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-rwxr-xr-xconf/build-magic.sh21
-rw-r--r--conf/magic.conf646
-rw-r--r--conf/magic.conf.template1243
3 files changed, 1264 insertions, 646 deletions
diff --git a/conf/build-magic.sh b/conf/build-magic.sh
new file mode 100755
index 00000000..94d1a01f
--- /dev/null
+++ b/conf/build-magic.sh
@@ -0,0 +1,21 @@
+#! /bin/sh
+
+RSCRIPT="spells-build.sh"
+
+if [ -a $RSCRIPT ]; then printf ""; else
+ echo '#! /bin/sh' > $RSCRIPT;
+ echo 'cat \' >> $RSCRIPT;
+ chmod a+x $RSCRIPT
+fi
+
+for n in `grep -o '"#..."' magic.conf.template`; do
+ if grep $n $RSCRIPT; then printf ""; else
+ CHANGES=1
+ echo "|sed 's/${n}/${n}/' \\" >> $RSCRIPT;
+ fi
+done
+
+if [ x$CHANGES == x1 ]
+then echo "spells-build.sh has been updated; please provide invocations for spells and/or teleport anchors.";
+else cat magic.conf.template | ./$RSCRIPT > magic.conf;
+fi \ No newline at end of file
diff --git a/conf/magic.conf b/conf/magic.conf
deleted file mode 100644
index e0fb308c..00000000
--- a/conf/magic.conf
+++ /dev/null
@@ -1,646 +0,0 @@
-# Special-purpose globals
-obscure_chance = 95
-min_casttime = 200
-
-# Schools of magic
-CONST MAGIC = 340
-CONST LIFE = 341
-CONST WAR = 342
-CONST TRANSMUTE = 343
-CONST NATURE = 344
-CONST ASTRAL = 345
-
-# Elements
-CONST ELT_NEUTRAL = 0
-CONST ELT_WATER = 1
-CONST ELT_EARTH = 2
-CONST ELT_FIRE = 3
-CONST ELT_WIND = 4
-CONST ELT_POISON = 5
-CONST ELT_SHADOW = 6
-CONST ELT_HOLY = 7
-CONST ELT_GHOST = 8
-CONST ELT_UNDEAD = 9
-
-# Schools of magic
-CONST SC_HALT_REGENERATE = 195
-CONST SC_FLYING_BACKPACK = 196
-CONST SC_MBARRIER = 197
-CONST SC_HASTE = 198
-CONST SC_PHYS_SHIELD = 199
-
-# Special effects
-CONST SFX_DEFAULT = 10
-CONST SFX_SUMMON_START = 21
-CONST SFX_SUMMON_FIRE = 22
-CONST SFX_TELEPORT = 24
-CONST SFX_BARRIER = 10
-CONST SFX_UNBARRIER = 10
-CONST SFX_HEAL = 3
-
-CONST MAX_RAIN_SPELL_RADIUS = 20
-
-# Default sfx on caster
-PROCEDURE default_effect() =
- sfx(caster, school - MAGIC + 2, 0);
-
-PROCEDURE sfx_generic(target) =
- sfx(target, SFX_DEFAULT, 0);
-
-# Increase spellpower by school and general magic skill
-PROCEDURE adjust_spellpower(school) =
- spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10;
- IF ((school = LIFE) && (target = partner(caster)))
- THEN spellpower = spellpower + 200; # Do something for wedding rings, too?
-
-PROCEDURE heal(target, max_heal) =
- CALL default_effect();
- IF caster <> target
- THEN sfx(target, SFX_HEAL, 0);
- power = spellpower + vit(caster);
- power = min(max_heal, (max_heal * power) / 250);
- itemheal(target, power, 0);
-
-# Goes through instaheal instead of itemheal
-PROCEDURE quickheal(target, power) =
- CALL default_effect();
- IF caster <> target
- THEN sfx(target, SFX_HEAL, 0);
- instaheal(target, power, 0);
-
-# Can attack the target? Imports attack_range from dynamic environment
-PROCEDURE attack_check(target) =
- IF (not (line_of_sight(location(caster), location(target))))
- THEN ABORT;
- IF (not (rdistance(location(caster), location(target)) <= attack_range))
- THEN ABORT;
-
-# Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID.
-PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) =
- d = damage + random(dmgplus);
- IF (element(target) = malus_elt)
- THEN d = d / 3;
- IF (element(target) = bonus_elt)
- THEN d = (d * (4 + element_level(target))) / 4;
- #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d);
- sfx(target, effect, 0);
- injure(caster, target, d, 0);
-
-PROCEDURE melee_damage(target, damage, dmgplus) =
- CALL attack_check(target);
- d = damage + random(dmgplus);
- injure(caster, target, d, 0);
-
-
-PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) =
- CALL default_effect();
- attack_range = range;
- override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200,
- range, 0, attack_animation);
-
-PROCEDURE install_melee_spell(charges, base_delay, attack_animation) =
- CALL install_attack_spell(charges, base_delay, 1, attack_animation);
-
-PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) =
- CALL default_effect();
- sfx(location, SFX_SUMMON_START, 0);
- WAIT delay;
- sfx(location, SFX_SUMMON_FIRE, 0);
- spawn(rbox(location, 2), caster, mob_id,
- if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough
- count, lifetime);
-
-
-#--------------------------------------------------------------------------------
-# Level 0 spells
-#--------------------------------------------------------------------------------
-
-#SPELL reset : "#reset" =
-# EFFECT { skill 340, 0;
-# skill 341, 0;
-# skill 342, 0;
-# skill 343, 0;
-# skill 344, 0;
-# skill 345, 0;
-# }
-
-SPELL lesser-heal (target : STRING) : "#imx" =
- LET level = 0
- school = LIFE
- IN (MANA 5, CASTTIME 400,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE if_then_else(failed(pc(target)), 1,
- rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 50)),
- (COMPONENTS ["MaggotSlime"] OR COMPONENTS ["BugLeg"]))
- => EFFECT CALL adjust_spellpower(school);
- IF failed(pc(target))
- THEN target = caster; # quest handling goes here
- ELSE target = pc(target);
- CALL heal(target, 200);
-
-
-SPELL flare-dart : "#fla" =
- LET level = 0
- school = WAR
- IN (MANA 15, CASTTIME 500,
- REQUIRE skill(caster, MAGIC) > level,
- (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"]))
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- damage = min(40 + skill(caster, school) * 20,
- 10 + spellpower);
- damage_bonus = 5 + level(caster) / 3;
- CALL install_attack_spell(3 + spellpower / 30,
- 1200,
- 4, 31);
-
- ATTRIGGER CALL attack_check(target);
- CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15);
-
-SPELL magic-blade : "#mbl" =
- LET level = 0
- school = WAR
- IN (MANA 12, CASTTIME 500,
- REQUIRE skill(caster, MAGIC) > level)
- => ( COMPONENTS ["SharpKnife"] =>
- EFFECT CALL adjust_spellpower(WAR);
- CALL default_effect();
- CALL install_melee_spell(10 + spellpower / 10, 900, 30);
- ATTRIGGER CALL melee_damage(target, 60 + spellpower / 20, 5 + str(caster));
- | COMPONENTS ["Knife"] =>
- EFFECT CALL adjust_spellpower(WAR);
- CALL default_effect();
- CALL install_melee_spell(10 + spellpower / 10, 900, 30);
- ATTRIGGER CALL melee_damage(target, 40 + spellpower / 20, 5 + str(caster));
- )
-
-SPELL aggravate : "#qaw" =
- LET level = 0
- school = NATURE
- IN (MANA 5, CASTTIME 300,
- REQUIRE skill(caster, MAGIC) > level)
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- FOREACH MOB target IN rbox(location(caster), 1 + spellpower / 20) DO
- (CALL sfx_generic(target);
- aggravate(target, 0, caster);)
-
-
-LOCAL SPELL summon-maggots : "#kbm" =
- LET level = 0
- school = ASTRAL
- IN (MANA 20, CASTTIME 3000,
- REQUIRE skill(caster, MAGIC) > level,
- COMPONENTS ["MaggotSlime"])
- => EFFECT CALL adjust_spellpower(school);
- CALL summon_spell(1002, 3 + spellpower / 15, 5000 - (spellpower * 10), spellpower * 500, 1);
-
-
-#--------------------------------------------------------------------------------
-# Level 1 spells
-#--------------------------------------------------------------------------------
-
-SPELL make-arrows : "#mkarrows" =
- LET level = 1
- school = TRANSMUTE
- IN (MANA 20, CASTTIME 2000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- COMPONENTS ["RawLog"])
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- create_item(caster, "Arrow", 1 + spellpower / 15);
-
-SPELL make-shirt : "#mkshirt" =
- LET level = 1
- school = TRANSMUTE
- IN (MANA 20, CASTTIME 2000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- COMPONENTS [5 * "CottonCloth"])
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- create_item(caster, "CottonShirt", 1);
-
-SPELL make-tanktop : "#mktanktop" =
- LET level = 1
- school = TRANSMUTE
- IN (MANA 20, CASTTIME 2000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- COMPONENTS [4 * "CottonCloth"])
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- create_item(caster, "TanktopWhite", 1);
-
-SPELL make-short-tanktop : "#mkshorttanktop" =
- LET level = 1
- school = TRANSMUTE
- IN (MANA 20, CASTTIME 2000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- COMPONENTS [3 * "CottonCloth"])
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- create_item(caster, "ShortTanktopWhite", 1);
-
-SPELL lightning-strike : "#kig" =
- LET level = 1
- school = WAR
- IN (MANA 25, CASTTIME 1000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"]))
- => EFFECT CALL adjust_spellpower(school);
- damage = min(100 + skill(caster, school) * 50,
- 50 + spellpower * 2);
- damage_bonus = level(caster) + spellpower;
- CALL install_attack_spell(1 + spellpower / 60,
- 3000,
- 8, 31);
- ATTRIGGER CALL attack_check(target);
- in_rain = 0;
- area = location(caster);
- FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO
- IF name_of(s) = "rain" THEN (
-# message(caster, "found-rain at " + s.area + " vs. " + location(caster) + " inside: " + is_in(location(caster), s.area));
- IF is_in (location(caster), s.area)
- THEN (in_rain = in_rain | 1;
- area = area + s.area;);
- IF is_in (location(target), s.area)
- THEN in_rain = in_rain | 2;
- );
-# message(caster, "in-rain : " + in_rain);
- IF in_rain & 1
- THEN (# caster standing in the rain? This is going to be fun.
- used = 0;
- FOREACH TARGET t IN area DO
- IF (random(200) + luk(caster) > 175)
- THEN (used = used + 1;
- CALL elt_damage (t, damage / 6, 1 + (damage_bonus / 3), ELT_EARTH, ELT_WIND, 17 + random(3)););
- IF (not(used) || (random(200) + luk(caster) < 150))
- THEN (sfx(caster, 17 + random(3), 0);
- itemheal(caster, 0 - damage - (random(damage_bonus)), 0););
- ) ELSE
- CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3));
-
-SPELL fire-ball : "#pof" =
- LET level = 1
- school = WAR
- IN (MANA 30, CASTTIME 1000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["PileOfAsh"]))
- => EFFECT CALL adjust_spellpower(school);
- damage = min(50 + skill(caster, school) * 40,
- 30 + ((spellpower * 3) / 2));
- damage_bonus = level(caster) + spellpower * 2;
- radius = 2 + spellpower / 50;
- CALL install_attack_spell(1 + spellpower / 60,
- 5000,
- 10, 31);
- ATTRIGGER CALL attack_check(target);
- loc = location(target);
- #WAIT 500;
- sfx(loc, 16, 0);
- FOREACH TARGET target IN rbox(loc, radius)
- DO IF line_of_sight(loc, location(target))
- THEN (divisor = (3 + rdistance(loc, location(target)));
- CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15);
- )
-
-SPELL magic-knuckles (target : PC) : "#iom" =
- LET level = 1
- school = WAR
- IN (MANA 20, CASTTIME 500,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"]))
- =>
- EFFECT CALL adjust_spellpower(WAR);
- str = str(target);
- CALL install_melee_spell(10 + spellpower / 12, 1000, 0);
- ATTRIGGER CALL melee_damage(target, 40 + (str / 2) + spellpower / 20, 5 + str);
-
-SPELL flying-backpack (target : PC) : "#uuy" =
- LET level = 1
- school = NATURE
- IN (MANA 12, CASTTIME 1000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- IF (caster <> target)
- THEN sfx(caster, 2, 0);
- status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500));
- message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back.");
- ATEND message (target, "Your backpack is no longer levitating.");
- sfx(target, 2, 0);
-
-
-SPELL protect (target : PC) : "#ism" =
- LET level = 1
- school = NATURE
- IN (MANA 18, CASTTIME 1000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]),
- REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
- => EFFECT CALL adjust_spellpower(school);
- sfx(target, 11, 0);
- IF (caster <> target)
- THEN CALL default_effect();
- status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 12), 0, 0, 0, 5000 + (spellpower * 500));
- message (target, "You feel more protected.");
- ATEND message (target, "You feel less protected.");
- sfx(target, 111, 0);
-
-
-LOCAL SPELL rain : "#flosh" =
- LET level = 1
- school = NATURE
- IN (MANA 20, CASTTIME 3000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"]))
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- range = min(MAX_RAIN_SPELL_RADIUS, 3 + spellpower / 30);
- area = rbox(location(caster), range);
- FOR i = 0 TO spellpower DO (
- FOR j = 0 TO spellpower / 100 DO (
- location = random_location(area);
- sfx(location, 25, 0);
- FOREACH TARGET target IN rbox(location, 1) DO
- IF element(target) = ELT_FIRE
- THEN injure(caster, target, 5 + random(5 + spellpower / 10), 0);
- )
- WAIT 300 - min(spellpower, 200) + random(100);
- );
-
-SPELL happy-curse (target : PC) : "#happy" =
- LET level = 1
- school = NATURE
- IN (MANA 10, CASTTIME 1000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["WhiteFur"]),
- REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100)
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
-
-SPELL barrier (target : PC) : "#iso" =
- LET level = 1
- school = NATURE
- IN (MANA 18, CASTTIME 1000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]),
- REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
- => EFFECT CALL adjust_spellpower(school);
- sfx(target, SFX_BARRIER, 0);
- IF (caster <> target)
- THEN CALL default_effect();
- status_change(target, SC_MBARRIER, 30 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200));
- message (target, "You are surrounded by a magical barrier.");
- ATEND message (target, "Your magical barrier disspiates.");
- sfx(target, SFX_UNBARRIER, 0);
-
-
-LOCAL SPELL summon-scorps : "#kbms" =
- LET level = 1
- school = ASTRAL
- IN (MANA 25, CASTTIME 3000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- COMPONENTS ["ScorpionStinger"])
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- CALL summon_spell(1003, 1 + spellpower / 30, 5000 - (spellpower * 9), spellpower * 400, 2);
-
-LOCAL SPELL summon-red-scorps : "#kbmq" =
- LET level = 1
- school = ASTRAL
- IN (MANA 30, CASTTIME 3000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- COMPONENTS ["RedScorpionStinger"])
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- CALL summon_spell(1004, 1 + spellpower / 40, 5000 - (spellpower * 8), spellpower * 350, 3);
-
-
-SPELL detect-players : "#ewm" =
- LET level = 1
- school = MAGIC
- IN (MANA 10, CASTTIME 300,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level)
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- message = "";
- FOREACH PC target IN rbox(location(caster), spellpower / 2)
- DO IF target <> caster
- THEN (IF message <> ""
- THEN message = message + ", ";
- message = message + name_of (target);
- IF spellpower > 99
- THEN message = message + "(" + level(target) + ")";
- )
- IF message = ""
- THEN message(caster, "You sense no-one else nearby.");
- ELSE message(caster, "You sense the following: " + message);
-
-
-
-SPELL lay-on-hands (target : STRING) : "#loh" =
- LET level = 1
- school = LIFE
- IN (MANA 8, CASTTIME 400,
- REQUIRE hp(caster) > max_hp(caster) / 20,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE if_then_else(failed(pc(target)), 1,
- (rdistance(location(caster),
- location(pc(target))) < 2 + (spellpower / 50))
- && not (running_status_update(pc(target), SC_HALT_REGENERATE))
- ))
- => EFFECT CALL adjust_spellpower(school);
- IF failed(pc(target))
- THEN target = caster; # quest handling goes here
- ELSE target = pc(target);
- needed = max_hp(target) - hp(target);
- pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40%
- payment = (needed * pay_fraction) / 200;
- available = hp(caster) - (max_hp(caster) / 20);
-
- IF payment < available
- THEN power = needed;
- ELSE (payment = available;
- power = (available * 200) / pay_fraction;
- )
-
- instaheal(caster, 0 - payment, 0);
- CALL quickheal(target, power);
- status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000);
-
-#--------------------------------------------------------------------------------
-# Level 2 spells
-#--------------------------------------------------------------------------------
-
-SPELL summon-partner : "#aid" =
- LET level = 2
- school = ASTRAL
- IN (MANA 30, CASTTIME 2000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level,
- REQUIRE is_married(caster))
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- IF (failed (partner (caster)))
- THEN message (caster, "You call out for your partner, but there is no response.");
- ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + ".");
- message (partner(caster), name_of(caster) + " is calling for your aid!");
- sfx(partner(caster), 2, 0);
- WAIT (max (5000, 30000 - (spellpower * 60)));
- IF (failed (partner (caster)))
- THEN message (caster, "Your partner has abandoned you.");
- ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0);
- dest = awayfrom(location(caster), random_dir(1), 1);
- warp(partner(caster), dest);
- sfx(dest, SFX_TELEPORT, 0);
- )
- )
-
-
-
-#--------------------------------------------------------------------------------
-# Level 4 spells
-#--------------------------------------------------------------------------------
-
-SPELL shroud : "#aw" =
- LET level = 4
- school = ASTRAL
- IN (MANA 40, CASTTIME 400,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level)
- => EFFECT CALL default_effect();
- shroud(caster, 0x04);
-
-#--------------------------------------------------------------------------------
-# Special-purpose quasispells
-#--------------------------------------------------------------------------------
-
-CONST MIN_MARRY_LEVEL = 32;
-
-NONMAGIC SILENT SPELL marriage (target : PC) : "marry" =
- (REQUIRE is_in(location(caster), @("014-1.gat", 28,39) @+ (8, 6)))=>
- EFFECT IF target == caster # no valid target or tried to marry self?
- THEN ABORT;
-
- IF (level(caster) < MIN_MARRY_LEVEL)
- THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)
-
- IF (level(target) < MIN_MARRY_LEVEL)
- THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)
-
- IF partner(caster) = target
- THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;)
-
- IF is_married(caster)
- THEN (message(caster, "You are already married!"); ABORT;)
-
- IF is_married(target)
- THEN (message(caster, name_of(target) + " is already married."); ABORT;);
-
- IF distance(location(caster), location(target)) <> 1
- THEN (message(caster, "You have to stand next to each other."); ABORT;);
-
- IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0)
- THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;)
-
- script_target = target;
- {
- announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2;
- mes @caster_name$ + " wishes to marry you.";
- mes "Do you accept?";
- next;
- menu "Yes, I do!", L_yes,
- "No.", -;
- close;
-
- L_yes:
- if marriage(@caster_name$)
- announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0;
- close;
- }
-
- IF not (is_married(caster))
- THEN message(caster, name_of(target) + " turned down your marriage offer.");
-
-# SPELL change-hair-colour (colour : STRING) : "trapa" =
-# (MANA 20) => EFFECT IF colour = "nworbl"
-# THEN x = 0; # light brown
-# ELSE IF colour = "der"
-# THEN x = 1; # red
-# ELSE IF colour = "neerg"
-# THEN x = 2; # green
-# ELSE IF colour = "elprup"
-# THEN x = 3; # purple
-# ELSE IF colour = "yerg"
-# THEN x = 4; # grey
-# ELSE IF colour = "wolley"
-# THEN x = 5; # yellow
-# ELSE IF colour = "eulb"
-# THEN x = 6; # blue
-# ELSE IF colour = "nwrob"
-# THEN x = 7; # brown
-# ELSE IF colour = "elpropl"
-# THEN x = 8; # light purple
-# ELSE IF colour = "elpropd"
-# THEN x = 9; # dark purple
-# ELSE x = random(10);
-# sfx(caster, 2, 0);
-# set_hair_colour(caster, x);
-
-
-# SPELL trick-or-treat : "trick-or-treat" =
-# (CASTTIME 30000, MANA 20,
-# COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2))
-# THEN (sfx(caster, 2, 0);
-# FOR i = 0 TO random(10) DO
-# drop_item_for (random_location(rbox(location(caster), 5)),
-# "Candy", 1, 10000 + random(10000), caster, 3000);
-# FOR i = 0 TO random(10) DO
-# drop_item_for (random_location(rbox(location(caster), 5)),
-# "ChocolateBar", 1, 10000 + random(10000), caster, 3000);
-# )
-# ELSE (sfx(caster, 5, 0);
-# message(caster, "No treat for you!");
-# spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000));
-# FOREACH MOB target IN rbox(location(caster), 5) DO
-# (sfx(target, 5, 0);
-# aggravate(target, 0, caster);))
-
-
-LOCAL SPELL mouboo-groan : "#g" =
- (MANA 1,
- REQUIRE name_of(caster) = "MOUBOOTAUR") =>
- EFFECT FOREACH PC p IN rbox(location(caster), 200) DO
- distance = rdistance(location(caster), location(p));
- IF (distance < 15)
- THEN message(p, "The moubootaur's groaning rings in your ears!");
- ELSE IF (distance < 70)
- THEN message(p, "You hear a loud groaning noise, not far away...");
- ELSE message(p, "You hear an odd groaning noise in the distance...");
-
-
-LOCAL SPELL mouboo-smell : "#s" =
- (MANA 1,
- REQUIRE name_of(caster) = "MOUBOOTAUR") =>
- EFFECT WAIT 30000;
- FOREACH PC p IN rbox(location(caster), 30) DO
- message(p, "You notice a strange smell all around you.");
-
-
diff --git a/conf/magic.conf.template b/conf/magic.conf.template
new file mode 100644
index 00000000..058ec51e
--- /dev/null
+++ b/conf/magic.conf.template
@@ -0,0 +1,1243 @@
+# Special-purpose globals
+obscure_chance = 95
+min_casttime = 200
+
+# Schools of magic
+CONST MAGIC = 340
+CONST LIFE = 341
+CONST WAR = 342
+CONST TRANSMUTE = 343
+CONST NATURE = 344
+CONST ASTRAL = 345
+
+# Elements
+CONST ELT_NEUTRAL = 0
+CONST ELT_WATER = 1
+CONST ELT_EARTH = 2
+CONST ELT_FIRE = 3
+CONST ELT_WIND = 4
+CONST ELT_POISON = 5
+CONST ELT_SHADOW = 6
+CONST ELT_HOLY = 7
+CONST ELT_GHOST = 8
+CONST ELT_UNDEAD = 9
+
+# Schools of magic
+CONST SC_SHEARED = 194 # This is the same as SC_HIDE, since mobs can't hide and shearing is only used for mobs. Feel free to fix!
+CONST SC_HIDE = 194
+CONST SC_HALT_REGENERATE = 195
+CONST SC_FLYING_BACKPACK = 196
+CONST SC_MBARRIER = 197
+CONST SC_HASTE = 198
+CONST SC_PHYS_SHIELD = 199
+
+# Special effects
+CONST SFX_DEFAULT = 10
+CONST SFX_SUMMON_START = 21
+CONST SFX_SUMMON_FIRE = 22
+CONST SFX_TELEPORT = 24
+CONST SFX_RAIN = 25
+CONST SFX_HIT = 25
+CONST SFX_ARROW_HAIL = 27
+CONST SFX_BARRIER = 10
+CONST SFX_UNBARRIER = 10
+CONST SFX_HEAL = 3
+
+CONST MAX_RAIN_SPELL_RADIUS = 20
+
+CONST SCRIPT_XP = "MAGIC_EXPERIENCE"
+CONST SCRIPT_XP_MASK = 0xffff
+CONST SCRIPT_XP_SHIFT = 0
+CONST SCRIPT_LASTSPELL_MASK = 0xff
+CONST SCRIPT_LASTSPELL_SHIFT = 16
+CONST SCRIPT_HEALSPELL_MASK = 0xff
+CONST SCRIPT_HEALSPELL_SHIFT = 24
+CONST DEBUG = 0
+
+CONST ATTACK_ICON_GENERIC = 2000
+CONST ATTACK_ICON_SHEARING = 2001
+
+# Default sfx on caster
+PROCEDURE default_effect() =
+ sfx(caster, school - MAGIC + 2, 0);
+
+PROCEDURE sfx_generic(target) =
+ sfx(target, SFX_DEFAULT, 0);
+
+PROCEDURE set_var(name, mask, shift, value) =
+ set_script_variable(caster, name, script_int(caster, name) & (neg (mask << shift)) | ((value & mask) << shift));
+
+PROCEDURE gain_heal_xp(value, # How many HP we healed
+ gain, # how many life magic experience points we can potentially gain
+ heal_xp_value_divisor, # 1 for instaheal, 2 for slow heal
+ base_exp_factor) = # factor for how many base experience points (max) the player should be allowed to gain
+ last_heal_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_HEALSPELL_SHIFT) & SCRIPT_HEALSPELL_MASK;
+ IF (target <> caster
+ && (value / heal_xp_value_divisor) > (10 + last_heal_xp + random(last_heal_xp + 1) + random(last_heal_xp + 1)))
+ THEN (
+ heal_xp = last_heal_xp + gain;
+ IF (heal_xp > SCRIPT_HEALSPELL_MASK)
+ THEN heal_xp = SCRIPT_HEALSPELL_MASK;
+ CALL set_var(SCRIPT_XP, SCRIPT_HEALSPELL_MASK, SCRIPT_HEALSPELL_SHIFT, heal_xp);
+ )
+ IF target <> caster
+ THEN gain_experience(caster, base_exp_factor * extract_healer_experience(target, value), 0, 1);
+
+PROCEDURE gain_xp(gain) =
+ IF (level + 3 > skill(caster, MAGIC)) # Level 4 and 5 magic users don't gain anything from spell levels 0 resp. 0+1
+ THEN (
+ index = spell_index(self_spell);
+ last_index = (script_int(caster, SCRIPT_XP) >> SCRIPT_LASTSPELL_SHIFT) & SCRIPT_LASTSPELL_MASK;
+ last_xp = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK;
+ IF (index != last_index)
+ THEN ( # Some variation observed
+ xp = last_xp + gain;
+ IF (xp > SCRIPT_XP_MASK)
+ THEN xp = SCRIPT_XP_MASK;
+ CALL set_var(SCRIPT_XP, SCRIPT_XP_MASK, SCRIPT_XP_SHIFT, xp);
+ CALL set_var(SCRIPT_XP, SCRIPT_LASTSPELL_MASK, SCRIPT_LASTSPELL_SHIFT, index);
+ IF DEBUG THEN message(caster, "Spell xp = " + xp);
+ ) ELSE IF DEBUG THEN message(caster, "Re-cast same spell, xp remain at " + last_xp);
+ )
+
+PROCEDURE create_item(good_item, count, bad_item, difficulty) =
+ score = experience + random(min(spellpower, (experience / 3) + 1));
+ IF (score >= difficulty)
+ THEN create_item(caster, good_item, count);
+ ELSE (
+ score = score + random(luk(caster)) + random(luk(caster));
+ IF (score < difficulty / 3)
+ THEN (
+ message(caster, "Your spell backfires!");
+ IF (random(110) < (luk(caster)))
+ THEN itemheal(caster, 0 - ((level + 1) * (level + 2) * (3 + random(28))), 0);
+ ELSE itemheal(caster, 0 - (level + 1), 0);
+ ) ELSE IF (score < (difficulty * 2) / 3)
+ THEN (
+ IF random(5) = 0
+ THEN (message(caster, "Your spell solidifies into the shape of a mysterious object!");
+ create_item(caster, "Iten", 1);)
+ ELSE message(caster, "Your spell escapes!");
+ ) ELSE (
+ message(caster, "Your spell takes on a mind of its own!");
+ IF random(3) = 0
+ THEN create_item(caster, bad_item, 1);
+ )
+ )
+
+# Increase spellpower by school and general magic skill
+PROCEDURE adjust_spellpower(school) =
+ experience = (script_int(caster, SCRIPT_XP) >> SCRIPT_XP_SHIFT) & SCRIPT_XP_MASK;
+ spellpower = spellpower + (skill(caster, MAGIC) + skill(caster, school)) * 10;
+ # Below, we adjust by special items
+ IF (not(failed(target)) && (school = LIFE || school = NATURE))
+ THEN IF (target)
+ THEN IF (pc(target) = partner(caster))
+ THEN (spellpower = spellpower + 200;
+ IF is_equipped(caster, "WeddingRing")
+ THEN spellpower = spellpower + 50;
+ IF is_equipped(pc(target), "WeddingRing")
+ THEN spellpower = spellpower + 50;)
+
+PROCEDURE heal(target, max_heal) =
+ CALL default_effect();
+ IF caster <> target
+ THEN sfx(target, SFX_HEAL, 0);
+ power = spellpower + vit(caster);
+ power = min(max_heal, (max_heal * power) / 250);
+ itemheal(target, power, 0);
+
+# Goes through instaheal instead of itemheal
+PROCEDURE quickheal(target, power) =
+ CALL default_effect();
+ IF caster <> target
+ THEN sfx(target, SFX_HEAL, 0);
+ instaheal(target, power, 0);
+
+# Can attack the target? Imports attack_range from dynamic environment
+PROCEDURE attack_check(target) =
+ IF (not (line_of_sight(location(caster), location(target))))
+ THEN ABORT;
+ IF (not (rdistance(location(caster), location(target)) <= attack_range))
+ THEN ABORT;
+
+# Cause elemental damage. bonus_elt grants an attack bonus, malus_elt reduces the attack. `effect' is the sfx ID.
+PROCEDURE elt_damage(target, damage, dmgplus, bonus_elt, malus_elt, effect) =
+ d = damage + random(dmgplus);
+ IF (element(target) = malus_elt)
+ THEN d = d / 3;
+ IF (element(target) = bonus_elt)
+ THEN d = (d * (4 + element_level(target))) / 4;
+ #message(caster, "bonus=" + (element(target) = bonus_elt) + " malus=" + (element(target) = malus_elt) + " damage=" + damage + " + r(" + dmgplus + ") -> " + d);
+ sfx(target, effect, 0);
+ injure(caster, target, d, 0);
+
+PROCEDURE melee_damage(target, damage, dmgplus) =
+ CALL attack_check(target);
+ d = damage + random(dmgplus);
+ evade = level(target) + mdef(target);
+ IF (spellpower - random(100) < evade)
+ THEN d = 0;
+ injure(caster, target, d, 0);
+
+
+PROCEDURE install_attack_spell(charges, base_delay, range, attack_animation) =
+ CALL default_effect();
+ attack_range = range;
+ override_attack(caster, charges, ((200 - agi(caster)) * base_delay) / 200,
+ range, ATTACK_ICON_GENERIC, attack_animation, 0);
+
+PROCEDURE install_melee_spell(charges, base_delay, attack_animation) =
+ CALL install_attack_spell(charges, base_delay, 1, attack_animation);
+
+PROCEDURE summon_spell(mob_id, count, delay, lifetime, control_level) =
+ CALL default_effect();
+ sfx(location, SFX_SUMMON_START, 0);
+ WAIT delay;
+ sfx(location, SFX_SUMMON_FIRE, 0);
+ spawn(rbox(location, 2), caster, mob_id,
+ if_then_else(skill(caster, ASTRAL) >= control_level, 2, 1), # pets when level is high enough
+ count, lifetime);
+
+
+#--------------------------------------------------------------------------------
+# Level 0 spells
+#--------------------------------------------------------------------------------
+
+SPELL ask-magic-exp : "#G01" =
+ LET level = 0
+ school = MAGIC
+ IN (MANA 1, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ level = skill (caster, MAGIC);
+ IF level > 4
+ THEN message (caster, "You are as proficient as magic as you can possibly be.");
+ ELSE (
+ experience = script_int(caster, "MAGIC_EXPERIENCE") & 0xffff;
+ # This duplicates the table in mana-seed.txt
+ IF level >= 4
+ THEN max_experience = 40000;
+ ELSE IF level = 3
+ THEN max_experience = 8000;
+ ELSE IF level = 2
+ THEN max_experience = 1200;
+ ELSE max_experience = 100;
+
+ ratio = (10 * experience) / max_experience;
+ message (caster, "level=" + level + " exp=" + experience + " / " + max_experience + " => " + ratio);
+
+ IF ratio >= 10
+ THEN message(caster, "You feel that are ready to advance to the next level of magic.");
+ ELSE IF ratio >= 9
+ THEN message(caster, "You feel that are very close to having the prowess needed to advance to the next level of magic.");
+ ELSE IF ratio >= 7
+ THEN message(caster, "You feel quite skilled at this level of magic but still need to get used to some more corner cases before you can advance.");
+ ELSE IF ratio >= 5
+ THEN message(caster, "You feel competent at this level of magic but realise that you must practice more.");
+ ELSE IF ratio >= 3
+ THEN message(caster, "You feel that you have grasped the basics of this level of magic, but still have some way to go.");
+ ELSE message (caster, "You feel that you are still at the beginning of your quest for mastering this level of magic.");
+ )
+
+# SPELL ask-life-magic-exp : "#G02" =
+# LET level = 0
+# school = MAGIC
+# IN (MANA 1, CASTTIME 1000,
+# REQUIRE skill(caster, MAGIC) > level)
+# => EFFECT CALL adjust_spellpower(school);
+# CALL default_effect();
+# message(caster, "You have " + ((script_int(caster, "MAGIC_EXPERIENCE") >> 24) & 0xff) + " Life Magic Experience points.");
+
+SPELL transmute-wood-to-figurine (name : STRING) : "#T00" =
+ LET level = 0
+ school = TRANSMUTE
+ IN (MANA 5, CASTTIME 4000,
+ REQUIRE skill(caster, MAGIC) > level,
+ COMPONENTS ["RawLog"])
+ => ( REQUIRE name = "boo" =>
+ EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("MoubooFigurine", 1, "WarpedLog", 40);
+ CALL gain_xp(1);
+ | REQUIRE name = "lurk" =>
+ EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("WarpedLog", 1, "WarpedLog", 40);
+ message (caster, "You have no idea what a Skrytlurk looks like.");
+ )
+
+
+SPELL make-sulphur : "#T01" =
+ LET level = 0
+ school = TRANSMUTE
+ IN (MANA 4, CASTTIME 4000,
+ REQUIRE skill(caster, MAGIC) > level,
+ COMPONENTS ["PileOfAsh"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("SulphurPowder", 1 + spellpower / 100 + (random(max(1, 800 - spellpower)) / 180), "PileOfAsh", 50);
+ CALL gain_xp(1);
+
+SPELL lesser-heal (target : STRING) : "#L00" =
+ LET level = 0
+ school = LIFE
+ IN (MANA 6, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE if_then_else(failed(pc(target)), 1,
+ rdistance(location(caster), location(pc(target))) < 2 + (spellpower / 100)),
+ (COMPONENTS ["LifeStone"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ IF failed(pc(target))
+ THEN (IF ((target = "mouboo" || target = "Mouboo")
+ && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100))
+ THEN { mes "Your spell seems to have no effect on the mouboo."; next; close; }
+ ELSE target = caster;)
+ ELSE (target = pc(target);
+ IF is_dead(target)
+ THEN ABORT;)
+ CALL gain_heal_xp(min(200, max_hp(target) - hp(target)), 1, 2, 2); # report half values for non-instaheal
+ CALL heal(target, 200);
+ CALL gain_xp(1);
+
+
+SPELL flare-dart : "#W00" =
+ LET level = 0
+ school = WAR
+ IN (MANA 10, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level,
+ (REQUIRE skill(caster, school) > 2 OR COMPONENTS ["SulphurPowder"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ damage = 5 * sqrt(spellpower);
+ damage_bonus = 5 + level(caster) / 3;
+ CALL install_attack_spell(3 + spellpower / 50,
+ 1200,
+ 4, 31);
+ CALL gain_xp(1);
+ ATTRIGGER CALL attack_check(target);
+ CALL elt_damage (target, damage, damage_bonus, ELT_WATER, ELT_FIRE, 15);
+
+
+SPELL magic-blade : "#W01" =
+ LET level = 0
+ school = WAR
+ IN (MANA 9, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level)
+ => ( COMPONENTS ["SharpKnife"] =>
+ EFFECT CALL adjust_spellpower(WAR);
+ CALL default_effect();
+ CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
+ CALL gain_xp(1);
+ ATTRIGGER CALL melee_damage(target, 60, 5 + str(caster));
+ | COMPONENTS ["Knife"] =>
+ EFFECT CALL adjust_spellpower(WAR);
+ CALL default_effect();
+ CALL install_melee_spell(10 + spellpower / 15, 1200, 30);
+ CALL gain_xp(1);
+ ATTRIGGER CALL melee_damage(target, 40, 5 + str(caster));
+ )
+
+SPELL aggravate : "#N00" =
+ LET level = 0
+ school = NATURE
+ IN (MANA 3, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ FOREACH MOB target IN rbox(location(caster), 2 + spellpower / 50) DO
+ IF line_of_sight(location(caster), location(target))
+ THEN (CALL sfx_generic(target);
+ aggravate(target, 0, caster);)
+
+SPELL grow-mauve : "#N01" =
+ LET level = 0
+ school = NATURE
+ IN (MANA 4, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ COMPONENTS ["MauveHerb"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ spawn(rbox(location, 2), caster, 1029, 1, if_then_else(skill(caster, NATURE) < 3, 1, if_then_else(skill(caster, NATURE) < 5, 2, 3)), 10000);
+
+SPELL grow-alizarin : "#N02" =
+ LET level = 0
+ school = NATURE
+ IN (MANA 4, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ COMPONENTS ["AlizarinHerb"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ spawn(rbox(location, 2), caster, 1032, 1, if_then_else(skill(caster, NATURE) < 3, 1, if_then_else(skill(caster, NATURE) < 5, 2, 3)), 10000);
+
+SPELL grow-gamboge : "#N03" =
+ LET level = 0
+ school = NATURE
+ IN (MANA 4, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ COMPONENTS ["GambogeHerb"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ spawn(rbox(location, 2), caster, 1031, 1, if_then_else(skill(caster, NATURE) < 3, 1, if_then_else(skill(caster, NATURE) < 5, 2, 3)), 10000);
+
+SPELL grow-cobalt : "#N04" =
+ LET level = 0
+ school = NATURE
+ IN (MANA 4, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ COMPONENTS ["CobaltHerb"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ spawn(rbox(location, 2), caster, 1030, 1, if_then_else(skill(caster, NATURE) < 3, 1, if_then_else(skill(caster, NATURE) < 5, 2, 3)), 10000);
+
+
+LOCAL SPELL summon-maggots : "#A00" =
+ LET level = 0
+ school = ASTRAL
+ IN (MANA 21, CASTTIME 20000,
+ REQUIRE skill(caster, MAGIC) > level,
+ COMPONENTS ["MaggotSlime"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL gain_xp(1);
+ CALL summon_spell(1002,
+ 1 + ((sqrt(spellpower) + (spellpower / 15)) / 5),
+ 5000 - (spellpower * 5),
+ 10000 + (spellpower * 50), 1);
+
+SPELL detect-magic : "#G00" =
+ LET level = 0
+ school = MAGIC
+ IN (MANA 3, CASTTIME 6000,
+ REQUIRE skill(caster, MAGIC) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ range = 1 + spellpower / 50;
+ FOREACH NPC n IN rbox(location(caster), range)
+ DO IF (contains_string(name_of(n), "#MAGIC") || contains_string(name_of(n), "#_M"))
+ THEN sfx(n, SFX_DEFAULT, 0);
+ FOREACH SPELL s IN rbox(location(caster), range)
+ DO IF (s <> self_invocation)
+ THEN sfx(s, SFX_DEFAULT, 0);
+
+
+#--------------------------------------------------------------------------------
+# Level 1 spells
+#--------------------------------------------------------------------------------
+
+SPELL make-arrows : "#T10" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 8, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["RawLog"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("Arrow", 1 + spellpower / 40 + (random(max(1, 800 - spellpower)) / 80), "WarpedLog", 500);
+ CALL gain_xp(1);
+
+SPELL make-shirt : "#T11" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 25, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS [5 * "CottonCloth"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("CottonShirt", 1, "CottonCloth", 425);
+ CALL gain_xp(2);
+
+SPELL make-tanktop : "#T12" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 25, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS [4 * "CottonCloth"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("WhiteTankTop", 1, "CottonCloth", 350);
+ CALL gain_xp(2);
+
+SPELL make-short-tanktop : "#T13" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 25, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS [3 * "CottonCloth"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("WhiteShortTankTop", 1, "CottonCloth", 250);
+ CALL gain_xp(2);
+
+SPELL make-iron-powder : "#T14" =
+ LET level = 1
+ school = TRANSMUTE
+ IN (MANA 8, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["IronOre"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL create_item("IronPowder", 1 + spellpower / 140 + (random(max(1, 900 - spellpower)) / 220), "IronOre", 700);
+ CALL gain_xp(3);
+
+SPELL lay-on-hands (target : STRING) : "#L10" =
+ LET level = 1
+ school = LIFE
+ IN (MANA 10, CASTTIME 500,
+ REQUIRE hp(caster) > max_hp(caster) / 20,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE if_then_else(failed(pc(target)), 1,
+ (rdistance(location(caster),
+ location(pc(target))) < 2 + (spellpower / 50))
+ && not (running_status_update(pc(target), SC_HALT_REGENERATE))
+ ))
+ => EFFECT CALL adjust_spellpower(school);
+ IF (pc (target) == caster) THEN ABORT;
+ IF failed(pc(target))
+ THEN (IF ((target = "mouboo" || target = "Mouboo")
+ && rdistance(location(caster), location(npc("Mouboo"))) < 2 + (spellpower / 100))
+ THEN (needed = 1000;
+ {
+ set @spell, 1;
+ callfunc "QuestMoubooHeal";
+ })
+ ELSE (target = caster;
+ needed = max_hp(target) - hp(target);
+ ))
+ ELSE (target = pc(target);
+ needed = max_hp(target) - hp(target);)
+
+ pay_fraction = max(80, 200 - (vit(caster) + (spellpower / 10))); # Pay at least 40%
+ payment = (needed * pay_fraction) / 200;
+ available = hp(caster) - (max_hp(caster) / 20);
+
+ IF payment < available
+ THEN power = needed;
+ ELSE (payment = available;
+ power = (available * 200) / pay_fraction;
+ )
+ CALL gain_heal_xp(power, 1, 1, 3);
+ CALL quickheal(target, power);
+ status_change(caster, SC_HALT_REGENERATE, 0, 0, 0, 0, 10000);
+ IF ((caster <> target) && (payment >= 100))
+ THEN CALL gain_xp(min(4, payment / 100));
+
+SPELL lightning-strike : "#W10" =
+ LET level = 1
+ school = WAR
+ IN (MANA 20, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["IronPowder"]))
+ => EFFECT CALL adjust_spellpower(school);
+ damage = spellpower;
+ damage_bonus = 1 + spellpower / 2;
+ CALL install_attack_spell(1 + spellpower / 90,
+ 3000,
+ 8, 31);
+ CALL gain_xp(2);
+ ATTRIGGER CALL attack_check(target);
+ in_rain = 0;
+ area = location(caster);
+ FOREACH SPELL s IN rbox(location(caster), MAX_RAIN_SPELL_RADIUS + 1) DO
+ IF name_of(s) = "rain" THEN (
+ IF is_in (location(caster), s.area)
+ THEN (in_rain = in_rain | 1;
+ area = area + s.area;);
+ IF is_in (location(target), s.area)
+ THEN in_rain = in_rain | 2;
+ );
+ IF in_rain & 1
+ THEN (# caster standing in the rain? This is going to be fun.
+ used = 0;
+ FOREACH TARGET t IN area DO
+ IF (random(200) + luk(caster) > 175)
+ THEN (used = used + 1;
+ CALL elt_damage (t, damage / 6, 1 + (damage_bonus / 3), ELT_EARTH, ELT_WIND, 17 + random(3)););
+ IF (not(used) || (random(200) + luk(caster) < 150))
+ THEN (sfx(caster, 17 + random(3), 0);
+ itemheal(caster, 0 - damage - (random(damage_bonus)), 0););
+ ) ELSE
+ CALL elt_damage (target, damage, damage_bonus, ELT_EARTH, ELT_WIND, 17 + random(3));
+
+LOCAL SPELL arrow-hail : "#W11" =
+ LET level = 1
+ school = WAR
+ IN (MANA 25, CASTTIME 5000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE is_exterior(location(caster)),
+ (COMPONENTS [20 * "Arrow"] OR COMPONENTS [20 * "IronArrow"]),
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SulphurPowder"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ range = 7;
+ area = rbox(awayfrom(location(caster), dir(caster), 1 + range), range);
+ damage = 100;
+ damage_bonus = spellpower / 5;
+ CALL gain_xp(2);
+ FOR i = 0 TO spellpower / 8 DO (
+ FOR j = 0 TO 3 DO (
+ location = random_location(area);
+ sfx(location, SFX_ARROW_HAIL, 0);
+ done = 0;
+ FOREACH TARGET target IN rbox(location, 0) DO (
+ injure(caster, target, damage + random(damage_bonus) + random(damage_bonus), 0);
+ done = 1;
+ BREAK;
+ )
+ IF location(caster) = location && not(done)
+ THEN (itemheal(caster, 0 - (damage + random(damage_bonus) + random(damage_bonus)), 0);
+ sfx(caster, SFX_HIT, 0);
+ )
+ );
+ WAIT (250 - min(spellpower / 3, 180)) + random(50) + random(50);
+ );
+
+SPELL magic-knuckles : "#W12" =
+ LET level = 1
+ school = WAR
+ IN (MANA 20, CASTTIME 500,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["Beer"]))
+ =>
+ EFFECT CALL adjust_spellpower(WAR);
+ str = str(caster);
+ CALL install_melee_spell(10 + spellpower / 10, 1300, 34);
+ ATTRIGGER CALL melee_damage(target, 30, 5 + (str * 2));
+
+SPELL flying-backpack (target : PC) : "#N10" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 12, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SilkCocoon"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ IF (caster <> target)
+ THEN sfx(caster, 2, 0);
+ status_change(target, SC_FLYING_BACKPACK, 0, 0, 0, 0, 5000 + (spellpower * 500));
+ message (target, "Your backpack is lifted by a mystical force; you no longer feel it pressing on your back.");
+ CALL gain_xp(1);
+ ATEND message (target, "Your backpack is no longer levitating.");
+ sfx(target, 2, 0);
+
+SPELL protect (target : PC) : "#N11" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 14, CASTTIME 1500,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["HardSpike"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, 11, 0);
+ IF (caster <> target)
+ THEN CALL default_effect();
+ status_change(target, SC_PHYS_SHIELD, 5 + max(15, spellpower / 20), 0, 0, 0, 5000 + (spellpower * 1000));
+ message (target, "You feel more protected.");
+ CALL gain_xp(2);
+ ATEND message (target, "You feel less protected.");
+ sfx(target, 111, 0);
+
+SPELL happy-curse (target : PC) : "#N12" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 13, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["GingerBreadMan"]),
+ REQUIRE rdistance(location(target), location(caster)) < 1 + spellpower / 100)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ FOR i = 0 TO (spellpower / 10) DO (emote(target, 3); WAIT 500;);
+ CALL gain_xp(1);
+
+LOCAL SPELL rain : "#N13" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 17, CASTTIME 3000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE is_exterior(location(caster)),
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["BottleOfWater"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ range = min(MAX_RAIN_SPELL_RADIUS, 3 + min(spellpower, 400) / 30);
+ area = rbox(location(caster), range);
+ IF (is_in(location(npc("#DruidTree0#_M")), area)
+ || is_in(location(npc("#DruidTree1#_M")), area))
+ THEN {
+ set @flag, 1;
+ callfunc "QuestTreeTrigger";
+ };
+ FOR i = 0 TO spellpower DO (
+ FOR j = 0 TO min(spellpower, 500) / 100 DO (
+ location = random_location(area);
+ sfx(location, SFX_RAIN, 0);
+ FOREACH TARGET target IN rbox(location, 1) DO
+ IF element(target) = ELT_FIRE
+ THEN injure(caster, target, 2 + random(5 + spellpower / 15), 0);
+ )
+ WAIT 300 - min(spellpower, 200) + random(100);
+ );
+
+PROCEDURE shear-drop(target, target2, item, prob) =
+ IF (target = name || target2 = name)
+ THEN (IF (score < prob)
+ THEN drop_item_for(place, item, 1, 60000, caster, 5000);)
+
+PROCEDURE shear-drop2(target, target2, item, prob, item2, prob2) =
+ IF (target = name || target2 = name)
+ THEN (IF (score < prob)
+ THEN drop_item_for(place, item, 1, 60000, caster, 5000);
+ ELSE CALL shear-drop(target, target2, item2, prob2 + prob);)
+
+PROCEDURE shear-drop3(target, target2, item, prob, item2, prob2, item3, prob3) =
+ IF (target = name || target2 = name)
+ THEN (IF (score < prob)
+ THEN drop_item_for(place, item, 1, 60000, caster, 5000);
+ ELSE CALL shear-drop2(target, target2, item2, prob2 + prob, item3, prob3 + prob);)
+
+
+SPELL shear : "#N14" =
+ LET level = 1
+ school = NATURE
+ IN (MANA 23, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ override_attack (caster, 1, 2000, 1, ATTACK_ICON_SHEARING, 30, 0);
+ ATTRIGGER IF not(is_pc(target))
+ THEN (score = random (1000 - (random (spellpower))); # lower score -> more valuable item
+ name = name_of(target);
+ place = random_location(rbox(location(target), 1));
+ IF running_status_update(target, SC_SHEARED)
+ THEN ABORT;
+ status_change(target, SC_SHEARED, 1, 1, 1, 1, 600000); # 10 minutes
+ CALL shear-drop("Fluffy", "Fluffy", "WhiteFur", 300);
+ CALL shear-drop("SpikyMushroom", "Spiky Mushroom", "HardSpike", 250);
+ CALL shear-drop("Mouboo", "Mouboo", "CottonCloth", 175);
+ CALL shear-drop("Cobalt", "CobaltPlant", "CobaltHerb", 700);
+ CALL shear-drop("Alizarin", "AlizarinPlant", "AlizarinHerb", 700);
+ CALL shear-drop("Gamboge", "GambogePlant", "GambogeHerb", 700);
+ CALL shear-drop("Mauve", "MauvePlant", "MauveHerb", 700);
+ CALL shear-drop("SilkWorm", "Silkworm", "SilkCocoon", 300);
+ IF ((name = "Fluffy" || name = "Mouboo") && random(2))
+ THEN { set @value, 1; callfunc "QuestSagathaHappy"; };
+ )
+
+
+
+SPELL barrier (target : PC) : "#A10" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 16, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["SmallMushroom"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, SFX_BARRIER, 0);
+ IF (caster <> target)
+ THEN CALL default_effect();
+ status_change(target, SC_MBARRIER, 20 + max(30, spellpower / 8), 0, 0, 0, 2000 + (spellpower * 200));
+ message (target, "You are surrounded by a magical barrier.");
+ CALL gain_xp(3);
+ ATEND message (target, "Your magical barrier disspiates.");
+ sfx(target, SFX_UNBARRIER, 0);
+
+
+LOCAL SPELL summon-spiky-mushrooms : "#A11" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 33, CASTTIME 20000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["HardSpike"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ CALL summon_spell(1019, 1 + spellpower / 120, 5000 - (spellpower * 9), spellpower * 400, 2);
+
+LOCAL SPELL summon-fluffies : "#A12" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 39, CASTTIME 20000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["WhiteFur"])
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ CALL gain_xp(1);
+ CALL summon_spell(1020, 1 + spellpower / 170 + spellpower / 430, 5000 - (spellpower * 8), spellpower * 350, 3);
+
+
+SPELL detect-players : "#G10" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 7, CASTTIME 300,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ message = "";
+ FOREACH PC target IN rbox(location(caster), spellpower / 2)
+ DO IF ((target <> caster)
+ && not (running_status_update(pc(target), SC_HIDE)))
+ THEN (IF message <> ""
+ THEN message = message + ", ";
+ message = message + name_of (target);
+ IF spellpower > 99
+ THEN message = message + "(" + level(target) + ")";
+ )
+ IF message = ""
+ THEN message(caster, "You sense no-one else nearby.");
+ ELSE message(caster, "You sense the following: " + message);
+
+SPELL reveal : "#G11" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 18, CASTTIME 3000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ FOREACH PC target IN rbox(location(caster), 1 + spellpower / 100)
+ DO IF has_shroud(target) && level(caster) * 2 > level(target)
+ THEN (unshroud(target);
+ sfx(target, SFX_DEFAULT, 500);)
+
+
+SPELL enchant-lifestone : "#G12" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 15, CASTTIME 4000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (COMPONENTS ["MaggotSlime"] OR COMPONENTS["BugLeg"]
+ OR COMPONENTS ["MauveHerb", "AlizarinHerb", "CobaltHerb", "GambogeHerb"]))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ create_item(caster, "LifeStone", 1);
+ CALL gain_xp(1);
+
+SPELL sense-spouse : "#G13" =
+ LET level = 1
+ school = MAGIC
+ IN (MANA 7, CASTTIME 400,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE is_married(caster),
+ REQUIRE is_equipped(caster, "WeddingRing"))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ IF (failed(partner(caster)) || not(is_equipped(partner(caster), "WeddingRing")))
+ THEN (message(caster, "You cannot sense your partner.");
+ ABORT;)
+ partner = partner(caster);
+ name = name_of(partner);
+ IF (is_dead(partner) || (map_nr(location(partner)) <> map_nr(location(caster))))
+ THEN (message(caster, "You cannot sense " + name + " nearby.");
+ ABORT;)
+ IF (map_level(location(partner)) > 2 && map_level(location(caster)) < map_level(location(partner)))
+ THEN (message(caster, "You sense " + name + " somewhere below.");
+ ABORT;)
+ IF (map_level(location(caster)) > 2 && map_level(location(partner)) < map_level(location(caster)))
+ THEN (message(caster, "You sense " + name + " somewhere above.");
+ ABORT;)
+ IF (map_level(location(caster)) <> map_level(location(partner)))
+ THEN message(caster, "You sense " + name + " somewhere in the vincinity.");
+ ELSE (distance = rdistance(location(caster), location(partner));
+ dir = dir_towards(location(caster), location(partner), 1);
+ IF (distance < 3)
+ THEN message(caster, "You sense " + name + " right next to you.");
+ ELSE IF (distance < 30)
+ THEN message(caster, "You sense " + name + " close by, towards the " + dir + ".");
+ ELSE IF (distance < 200)
+ THEN message(caster, "You sense " + name + " nearby, towards the " + dir + ".");
+ ELSE message(caster, "You sense " + name + " in the " + dir + ".");
+ )
+
+SPELL hide (target : PC) : "#A13" =
+ LET level = 1
+ school = ASTRAL
+ IN (MANA 11, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ (REQUIRE skill(caster, school) > 3 OR COMPONENTS ["CottonCloth"]),
+ REQUIRE rdistance(location(target), location(caster)) < 2 + spellpower / 30)
+ => EFFECT CALL adjust_spellpower(school);
+ sfx(target, SFX_DEFAULT, 0);
+ IF (caster <> target)
+ THEN CALL default_effect();
+ status_change(target, SC_HIDE, 0, 0, 0, 0, 5000 + (spellpower * 2500));
+ CALL gain_xp(2);
+ message(target, "You are hidden!");
+ IF (caster <> target) THEN message(caster, "You hid someone!");
+ ATEND message(target, "You are no longer hidden.");
+
+#--------------------------------------------------------------------------------
+# Level 2 spells
+#--------------------------------------------------------------------------------
+
+SPELL fire-ball : "#W22" =
+ LET level = 2
+ school = WAR
+ IN (MANA 30, CASTTIME 1000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ COMPONENTS ["PileOfAsh"])
+ => EFFECT CALL adjust_spellpower(school);
+ damage = min(50 + skill(caster, school) * 40,
+ 30 + ((spellpower * 3) / 2));
+ damage_bonus = level(caster) + spellpower * 2;
+ radius = 2 + spellpower / 50;
+ CALL install_attack_spell(1 + spellpower / 60,
+ 5000,
+ 10, 31);
+ ATTRIGGER CALL attack_check(target);
+ loc = location(target);
+ #WAIT 500;
+ sfx(loc, 16, 0);
+ FOREACH TARGET target IN rbox(loc, radius)
+ DO IF line_of_sight(loc, location(target))
+ THEN (divisor = (3 + rdistance(loc, location(target)));
+ CALL elt_damage (target, (damage * 3) / divisor, (damage_bonus * 3) / divisor, ELT_WATER, ELT_FIRE, 15);
+ )
+
+SPELL summon-partner : "#A23" =
+ LET level = 2
+ school = ASTRAL
+ IN (MANA 30, CASTTIME 2000,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level,
+ REQUIRE is_married(caster))
+ => EFFECT CALL adjust_spellpower(school);
+ CALL default_effect();
+ IF (failed (partner (caster)))
+ THEN message (caster, "You call out for your partner, but there is no response.");
+ ELSE (message (caster, "You call out for " + (name_of (partner (caster))) + ".");
+ message (partner(caster), name_of(caster) + " is calling for your aid!");
+ sfx(partner(caster), 2, 0);
+ WAIT (max (5000, 30000 - (spellpower * 60)));
+ IF (failed (partner (caster)))
+ THEN message (caster, "Your partner has abandoned you.");
+ ELSE IF (is_dead (partner (caster)))
+ THEN message (caster, "Something seems to have happened to " + (name_of(partner(caster))) + ".");
+ ELSE (sfx(location(partner(caster)), SFX_TELEPORT, 0);
+ dest = awayfrom(location(caster), random_dir(1), 1);
+ warp(partner(caster), dest);
+ sfx(dest, SFX_TELEPORT, 0);
+ )
+ )
+
+
+
+#--------------------------------------------------------------------------------
+# Level 4 spells
+#--------------------------------------------------------------------------------
+
+SPELL shroud : "#N40" =
+ LET level = 4
+ school = NATURE
+ IN (MANA 40, CASTTIME 400,
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL default_effect();
+ shroud(caster, 0x04);
+
+SPELL teleport (destination : STRING) : "#A40" =
+ LET level = 4
+ school = ASTRAL
+ IN (MANA 80, CASTTIME 400,
+ # COMPONENT ["EtherEssence"],
+ # CATALYST ["TeleportCrystal"],
+ REQUIRE skill(caster, MAGIC) > level,
+ REQUIRE skill(caster, school) > level)
+ => EFFECT CALL default_effect();
+ WAIT 1000 + (200000 / (spellpower + 10));
+ sfx(location(caster), SFX_TELEPORT, 1);
+ warp(caster, random_location(anchor(destination)));
+ sfx(location(caster), SFX_TELEPORT, 100);
+
+#--------------------------------------------------------------------------------
+# Debug keywords
+#--------------------------------------------------------------------------------
+
+SPELL debug : "debug" =
+ REQUIRE DEBUG
+ => EFFECT message (caster, "FLAGS: "
+ + "drank=" + ((script_int(caster, "MAGIC_FLAGS") & 1) > 0) + ", "
+ + "Kmseed=" + ((script_int(caster, "MAGIC_FLAGS") & 2) > 0) + ", "
+ + "touched-mseed=" + ((script_int(caster, "MAGIC_FLAGS") & 4) > 0) + ", "
+ + "mseed-max=" + ((script_int(caster, "MAGIC_FLAGS") & 8) > 0) + ", "
+ + "Kauldsbel=" + ((script_int(caster, "MAGIC_FLAGS") & 16) > 0) + ", "
+ + "Kwyara=" + ((script_int(caster, "MAGIC_FLAGS") & 32) > 0) + ", "
+ + "Ksagatha=" + ((script_int(caster, "MAGIC_FLAGS") & 64) > 0) + ", "
+ + "Kmpotion=" + ((script_int(caster, "MAGIC_FLAGS") & 128) > 0) + ", "
+ + "mseed-rumour=" + ((script_int(caster, "MAGIC_FLAGS") & 256) > 0) + ", "
+ + "Kcuttree=" + ((script_int(caster, "MAGIC_FLAGS") & 512) > 0) + ", "
+ + "cut=" + ((script_int(caster, "MAGIC_FLAGS") & 1024) > 0) + ", "
+ + "Kdruidtree=" + ((script_int(caster, "MAGIC_FLAGS") & 2048) > 0) + ", "
+ + "Kimp=" + ((script_int(caster, "MAGIC_FLAGS") & 4096) > 0) + ", "
+ + "Koldwiz=" + ((script_int(caster, "MAGIC_FLAGS") & 8192) > 0));
+ message (caster, "EXP: " + (script_int(caster, "MAGIC_EXPERIENCE") & 0xffff)
+ + ", lastspell=" + ((script_int(caster, "MAGIC_EXPERIENCE") >> 16) & 0xff)
+ + ", healexp=" + ((script_int(caster, "MAGIC_EXPERIENCE") >> 24) & 0xff));
+ message (caster, "STATUS: "
+ + "auldsbel:" + (script_int(caster, "QUEST_MAGIC") & 0x1f) + "," + ((script_int(caster, "QUEST_MAGIC") >> 5) & 0x7) + ", "
+ + "dt/mb:" + ((script_int(caster, "QUEST_MAGIC") >> 8) & 0xf) + ", "
+ + "s-unhappy:" + ((script_int(caster, "QUEST_MAGIC") >> 12) & 0xf) + ", "
+ + "sagatha:" + ((script_int(caster, "QUEST_MAGIC") >> 16) & 0xff) + ", "
+ + "swords:" + ((script_int(caster, "QUEST_MAGIC") >> 24) & 0xff) + ", "
+ + "imp:" + ((script_int(caster, "QUEST_MAGIC2") >> 0) & 0xf) + ", "
+ + "elanore:" + ((script_int(caster, "QUEST_MAGIC2") >> 4) & 0xf) + ", "
+ + "wyara:" + ((script_int(caster, "QUEST_MAGIC2") >> 8) & 0xf));
+
+PROCEDURE debug_xmod(name, mask, shift, gain) =
+ value = ((script_int(caster, name) >> shift) & mask) + gain;
+ IF (value < 0)
+ THEN value = 0;
+ IF (value > mask)
+ THEN value = mask;
+ CALL set_var(name, mask, shift, value);
+
+PROCEDURE debug_mod(name, delta) =
+ IF (name = "mexp") THEN CALL debug_xmod("MAGIC_EXPERIENCE", 0xffff, 0, delta);
+ ELSE IF (name = "lastspell") THEN CALL debug_xmod("MAGIC_EXPERIENCE", 0xff, 16, delta);
+ ELSE IF (name = "healexp") THEN CALL debug_xmod("MAGIC_EXPERIENCE", 0xff, 24, delta);
+ ELSE IF (name = "drank") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 0, delta);
+ ELSE IF (name = "Kmseed") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 1, delta);
+ ELSE IF (name = "touched-mseed") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 2, delta);
+ ELSE IF (name = "mseed-max") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 3, delta);
+ ELSE IF (name = "Kauldsbel") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 4, delta);
+ ELSE IF (name = "Kwyara") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 5, delta);
+ ELSE IF (name = "Ksagatha") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 6, delta);
+ ELSE IF (name = "Kmpotion") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 7, delta);
+ ELSE IF (name = "mseed-rumour") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 8, delta);
+ ELSE IF (name = "Kcuttree") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 9, delta);
+ ELSE IF (name = "cut") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 10, delta);
+ ELSE IF (name = "Kdruidtree") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 11, delta);
+ ELSE IF (name = "Kimp") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 12, delta);
+ ELSE IF (name = "oldwiz") THEN CALL debug_xmod("MAGIC_FLAGS", 0x1, 13, delta);
+ ELSE IF (name = "auldsbel") THEN CALL debug_xmod("QUEST_MAGIC", 0x1f, 0, delta);
+ ELSE IF (name = "Qauldsbel") THEN CALL debug_xmod("QUEST_MAGIC", 0x7, 5, delta);
+ ELSE IF (name = "dt") THEN CALL debug_xmod("QUEST_MAGIC", 0x3, 10, delta);
+ ELSE IF (name = "mb") THEN CALL debug_xmod("QUEST_MAGIC", 0x3, 8, delta);
+ ELSE IF (name = "s-unhappy") THEN CALL debug_xmod("QUEST_MAGIC", 0xff, 12, delta);
+ ELSE IF (name = "sagatha") THEN CALL debug_xmod("QUEST_MAGIC", 0xff, 16, delta);
+ ELSE IF (name = "swords") THEN CALL debug_xmod("QUEST_MAGIC", 0xff, 24, delta);
+ ELSE IF (name = "imp") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 0, delta);
+ ELSE IF (name = "elanore") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 4, delta);
+ ELSE IF (name = "wyara") THEN CALL debug_xmod("QUEST_MAGIC2", 0xf, 8, delta);
+ ELSE message(caster, "Unknown");
+
+SPELL debug-up1 (name : STRING) : "debug+1" =
+ REQUIRE DEBUG
+ => EFFECT CALL debug_mod(name, 1);
+
+SPELL debug-down1 (name : STRING) : "debug-1" =
+ REQUIRE DEBUG
+ => EFFECT CALL debug_mod(name, 0 - 1);
+
+SPELL debug-up16 (name : STRING) : "debug+16" =
+ REQUIRE DEBUG
+ => EFFECT CALL debug_mod(name, 16);
+
+SPELL debug-down16 (name : STRING) : "debug-16" =
+ REQUIRE DEBUG
+ => EFFECT CALL debug_mod(name, 0 - 16);
+
+SPELL debug-reset : "debug-reset" =
+ REQUIRE DEBUG
+ => EFFECT set_script_variable(caster, "QUEST_MAGIC", 0);
+ set_script_variable(caster, "QUEST_MAGIC2", 0);
+ set_script_variable(caster, "MAGIC_FLAGS", 0);
+ set_script_variable(caster, "MAGIC_EXP", 0);
+
+
+#--------------------------------------------------------------------------------
+# Special-purpose quasispells
+#--------------------------------------------------------------------------------
+
+CONST MIN_MARRY_LEVEL = 32;
+
+NONMAGIC SILENT SPELL marriage (target : PC) : "marry" =
+ (REQUIRE is_in(location(caster), @("014-1.gat", 28,39) @+ (8, 6)))=>
+ EFFECT IF target == caster # no valid target or tried to marry self?
+ THEN ABORT;
+
+ IF (level(caster) < MIN_MARRY_LEVEL)
+ THEN (message(caster, "You must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)
+
+ IF (level(target) < MIN_MARRY_LEVEL)
+ THEN (message(caster, "Your partner must be level " + MIN_MARRY_LEVEL + " or higher to marry!"); ABORT;)
+
+ IF partner(caster) = target
+ THEN (message(caster, "You and " + name_of(target) + " are already married."); ABORT;)
+
+ IF is_married(caster)
+ THEN (message(caster, "You are already married!"); ABORT;)
+
+ IF is_married(target)
+ THEN (message(caster, name_of(target) + " is already married."); ABORT;);
+
+ IF distance(location(caster), location(target)) <> 1
+ THEN (message(caster, "You have to stand next to each other."); ABORT;);
+
+ IF (count_item(caster, "WeddingRing") == 0 || count_item(target, "WeddingRing") == 0)
+ THEN (message(caster, "You must both be wearing your wedding rings!"); ABORT;)
+
+ script_target = target;
+ {
+ announce @caster_name$ + " is asking " + strcharinfo(0) + " for marriage.", 2;
+ mes @caster_name$ + " wishes to marry you.";
+ mes "Do you accept?";
+ next;
+ menu "Yes, I do!", L_yes,
+ "No.", -;
+ close;
+
+ L_yes:
+ if marriage(@caster_name$)
+ announce @caster_name$ + " and " + strcharinfo(0) + " are now married!", 0;
+ close;
+ }
+
+ IF not (is_married(caster))
+ THEN message(caster, name_of(target) + " turned down your marriage offer.");
+
+# SPELL change-hair-colour (colour : STRING) : "trapa" =
+# (MANA 20) => EFFECT IF colour = "nworbl"
+# THEN x = 0; # light brown
+# ELSE IF colour = "der"
+# THEN x = 1; # red
+# ELSE IF colour = "neerg"
+# THEN x = 2; # green
+# ELSE IF colour = "elprup"
+# THEN x = 3; # purple
+# ELSE IF colour = "yerg"
+# THEN x = 4; # grey
+# ELSE IF colour = "wolley"
+# THEN x = 5; # yellow
+# ELSE IF colour = "eulb"
+# THEN x = 6; # blue
+# ELSE IF colour = "nwrob"
+# THEN x = 7; # brown
+# ELSE IF colour = "elpropl"
+# THEN x = 8; # light purple
+# ELSE IF colour = "elpropd"
+# THEN x = 9; # dark purple
+# ELSE x = random(10);
+# sfx(caster, 2, 0);
+# set_hair_colour(caster, x);
+
+
+# SPELL trick-or-treat : "trick-or-treat" =
+# (CASTTIME 30000, MANA 20,
+# COMPONENTS [ "BugLeg" ]) => EFFECT IF (random(2))
+# THEN (sfx(caster, 2, 0);
+# FOR i = 0 TO random(10) DO
+# drop_item_for (random_location(rbox(location(caster), 5)),
+# "Candy", 1, 10000 + random(10000), caster, 3000);
+# FOR i = 0 TO random(10) DO
+# drop_item_for (random_location(rbox(location(caster), 5)),
+# "ChocolateBar", 1, 10000 + random(10000), caster, 3000);
+# )
+# ELSE (sfx(caster, 5, 0);
+# message(caster, "No treat for you!");
+# spawn(rbox(location(caster), 3), caster, 1010, 0, 1 + random(3), 10000 + random(20000));
+# FOREACH MOB target IN rbox(location(caster), 5) DO
+# (sfx(target, 5, 0);
+# aggravate(target, 0, caster);))
+
+
+LOCAL SPELL mouboo-groan : "#g" =
+ (MANA 1,
+ REQUIRE name_of(caster) = "MOUBOOTAUR") =>
+ EFFECT FOREACH PC p IN rbox(location(caster), 200) DO
+ distance = rdistance(location(caster), location(p));
+ IF (distance < 15)
+ THEN message(p, "The moubootaur's groaning rings in your ears!");
+ ELSE IF (distance < 70)
+ THEN message(p, "You hear a loud groaning noise, not far away...");
+ ELSE message(p, "You hear an odd groaning noise in the distance...");
+
+
+LOCAL SPELL mouboo-smell : "#s" =
+ (MANA 1,
+ REQUIRE name_of(caster) = "MOUBOOTAUR") =>
+ EFFECT WAIT 30000;
+ FOREACH PC p IN rbox(location(caster), 30) DO
+ message(p, "You notice a strange smell all around you.");
+
+
+
+PROCEDURE hug_tree(target) =
+ IF (target = ""
+ || target = "tree" || target = "tree*"
+ || target = "Tree" || target = "Tree*"
+ || target = "druid" || target = "druid*"
+ || target = "Druid" || target = "Druid*")
+ THEN {
+ set @flag, 2;
+ callfunc "QuestTreeTrigger";
+ };
+
+NONMAGIC SPELL hug0 (target : STRING) : "hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug1 (target : STRING) : "*hug*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug2 (target : STRING) : "*hug" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug3 (target : STRING) : "hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug4 (target : STRING) : "*hugs*" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+NONMAGIC SPELL hug5 (target : STRING) : "*hugs" = REQUIRE ((rdistance(location(caster), location(npc("#DruidTree0#_M"))) <= 1
+ || rdistance(location(caster), location(npc("#DruidTree1#_M"))) <= 1))
+ => EFFECT CALL hug_tree(target);
+
+
+#--------------------------------------------------------------------------------
+# Teleport anchors
+#--------------------------------------------------------------------------------
+
+TELEPORT-ANCHOR tulimshar : "tulimshar" = @("001-1.gat", 43, 66) @+ (3, 3);
+TELEPORT-ANCHOR hurnscald : "hurnscald" = @("009-1.gat", 55, 37) @+ (3, 3);
+TELEPORT-ANCHOR nivalis : "nivalis" = @("020-1.gat", 75, 63) @+ (19, 12);
+TELEPORT-ANCHOR wizardhut : "##00" = @("013-1.gat", 41, 92) @+ (3, 3);
+TELEPORT-ANCHOR pachua : "##01" = @("006-1.gat", 22, 101) @+ (3, 3);
+TELEPORT-ANCHOR desert : "##02" = @("005-1.gat", 160, 64) @+ (5, 5);
+TELEPORT-ANCHOR forest : "##03" = @("015-1.gat", 35, 35) @+ (40, 40);
+TELEPORT-ANCHOR snakecave : "##04" = @("011-4.gat", 50, 75) @+ (3, 3);
+TELEPORT-ANCHOR dimondscove : "##05" = @("010-2.gat", 23, 79) @+ (3, 3);
+
+