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author | Ali-G <gauvain.dauchy@free.fr> | 2011-06-30 00:20:50 +0200 |
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committer | Ali-G <gauvain.dauchy@free.fr> | 2011-06-30 00:20:50 +0200 |
commit | dc2b41c29d0b6648af8daffbb5c61c2350252f93 (patch) | |
tree | ae7880b4e17dbd6e65960c16562a1c064fe693fb /world/map/npc | |
parent | 2c07f14a13d1e1f88275bd12beded43706c53bae (diff) | |
download | classic-serverdata-dc2b41c29d0b6648af8daffbb5c61c2350252f93.tar.gz classic-serverdata-dc2b41c29d0b6648af8daffbb5c61c2350252f93.tar.bz2 classic-serverdata-dc2b41c29d0b6648af8daffbb5c61c2350252f93.tar.xz classic-serverdata-dc2b41c29d0b6648af8daffbb5c61c2350252f93.zip |
Changed the name of the rossy mobs including a review of their stats to match the chars being level 50.
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/025-4/battlecaves.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt index 441d966e..69788bda 100644 --- a/world/map/npc/025-4/battlecaves.txt +++ b/world/map/npc/025-4/battlecaves.txt @@ -71,7 +71,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE1_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -172,7 +172,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -271,7 +271,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -369,7 +369,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -468,7 +468,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -567,7 +567,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -667,7 +667,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -767,7 +767,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -866,7 +866,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. - setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2; // Number of waves. @@ -1005,7 +1005,7 @@ L_no_root: onInit: // Here you can define the specifics of each battle cave. // Monsters IDs to be spawned. before the boss. - setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084; + setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; // Number of monsters of each ID. setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2; // ID of the boss monster. |