diff options
Diffstat (limited to 'world/map/npc/020-1/KrickKrackKrock.txt')
-rw-r--r-- | world/map/npc/020-1/KrickKrackKrock.txt | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/world/map/npc/020-1/KrickKrackKrock.txt b/world/map/npc/020-1/KrickKrackKrock.txt deleted file mode 100644 index 64dc6785..00000000 --- a/world/map/npc/020-1/KrickKrackKrock.txt +++ /dev/null @@ -1,124 +0,0 @@ -//author: Lien -//reviewed by Pjotr Orial and Jenalya - -//To enable: sed 's_^// __' -i npc/020-1/KrickKrackKrock.txt - -// 020-1,82,82,0|script|Criker|192 -// { -// L_Main: -// //Var - -// set @NPC_NAME$, "[Criker]"; -// set @BET, 50; -// //lots of array ;( -// setarray @KRICK$, "Krick", "Krack", "Krock"; -// setarray @ITEM_RAND, 613, 537, 631, 775, 703, 640, 641, 4006, 700; -// setarray @ITEM_HEALTH, 684, 685, 686, 687; - -// //ends of var - -// mes @NPC_NAME$; -// mes "\"Hello " + strcharinfo(0) + ", do you want to play Krick-Krack-Krock?\""; -// L_Menu: -// menu -// "Let's start!", L_Start, -// "What's this?", L_info, -// "Well, not for the moment.", -; -// close; -// L_Start: -// mes @NPC_NAME$; -// mes "\"Well, how many do you want to bet?\""; -// input @BET; -// if(@BET < 50 ) goto L_poor; -// if(@BET > 2000) goto L_Too_rich; -// if(Zeny < @BET) goto L_No_Money; -// set Zeny, Zeny - @BET; - - - -// set @NPC_KRICK, rand(2); -// mes "\"Choose Krick, Krack or Krock.\""; -// menu -// @KRICK$[0], -, -// @KRICK$[1], -, -// @KRICK$[2], -; - -// //menu = min 1 & not 0 so I change it -// set @menu, @menu - 1; - -// mes @NPC_NAME$; -// mes "\" "+ @KRICK$[@NPC_KRICK] +"!\""; -// if( @menu == @NPC_KRICK ) goto L_Work; -// mes @NPC_NAME$; -// mes "\"Too bad! You were not lucky!\""; -// close; -// L_Work: -// mes @NPC_NAME$; -// mes "\"Wow amazing... What kind of present do you want?\""; -// menu -// "Money!", L_Money, -// "An item!", L_Item, -// "Some healing potions would be cool!", L_Health_item; -// close; - -// L_Money: -// mes @NPC_NAME$; -// mes "\"Here is your money.\""; -// set Zeny, Zeny + (@BET*2); -// close; -// L_Item: -// //item -// getinventorylist; -// if (@inventorylist_count == 100) goto L_Full_Inv; - -// if( @BET > 50) getitem @ITEM_RAND[rand(1)], 1; -// if( @BET > 200) getitem @ITEM_RAND[1 + rand(1)], 1; -// if( @BET > 500) getitem @ITEM_RAND[2 + rand(1)], 1; -// if( @BET > 1000) getitem @ITEM_RAND[3 + rand(1)], 1; -// if( @BET > 1200) getitem @ITEM_RAND[4 + rand(1)], 1; -// if( @BET > 1500) getitem @ITEM_RAND[5 + rand(1)], 1; -// if( @BET == 2000) getitem @ITEM_RAND[6 + rand(1)], 1; -// mes @NPC_NAME$; -// mes "\"Here it is !\""; -// close; - -// L_Health_item: -// // health item -// getinventorylist; -// if (@inventorylist_count == 100) goto L_Full_Inv; - -// if( @BET > 50) getitem @ITEM_HEALTH[rand(1)], 1; -// if( @BET > 200) getitem @ITEM_HEALTH[ 1 +rand(1)], 1 + rand(1); -// if( @BET > 500) getitem @ITEM_HEALTH[2 + rand(1)], 1 + rand(3); -// if( @BET > 1000) getitem @ITEM_HEALTH[3], 2 + rand(1); -// if( @BET > 1500) getitem @ITEM_HEALTH[3], 3 + rand(2); -// if( @BET == 2000) getitem @ITEM_HEALTH[3], 5 + rand(10); -// mes @NPC_NAME$; -// mes "\"Here it is !\""; -// close; - -// L_Full_Inv: -// mes @NPC_NAME$; -// mes "\"What are you doing? You have so much stuff with you, you can't carry what you won. Ha, well, then I will keep it!\""; -// close; - -// L_poor: -// mes @NPC_NAME$; -// mes "\"Erm... if you want to play you HAVE to bet, and you can't bet "+ @BET +" gold pieces. You need at least 50gp.\""; -// close; -// L_Too_rich: -// mes @NPC_NAME$; -// mes "\"Mh... I have to bet too. How will I get a present which is "+ @BET +"? No, that's too much.\""; -// close; -// L_No_Money: -// mes @NPC_NAME$; -// mes "\"Oh? You don't have "+ @BET +" gold pieces.\""; -// close; -// L_info: -// mes @NPC_NAME$; -// mes "\"Well, if you want to play Krick Krack Krock with me, you need to bet some money. We will both say a word (Krack, Krick or Krock). If we say the same, you can win double your money or an item worth what you bet. \""; -// next; -// mes "\"So, do you want to play? \""; -// goto L_Menu; -// } - |