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authorBen Longbons <b.r.longbons@gmail.com>2011-09-26 22:07:59 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-10-18 21:47:21 -0700
commit235709d0d10c632bef619df6f8d6ea27f5c190ac (patch)
tree1e9026e23cba5bbc79d3660e9e46ba3dc57c1990 /world/map/npc
parentc2f9e626d98b929d81d2dc76ee1094885d801bb1 (diff)
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Halloween 2011 Trick-or-Treating
Diffstat (limited to 'world/map/npc')
-rw-r--r--world/map/npc/001-1/vincent.txt7
-rw-r--r--world/map/npc/006-1/pachua.txt8
-rw-r--r--world/map/npc/008-1/george.txt7
-rw-r--r--world/map/npc/009-2/kfahr.txt6
-rw-r--r--world/map/npc/009-2/nurse.txt7
-rw-r--r--world/map/npc/010-2/workers.txt7
-rw-r--r--world/map/npc/021-1/eurni.txt7
-rw-r--r--world/map/npc/021-1/weellos.txt7
-rw-r--r--world/map/npc/021-2/government_building.txt7
-rw-r--r--world/map/npc/027-2/caretaker.txt7
-rw-r--r--world/map/npc/halloween/2011/_import.txt2
-rw-r--r--world/map/npc/halloween/2011/config.txt224
-rw-r--r--world/map/npc/halloween/2011/trick_or_treat.txt223
-rw-r--r--world/map/npc/scripts.conf7
14 files changed, 525 insertions, 1 deletions
diff --git a/world/map/npc/001-1/vincent.txt b/world/map/npc/001-1/vincent.txt
index a6512d80..52285dbb 100644
--- a/world/map/npc/001-1/vincent.txt
+++ b/world/map/npc/001-1/vincent.txt
@@ -1,6 +1,10 @@
//
001-1.gat,135,42,0|script|Vincent|113,{
+ set @hw2011_npc_id, $@hw2011_npc_vincent;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
+
if (TMW_Quest >= 10) goto L_Done;
if (TMW_Quest == 9) goto L_Progress;
if (TMW_Quest == 8) goto L_Start;
@@ -123,4 +127,7 @@ L_Done:
L_Close:
set @TEMP, 0;
close;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
diff --git a/world/map/npc/006-1/pachua.txt b/world/map/npc/006-1/pachua.txt
index 824bc9b5..941ffa79 100644
--- a/world/map/npc/006-1/pachua.txt
+++ b/world/map/npc/006-1/pachua.txt
@@ -1,5 +1,4 @@
006-1.gat,23,100,0|script|Pachua|143,{
-
set @LEATHER_PATCH_PRICE, 300;
set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK;
@@ -16,6 +15,10 @@
// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket;
// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny;
+ set @hw2011_npc_id, $@hw2011_npc_pachua;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
+
L_Begin:
mes "[Chief Pachua]";
mes "";
@@ -312,4 +315,7 @@ L_SeeBunny:
mes "\"You need to return to the Easter Bunny now.\"";
next;
goto L_Begin;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
diff --git a/world/map/npc/008-1/george.txt b/world/map/npc/008-1/george.txt
index e4a37718..6144aed2 100644
--- a/world/map/npc/008-1/george.txt
+++ b/world/map/npc/008-1/george.txt
@@ -1,6 +1,10 @@
//
008-1.gat,136,36,0|script|George|138,{
+ set @hw2011_npc_id, $@hw2011_npc_george;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
+
if (getequipid(equip_head) == 617) goto L_Pirate;
if (getequipid(equip_head) == 622) goto L_Bandana;
if (getequipid(equip_head) == 621) goto L_EyePatch;
@@ -22,4 +26,7 @@ L_EyePatch:
mes "[George the Pirate]";
mes "\"Arrrrh! Looks like ye lost an eye there!\"";
close;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
diff --git a/world/map/npc/009-2/kfahr.txt b/world/map/npc/009-2/kfahr.txt
index b5d3abcf..daccd429 100644
--- a/world/map/npc/009-2/kfahr.txt
+++ b/world/map/npc/009-2/kfahr.txt
@@ -14,6 +14,9 @@
//#################################################################################
009-2.gat,67,57,0|script|Kfahr|125,{
+ set @hw2011_npc_id, $@hw2011_npc_kfahr;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
set @QS_NEWBIE, 0;
set @QS_MET_KFAHR, 1;
@@ -1078,4 +1081,7 @@ L_end:
L_Update_Var:
set QUEST_Forestbow_state, (QUEST_Forestbow_state & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
return;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
diff --git a/world/map/npc/009-2/nurse.txt b/world/map/npc/009-2/nurse.txt
index 5ee20905..e1095099 100644
--- a/world/map/npc/009-2/nurse.txt
+++ b/world/map/npc/009-2/nurse.txt
@@ -23,6 +23,10 @@
//######################################################################################
009-2.gat,147,65,0|script|Nurse|119,{
+ set @hw2011_npc_id, $@hw2011_npc_nurse;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
+
set @SNAKET_AMOUNT, 5;
set @BSCORPIONST_AMOUNT, 10;
// This quest can be done very often: so give less xp
@@ -538,4 +542,7 @@ L_Game_toomuch:
mes "[Nurse]";
mes "\"This would be way too much for my scale. I don't want to break it.\"";
goto L_choosePut;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
diff --git a/world/map/npc/010-2/workers.txt b/world/map/npc/010-2/workers.txt
index 703204d1..9176328f 100644
--- a/world/map/npc/010-2/workers.txt
+++ b/world/map/npc/010-2/workers.txt
@@ -7,7 +7,14 @@
}
010-2.gat,39,75,0|script|Zack|155,{
+ set @hw2011_npc_id, $@hw2011_npc_zack;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
+
mes "[Zack]";
mes "\"My brother and I are fixing the cellar pass.\"";
close;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
diff --git a/world/map/npc/021-1/eurni.txt b/world/map/npc/021-1/eurni.txt
index 014d8d7a..e24e320a 100644
--- a/world/map/npc/021-1/eurni.txt
+++ b/world/map/npc/021-1/eurni.txt
@@ -1,6 +1,10 @@
//
021-1.gat,141,113,0|script|Eurni|136,{
+ set @hw2011_npc_id, $@hw2011_npc_eurni;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
+
if (BaseLevel < 10) goto L_TooYoung;
if (zeny < 10000) goto L_NoMoney;
@@ -36,4 +40,7 @@ L_NoMoney:
mes "[Eurni the Surgeon]";
mes "\"You don't have enough to pay for my services.\"";
close;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
diff --git a/world/map/npc/021-1/weellos.txt b/world/map/npc/021-1/weellos.txt
index 2a7dcdf9..5d12bfdd 100644
--- a/world/map/npc/021-1/weellos.txt
+++ b/world/map/npc/021-1/weellos.txt
@@ -1,6 +1,10 @@
// A historian
021-1.gat,130,125,0|script|Weellos|103,{
+ set @hw2011_npc_id, $@hw2011_npc_weellos;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
+
if isin("021-1.gat", 130, 120, 140, 125) goto L_In;
mes "[Weellos]";
@@ -12,4 +16,7 @@ L_In:
mes "[Weellos]";
mes "\"What did you think of the historic building?\"";
close;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
diff --git a/world/map/npc/021-2/government_building.txt b/world/map/npc/021-2/government_building.txt
index 48ea528f..5935d06e 100644
--- a/world/map/npc/021-2/government_building.txt
+++ b/world/map/npc/021-2/government_building.txt
@@ -139,6 +139,10 @@ S_give_rings:
}
021-2.gat,36,17,0|script|Tathin|107,{
+ set @hw2011_npc_id, $@hw2011_npc_tathin;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
+
set @PARTY_SKILL, 3;
mes "[Tathin]";
@@ -215,6 +219,9 @@ L_NotEnoughMoney:
mes "[Tathin]";
mes "\"You don't have enough GP\"";
close;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
// Guard
diff --git a/world/map/npc/027-2/caretaker.txt b/world/map/npc/027-2/caretaker.txt
index d86a14f9..d55c8c3b 100644
--- a/world/map/npc/027-2/caretaker.txt
+++ b/world/map/npc/027-2/caretaker.txt
@@ -3,6 +3,10 @@
// Airlia supports receiving an infinate number of letters
027-2.gat,24,25,0|script|Caretaker|159,{
+ set @hw2011_npc_id, $@hw2011_npc_caretaker;
+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+ goto L_TrickOrTreat;
+
if (QUEST_Graveyard_Caretaker == 1) goto L_Return_Dialog;
if (QUEST_Graveyard_Caretaker == 2) goto L_Has_Letter;
if (QUEST_Graveyard_Caretaker == 3) goto L_Delivered_Letter;
@@ -121,4 +125,7 @@ OnWifeDeath:
gmcommand "@ban +5mn " + strcharinfo(0);
initnpctimer;
end;
+
+L_TrickOrTreat:
+ callfunc "TrickOrTreat2011";
}
diff --git a/world/map/npc/halloween/2011/_import.txt b/world/map/npc/halloween/2011/_import.txt
new file mode 100644
index 00000000..89728d86
--- /dev/null
+++ b/world/map/npc/halloween/2011/_import.txt
@@ -0,0 +1,2 @@
+npc: npc/halloween/2011/config.txt
+npc: npc/halloween/2011/trick_or_treat.txt
diff --git a/world/map/npc/halloween/2011/config.txt b/world/map/npc/halloween/2011/config.txt
new file mode 100644
index 00000000..39587685
--- /dev/null
+++ b/world/map/npc/halloween/2011/config.txt
@@ -0,0 +1,224 @@
+// Halloween 2011
+// Authors: alastrim, enchilado, o11c
+// This file initializes global constants, which includes dialog.
+
+// Event Configuration:
+// Generic stuff
+// $@hw2011_start_day = the first day in October the quest can be done
+// $@hw2011_year = the year this quest is activated, for event necromancers
+// $@hw2011_memory_count = Number of masks each NPC remembers
+// $@hw2011_min_level = Minimum level to go trick-or-treating
+
+// Global stuff
+// $@hw2011_sweets$ = Array with all the sweets to be given as treats
+// $@hw2011_mask_IDs = Array with the IDs of all the masks that cover your face + The Scary Axehat
+// $@hw2011_scare_factors = Array with the basic scare factor of each mask
+// 678 Noh Mask 2
+// 679 Demon Mask 4
+// 1221 Skull Mask 4
+// 634 Face Mask 4
+// 615 Pumpkin Helmet 2
+// 639 Crusade Helmet 3
+// 769 Guy Fawkes Mask 2
+// 801 Pinkie Helmet 2
+// 1218 Paper Bag 1
+// 1276 Opera Mask 3
+// 1277 Jester Mask 2
+// 1279 Goblin Mask 4
+// 4027 Yeti Mask 4
+// 616 Axe Hat 4
+
+// Per-NPC stuff
+// $@hw2011_npc_<name> = constants for @hw2011_npc_id, the index into the array
+// $@hw2011_npc_names$ = Array with all NPC names inside brackets, to be used in the function
+// $@hw2011_greetings$ = Array with all the NPC initial greetings when you "trick or treat" them
+// $@hw2011_trick_notscary$ = Array with the less scary menu options
+// $@hw2011_react_notscary$ = Array with all the reactions to the less scary menu options
+// $@hw2011_trick_scary$ = Array with scary menu options
+// $@hw2011_react_scary$ = Array with all the reactions to the scary menu options
+// $@hw2011_trick_veryscary$ = Array with the most scary menu options
+// $@hw2011_react_veryscary$ = Array with all the reactions to the very scary menu options
+
+// !!! IMPORTANT NOTE: a maximum of 16 NPCs can be used for this quest !!!
+
+009-1.gat,43,40,0|script|#hw2011config|45,{
+OnInit:
+ // Set this to 1 for testing, to enable for all of October
+ set $@hw2011_start_day, 24;
+ // Using this means the calling NPCs don't need to be edited when the event
+ // is done, but allows the possibility of reenabling it in a later year.
+ // If we make it an annual event it will become obsolete.
+ set $@hw2011_year, 2011;
+ // How many, maximum is 8
+ set $@hw2011_memory_count, 5;
+ // Level to go trick-or-treating
+ // Don't decrease this below 10 or the surgeon will be filled with plot holes
+ set $@hw2011_min_level, 10;
+
+ // TODO: review this list
+ // all sweets are equal currently
+ setarray $@hw2011_sweets$,
+ "CaramelApple",
+ "OrangeCupcake",
+ "ChocolateCake",
+ "Candy",
+ "DecorCandy",
+ "Cake",
+ "CandyCane",
+ "XmasCake",
+ "ChocolateBar",
+ "GingerBreadMan",
+ "XmasCandyCane",
+ "CherryCake",
+ "WhiteCake",
+ "OrangeCake",
+ "AppleCake",
+ "LollipopColor1",
+ "LollipopColor2",
+ "LollipopColor3",
+ "TonoriDelight",
+ "Marshmallow",
+ "JellySkull",
+ "CandyPumpkin";
+
+ setarray $@hw2011_mask_IDs, 678, 679, 1221, 634, 615, 639, 769, 801, 1218, 1276, 1277, 1279, 4027, 616;
+ setarray $@hw2011_scare_factors, 2, 4, 4, 4, 2, 3, 2, 2, 1, 3, 2, 4, 4, 4;
+
+ // temporary counter
+ set $@n, 0;
+
+ set $@hw2011_npc_caretaker, $@n;
+ set $@hw2011_npc_names$[$@n], "[Caretaker]";
+ set $@hw2011_greetings$[$@n], "\"Alright, come on then. Show me your trick.\"";
+ set $@hw2011_trick_notscary$[$@n], "Trick? You must have misheard me. I've come because the Government needs to build a road through your house.";
+ set $@hw2011_react_notscary$[$@n], "\"And?\"";
+ set $@hw2011_trick_scary$[$@n], "You look pretty deceased to me, old man. Undead must die! Yaah!";
+ set $@hw2011_react_scary$[$@n], "\"Now listen here, I'm as alive as you - oh. Say, that was a good trick!\"";
+ set $@hw2011_trick_veryscary$[$@n], "Your wife... she's - she's - she's DEAD!";
+ set $@hw2011_react_veryscary$[$@n], "\"But... I live here! My wife l... is dead here. You can't - oh. I DIDN'T mishear you. You really had me fooled!\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_eurni, $@n;
+ set $@hw2011_npc_names$[$@n], "[Eurni the Surgeon]";
+ set $@hw2011_greetings$[$@n], "\"Oh, right.\"";
+ set $@hw2011_trick_notscary$[$@n], "I paid good money for your services, and when I get home I find that now I'm not a man OR a woman...";
+ set $@hw2011_react_notscary$[$@n], "\"Heheh, sucks, buddy. But there's always a risk.\"";
+ set $@hw2011_trick_scary$[$@n], "Look out! A scorpion!";
+ set $@hw2011_react_scary$[$@n], "\"Where? Darn things, I think they're what keep scaring away my customers.\"";
+ set $@hw2011_trick_veryscary$[$@n], "I know about your hobby of performing numerous sex changes on yourself.";
+ set $@hw2011_react_veryscary$[$@n], "\"Shut up! Look, will you hold your tongue if I give you more treats...?\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_george, $@n;
+ set $@hw2011_npc_names$[$@n], "[George the Pirate]";
+ set $@hw2011_greetings$[$@n], "\"Shiver me timbers! What do ye mean?\"";
+ set $@hw2011_trick_notscary$[$@n], "Well... I do a trick, and then... you give me a treat...";
+ set $@hw2011_react_notscary$[$@n], "\"Arrrrh, I knew what ye meant, to be sure! I were just kidding with ye, pretending to be a crazy old pirate! Arrrrh!\"";
+ set $@hw2011_trick_scary$[$@n], "Your eyepatch is on the wrong eye!";
+ set $@hw2011_react_scary$[$@n], "\"Arrrrh, so it is! Ta for pointing it out, mate - wait, no it isn't! Harhar, what a good trick!\"";
+ set $@hw2011_trick_veryscary$[$@n], "By the powers, ye're a daft landlubber to be sure, ye barnacle-ridden swab!";
+ set $@hw2011_react_veryscary$[$@n], "\"Arrrrh, ye scurvy dog! I'm sure my first mate will return with the ship eventually.\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_inac, $@n;
+ set $@hw2011_npc_names$[$@n], "[Inac]";
+ set $@hw2011_greetings$[$@n], "\"Oh, yes?\"";
+ set $@hw2011_trick_notscary$[$@n], "Yes, we monsters moved into the tunnels... and now we're coming out... for revenge!";
+ set $@hw2011_react_notscary$[$@n], "\"Haha! That's the worse trick I've seen today.\"";
+ set $@hw2011_trick_scary$[$@n], "One of those monsters you mentioned is crawling out of the well!";
+ set $@hw2011_react_scary$[$@n], "\"He IS? Where!? Aah! Oh. You were just tricking, right? Hahaha, that was good, I really believed you.\"";
+ set $@hw2011_trick_veryscary$[$@n], "Yeah, but it's all fossil water. One day it's gonna dry up!";
+ set $@hw2011_react_veryscary$[$@n], "\"Fossil water? You mean it's turned to STONE? But you can't drink - oh... you were just tricking, right? You WEREN'T? Aaaah!\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_kfahr, $@n;
+ set $@hw2011_npc_names$[$@n], "[Kfahr the Warrior]";
+ set $@hw2011_greetings$[$@n], "\"Ah, yes!\" He rubs his hands. \"Trick away, then!\"";
+ set $@hw2011_trick_notscary$[$@n], "Meh... I'm only trick-or-treating you to avoid listening to your BORING stories.";
+ set $@hw2011_react_notscary$[$@n], "\"Boring?\" He grins. \"You must be mistaking me for someone else.\"";
+ set $@hw2011_trick_scary$[$@n], " TODO ";
+ set $@hw2011_react_scary$[$@n], "\" TODO \"";
+ set $@hw2011_trick_veryscary$[$@n], "Have you heard? Tulimshar was destroyed by a giant Desert Worm!";
+ set $@hw2011_react_veryscary$[$@n], "\"What!?\" Kfahr stares. \"And no one called for me? This is appalling! But - what? That was your trick? Hm, nice one. You almost had me fooled!\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_nurse, $@n;
+ set $@hw2011_npc_names$[$@n], "[Nurse]";
+ set $@hw2011_greetings$[$@n], "\"I don't know why I let the Mayor trick me into this... well, go on then.\"";
+ set $@hw2011_trick_notscary$[$@n], "I ate too much Hallowe'en candy, now I'm sick!";
+ set $@hw2011_react_notscary$[$@n], "\"Well, no one's to blame but yourself, you know. Just make sure you don't eat any more.\"";
+ set $@hw2011_trick_scary$[$@n], "Hurnscald has been struck by plague! You must come and tend to the dying!";
+ set $@hw2011_react_scary$[$@n], "\"But I don't know how to deal with plague! Oh no! You must get the Doctor! Unless... you were just tricking me! Whew, that's a relief!\"";
+ set $@hw2011_trick_veryscary$[$@n], "The Doctor asked me to tell you that he doesn't want to see you any more.";
+ set $@hw2011_react_veryscary$[$@n], "\"What? But we were getting it on so well. I mean, getting on so well! Oh... that was your trick! Dear me, I believed you!\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_pachua, $@n;
+ set $@hw2011_npc_names$[$@n], "[Chief Pachua]";
+ set $@hw2011_greetings$[$@n], "\"Ah, the strange custom the Government man told me about.\"";
+ set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!";
+ set $@hw2011_react_notscary$[$@n], "\"Don't mind him, he won't hurt you. Er... so I give you sweets now, or what?\"";
+ set $@hw2011_trick_scary$[$@n], "Yes, the ritual giving of treats... LOTS of treats... or else!";
+ set $@hw2011_react_scary$[$@n], "\"Alright, here you go.\"";
+ set $@hw2011_trick_veryscary$[$@n], "Yes, the ritual giving of treats followed by the sacrifice of the treat-giver...";
+ set $@hw2011_react_veryscary$[$@n], "\"I do like a good sacrifice, but less so if it's me! I'll give you extra sweets if you forget the sacrifice.\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_tathin, $@n;
+ set $@hw2011_npc_names$[$@n], "[Tathin]";
+ set $@hw2011_greetings$[$@n], "\"I am employed by the Tonori Government, make sure you abide the regulations we wrote down for Trick-or-Treaters this year...\"";
+ set $@hw2011_trick_notscary$[$@n], "Of course I will... not!";
+ set $@hw2011_react_notscary$[$@n], "\"Hm!\"";
+ set $@hw2011_trick_scary$[$@n], "Regulations, smegulations. The Tonori Government can go suck a lollipop for all I care!";
+ set $@hw2011_react_scary$[$@n], "\"!? How dare you - oh, that was your trick! You did have me worried for a moment...\"";
+ set $@hw2011_trick_veryscary$[$@n], "What regulations?";
+ set $@hw2011_react_veryscary$[$@n], "\"You mean you haven't even READ - I don't believe - this is ghastly - I - oh... that was your trick... gosh, I believed you for a minute! I thought you really hadn't read them!\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_vincent, $@n;
+ set $@hw2011_npc_names$[$@n], "[Vincent]";
+ set $@hw2011_greetings$[$@n], "\"Ooh, okay! Trick away!\"";
+ set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!";
+ set $@hw2011_react_notscary$[$@n], "\"They're everywhere in this desert! Don't worry about them.\"";
+ set $@hw2011_trick_scary$[$@n], "Hey, that action figure you're building just CAME TO LIFE!";
+ set $@hw2011_react_scary$[$@n], "\"Really? Cool! Where? What? You were tricking me? WAAAH!\"";
+ set $@hw2011_trick_veryscary$[$@n], "Wow, this is a neat action figure! Haha, check out its moves! Oops! Never mind, I'm sure it'll glue back on.";
+ set $@hw2011_react_veryscary$[$@n], "\"My Bug Leg action figure! You broke it!\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_weellos, $@n;
+ set $@hw2011_npc_names$[$@n], "[Weellos]";
+ set $@hw2011_greetings$[$@n], "\"Trick me, then!\"";
+ set $@hw2011_trick_notscary$[$@n], "Look out! A scorpion!";
+ set $@hw2011_react_notscary$[$@n], "\"Pesky things, I know, but they're everywhere around here...\"";
+ set $@hw2011_trick_scary$[$@n], "Actually, it's a fake. It was built just ten years ago.";
+ set $@hw2011_react_scary$[$@n], "\"No! But I've read all the accounts... oh, haha! Very funny!\"";
+ set $@hw2011_trick_veryscary$[$@n], "They say the earthquake ruined the foundations of this building, and that it's going to fall down.";
+ set $@hw2011_react_veryscary$[$@n], "\"B-but it's one of the oldest buildings around! And... wait, I just remembered that it was designed to be earthquake-proof. You were tricking me!\"";
+
+ set $@n, $@n + 1;
+
+ set $@hw2011_npc_zack, $@n;
+ set $@hw2011_npc_names$[$@n], "[Zack]";
+ set $@hw2011_greetings$[$@n], "\"I thought no one would find me down here, but I'm glad I was wrong! Let's see your trick, then.\"";
+ set $@hw2011_trick_notscary$[$@n], "You think this is something to do with Hallowe'en? Hands up!";
+ set $@hw2011_react_notscary$[$@n], "\"Heh... That was ok.\"";
+ set $@hw2011_trick_scary$[$@n], "And now that I've found you, you die!";
+ set $@hw2011_react_scary$[$@n], "\"Aah! What did I do? Oh - wait - I see! That was a good one!\"";
+ set $@hw2011_trick_veryscary$[$@n], "Yes, I have found you. After all these years.";
+ set $@hw2011_react_veryscary$[$@n], "\"Uncle Henry? But how, I covered my tracks so well! I never told anyone that - wait... that was your trick! You had me worried for a minute!\"";
+
+ set $@hw2011_num_npcs, $@n + 1;
+ set $@hw2011_all_npc_bits, 0xFFFFFFFF << (32 - $@hw2011_all_npc_bits);
+
+ set $@n, 0;
+}
diff --git a/world/map/npc/halloween/2011/trick_or_treat.txt b/world/map/npc/halloween/2011/trick_or_treat.txt
new file mode 100644
index 00000000..3f3aa890
--- /dev/null
+++ b/world/map/npc/halloween/2011/trick_or_treat.txt
@@ -0,0 +1,223 @@
+// Halloween 2011
+// Authors: alastrim, enchilado, o11c
+// This is a function that implements the whole quest (or at least stage 1)
+// Note: this function doesn't usually return
+
+// In the appropriate NPCs, do something like:
+//+ set @hw2011_npc_id, $@hw2011_npc_vincent;
+//+ if (gettime(7) == $@hw2011_year && gettime(6) == 10 && gettime(5) >= $@hw2011_start_day)
+//+ callfunc "TrickOrTreat2011";
+
+// Variables:
+// $@hw2011_maskmemory = Sliced Array containing the record of the last masks used to trick or treat each NPC.
+// @hw2011_npc_id = NPC id, this variable is set when calling this function by an NPC
+// hw2011 = Permanent variable used to control your progress in the quest.
+// The high bits are used to keep track of the NPCs you already tricked while showing your face.
+// The low bits are used to keep track of how many times you've gotten treats.
+// Currently, the vague plan is 16 for each, but we may need to use this variable for the second part of the quest.
+
+function|script|TrickOrTreat2011|{
+ if (BaseLevel < $@hw2011_min_level)
+ goto L_QuickReturn;
+ menu
+ "Trick or Treat", -,
+ "[Go to normal NPC dialog]", L_QuickReturn;
+
+ set @mask, getequipid(equip_head);
+ if (@mask == 647)
+ menu
+ "Reset my quest state", L_ResetMe,
+ "Reset this NPC's mask memory", L_ResetMask,
+ "Just do the quest", -;
+L_Begin:
+ // must be early to handle all the one-off mes;s in the init stuff
+ mes $@hw2011_npc_names$[@hw2011_npc_id];
+
+ if (@mask == -1)
+ goto L_NoMask;
+
+ // set the scare factor of the equipped mask
+ set @mask_index, 0;
+ set @scare_factor, 1;
+L_MaskLoop:
+ if ($@hw2011_mask_IDs[@mask_index] == @mask)
+ goto L_FoundMask;
+ set @mask_index, @mask_index + 1;
+ if ($@hw2011_mask_IDs[@mask_index])
+ goto L_MaskLoop;
+ // not a mask in the list
+ set @mask, 0;
+ goto L_MaskDone;
+
+L_FoundMask:
+ set @scare_factor, $@hw2011_scare_factors[@mask_index];
+ if (@mask != 616)
+ goto L_MaskDone;
+ mes "\"Aaargh... Gross! This is sick! I can't even look at your face...\"";
+ // I would have done this instead of having the dialog explain
+ //set @mask, 0;
+L_MaskDone:
+ set @mask_index, 0;
+
+ // check if the mask is in the memory
+ set @loop, 0;
+ // Note: we don't handle remembered faces until they get their candy
+ if (!@mask)
+ goto L_MaskMemoryNo;
+ // check if the mask is remembered
+L_MaskMemoryCheck:
+ set @tmp, $@hw2011_maskmemory[8 * @hw2011_npc_id + @loop];
+ if (!@tmp)
+ goto L_MaskMemoryNo;
+ if (@tmp == @mask)
+ goto L_MaskMemoryYes;
+ set @loop, @loop + 1;
+ if (@loop != $@hw2011_memory_count)
+ goto L_MaskMemoryCheck;
+ goto L_MaskMemoryNo;
+
+L_MaskMemoryYes:
+ // not necessarily true
+ mes "\"I remember you, " + getequipname(equip_head) + " person. No more treats for you!\"";
+ goto L_Close;
+
+L_MaskMemoryNo:
+ // player will probably get treats
+ set @loop, 0;
+ set @sweets_types, 0;
+L_Count_Sweets:
+ if (!$@hw2011_sweets$[@loop])
+ goto L_Check_Inventory;
+ if (countitem($@hw2011_sweets$[@loop]))
+ set @sweets_types, @sweets_types + 1;
+ set @loop, @loop + 1;
+ goto L_Count_Sweets;
+
+L_Check_Inventory:
+ getinventorylist;
+ if (@inventorylist_count + (@loop - @hw2011_invy) > 100)
+ goto L_Full_Inventory;
+
+ if (@mask)
+ goto L_Check_Karma;
+ // check if the player's face is remembered
+ if (hw2011 & (0x1 << (31 - @hw2011_npc_id)))
+ goto L_Remember_Face;
+ goto L_Tricking_Trick_or_Treat;
+
+L_Check_Karma:
+ // Please don't change this, you'll break stuff.
+ if (rand($@hw2011_num_npcs, 0xffff) <= (hw2011 & 0xffff))
+ goto L_Cheater;
+ goto L_Tricking_Trick_or_Treat;
+
+L_Cheater:
+ mes "I recognize you despite your mask, you have been taking sweets you do not deserve.";
+ goto L_Close;
+
+L_Remember_Face:
+ // mes "You've been here before; I remember your face";
+ mes "\"I remember your face, " + strcharinfo(0) + ". No more treats for you!\"";
+ goto L_Close;
+
+
+L_Tricking_Trick_or_Treat:
+ // moved above
+// mes $@hw2011_npc_names$[@hw2011_npc_id];
+ mes $@hw2011_greetings$[@hw2011_npc_id];
+ next;
+ // TODO: should we randomize these? (in a subsequent commit)
+ menu
+ $@hw2011_trick_notscary$[@hw2011_npc_id], L_Tricking_Notscary,
+ $@hw2011_trick_scary$[@hw2011_npc_id], L_Tricking_Scary,
+ $@hw2011_trick_veryscary$[@hw2011_npc_id], L_Tricking_Veryscary;
+
+L_Tricking_Notscary:
+ mes $@hw2011_npc_names$[@hw2011_npc_id];
+ mes $@hw2011_react_notscary$[@hw2011_npc_id];
+ goto L_Tricking_Reward;
+
+L_Tricking_Scary:
+ mes $@hw2011_npc_names$[@hw2011_npc_id];
+ mes $@hw2011_react_scary$[@hw2011_npc_id];
+ set @scare_factor, @scare_factor * 2;
+ goto L_Tricking_Reward;
+
+L_Tricking_Veryscary:
+ mes $@hw2011_npc_names$[@hw2011_npc_id];
+ mes $@hw2011_react_veryscary$[@hw2011_npc_id];
+ set @scare_factor, @scare_factor * 3;
+ goto L_Tricking_Reward;
+
+L_Tricking_Reward:
+ if (!@scare_factor)
+ goto L_Tricking_End;
+ // NOTE: it gives out one piece at a time, but can loop several times
+ getitem $@hw2011_sweets$[rand(21)], 1;
+
+ set @scare_factor, @scare_factor - 1;
+ goto L_Tricking_Reward;
+L_SetRememberFace:
+ set hw2011, hw2011 | (0x1 << (31 - @hw2011_npc_id));
+ goto L_Close;
+
+L_Tricking_End:
+ mes $@hw2011_npc_names$[@hw2011_npc_id];
+ mes "\"That should be enough sweets for you. Thanks for participating!\"";
+ if (!@mask)
+ goto L_SetRememberFace;
+
+ // add the player's mask to the list
+ set @loop, 7;
+L_SetRememberMask:
+ set $@hw2011_maskmemory[8 * @hw2011_npc_id + @loop], $@hw2011_maskmemory[8 * @hw2011_npc_id + @loop - 1];
+ set @loop, @loop - 1;
+ if (@loop)
+ goto L_SetRememberMask;
+ set $@hw2011_maskmemory[8 * @hw2011_npc_id], @mask;
+ set hw2011, hw2011 + 1;
+ goto L_Close;
+
+L_Full_Inventory:
+ mes $@hw2011_npc_names$[@hw2011_npc_id];
+ mes "\"You are trying to collect candy but you have no space to carry all the kinds of stuff that I have to offer! Please, save room for more stuff and come back.\"";
+ goto L_Close;
+
+L_ScaryFace:
+ mes "\"Eeeeeeeeeeeeeeeeeeeeeeeeeeekkkkkkkkkkkkkkkkk!!!\"";
+ mes "\"Oh, that's your face ...\"";
+ next;
+ set @mask, 0;
+ set @scarefactor, 5;
+ goto L_MaskDone;
+
+L_NoMask:
+ // TODO: are there any other players to make fun of?
+ if (getcharid(3) == 2160466 || getcharid(3) == 2177906 || getcharid(3) == 2157647)
+ goto L_ScaryFace;
+ mes $@hw2011_npc_names$[@hw2011_npc_id];
+ mes "\"Hey " + strcharinfo(0) + ", are you trying to scare me with your face? Interesting! hahaha...\"";
+ goto L_Close;
+
+L_Close:
+ set @tmp, 0;
+ set @mask, 0;
+
+ set @loop, 0;
+ set @menu, 0;
+ set @hw2011_npc_id, 0;
+ close;
+
+L_QuickReturn:
+ set @hw2011_npc_id, 0;
+ return;
+
+L_ResetMe:
+ set hw2011, 0;
+ goto L_Close;
+
+L_ResetMask:
+ // the rest will be implicitly cleared
+ set $@hw2011_maskmemory[8 * @hw2011_npc_id], 0;
+ goto L_Close;
+}
diff --git a/world/map/npc/scripts.conf b/world/map/npc/scripts.conf
index 9557a361..a15e57f6 100644
--- a/world/map/npc/scripts.conf
+++ b/world/map/npc/scripts.conf
@@ -84,3 +84,10 @@ import: npc/_import.txt
// npc: npc/halloween/2010/gak.txt
// import: npc/xmas/2010/_import.txt
+
+// it's probably safe to just leave NPCs as-is when disabling
+// this is a pretty well-behaved quest
+// of course, we haven't written a part 2 yet
+// There has been some discussion about making this an annual quest,
+// although there would need to be more work for that.
+import: npc/halloween/2011/_import.txt