32/+84
serverside stuff of https://git.themanaworld.org/legacy/clientdata/-/merge_requests/660
2024-12-17This adds actual SuperSlime splitting on top of "spawns on mob kill"Hello TMW1-8/+25
Extras for spawns on mob kill - actual **slime splitting** fun is **here**. The following extra spawns are in effect (compared to already merged): Mob -> to what it decays GreenSuperSlime -> AngryGreenSlime (same as GreenSlimeMother split) YellowSuperSlime -> YellowSlime RedSuperSlime -> RedSlime BlueSuperSlime -> BlueSlime (fewer than former as they're powerful)
2024-12-16fIX Spelling in Eljas's scriptFedja Beader1-2/+2
See !828 Approved-by: Thorbjørn Lindeijer <bjorn@lindeijer.nl>
2024-12-151) Add Blanc1 -> Blanc2 spawn.Hello=)1-4/+11
2) If only 1 mob requested to spawn, spawn on exact spot. Rationale: if its just 1 mob, it likely important, yet areaspawn can spawn fewer mobs than requested if e.g. some collisions are in area. Idea is that if mob can be killed on X,Y its certainly not collision so single important mob better off using use this location.
2024-12-13Two changes:Hello=)1-11/+11
1) Add check Luvia witch is not on Illia map (052-2), It its Illia, omit spawns for now to be on safe side. 2) Fix of silly typo causing bug in witch spawns (in fact they were not working at all, parameters sanity check did its part and aborted call).
2024-12-13Remove BlueSlime -> SlimeBlast split, too easy slime to kill and can cause ↵Hello=)1-5/+0
issues in Sages quest
2024-12-13Rename server-set variables as suggested by ThorbjornHello=)1-9/+9
2024-12-13Clean up debug messagesHello=)1-9/+0
2024-12-13This adds script logic to spawn mob on other mob's death.Hello=)3-0/+73
Useful to sub-split slimes and do similar extra tricks. Relies on https://git.themanaworld.org/legacy/tmwa/-/merge_requests/292 Mentioned server change provides X/Y of mob kill so e.g. slime "split" can look reasonable - spawning new slimes where killed mob been. This is preliminary version, so far it introduces following spawns: Mob Killed -> What appears 1) Sea Slime Mother -> angry sea slimes on kill. 2) Green Slime Mother -> angry green slimes on kill. 3) Blue Slime -> few SlimeBlast (same as it spawns) 4) Tormenta -> Void Bats + Demonic Spirits + undead witch. 5) Luvia -> Void Bats + Demonic Spirits (slightly fewer so Illia players arent instakilled hopefully) TODO: Add few BIG slimes decaying into existent "normal" ones. E.g. BIG green slime -> bunch of angry green slimes. or BIG Sea Slime -> bunch of angry sea slimes. (this needs GFX of big slime and turning it into mob)
2024-12-13Only give directions to player if they acted naughty on their ownFedja Beader1-1/+2
.. if they came from balthasar then they already know the route.
2024-12-13The Alot is Better Than You at EverythingFedja Beader2-2/+2
2024-12-13ragged shirtHoraK-FDF9-41/+76
- added the ragged shirt and added it to sorfina - made prices of cottonshirts normal this will make monster points a bit more profitable too
2024-12-11mobs and items 20241210HoraK-FDF7-4/+319
- added Snowshroom - added Blue/Green/Red/Yellow- Super slimes (drops are only normal drops of the small version and maybe must be edited and they are not added to the splitting logic since thats not merged yet) - added SnowshroomHat - added WickedMushroomHat and made it a drop of Wicked Mushrooms - enabled GoldIngot since its a drop of the GoldenSkull now
2024-12-082 small fixes to "teleports" thingHello TMW1-2/+8
1) Fix check so sprite ID 325 (black ring) could be used. It was just some silly typo that prevented it. Corrected. 2) Attempt to take on visual bug where SC_SLOWMOVE effect icon could linger even after teleportation sequence completed. (harmless visual glitch - no real slowdown in effect)
2024-12-05Black ArmorsHoraK-FDF4-0/+60
serverside stuff for https://git.themanaworld.org/legacy/clientdata/-/merge_requests/656
2024-12-05Mana Battery overheat effectsHoraK-FDF1-3/+21
some particle effects and sounds for the mana battery overheat phase (smoke and some sparks). i make a flame sound when it explodes and a zap when it comes back to normal idk if there a better sounds.
2024-11-09Anchor Stone UpdateHoraK-FDF2-2/+29
- added restrictions for some maps its the same as the towels restrictions - added constants <br> need to think about a timeout if any and how to prevent alts on same acc which didnt earned it to use it.
2024-11-09Fix candor rewards computing vs difficulty levelHello TMW1-2/+2
Does what advertised. Candor rewards were meant to be scaled like (difficulty level / 2200) However, someone messed up operands order and it became inverted. So it became 100 * 2200 / 4500 = 48 BP only. While it meant to be 100 * 4500 / 2200 = 204 BP instead. This restores reward scaling into what it really meant to be.
2024-11-02This is small script implementing @labyrinth-reset command.Hello TMW2-0/+24
It resets doomsday chests state in Labyrinth (099-8) to non-visited state, so map could be revisited by players again. In fact this thing only needed since TMWA's @setvar doesnt allows to completely unset string variable. Also resetting array of size 100 manually is not best idea ever. This command is GM > 60 and its invocation logged to GM log and GM tab. NB: doesnt resets players "greed" variables (they're per player). Tested on my local server and works like planned.
2024-11-01Correction to delitem syntax. Required 2 lines due to not being a stackable itemLed Mitz1-1/+2
2024-11-01Corrected Magic Ring amount on Trader NPCLed Mitz2-4/+4
... to match the Swamp Chest chances.
2024-11-01Added GM portals and corrected Trader text in newsLedmitz1-1/+2