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authorAli-G <gauvain.dauchy@free.fr>2011-06-30 00:20:50 +0200
committerAli-G <gauvain.dauchy@free.fr>2011-06-30 00:20:50 +0200
commitdc2b41c29d0b6648af8daffbb5c61c2350252f93 (patch)
treeae7880b4e17dbd6e65960c16562a1c064fe693fb /world/map/npc
parent2c07f14a13d1e1f88275bd12beded43706c53bae (diff)
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Changed the name of the rossy mobs including a review of their stats to match the chars being level 50.
Diffstat (limited to 'world/map/npc')
-rw-r--r--world/map/npc/025-4/battlecaves.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt
index 441d966e..69788bda 100644
--- a/world/map/npc/025-4/battlecaves.txt
+++ b/world/map/npc/025-4/battlecaves.txt
@@ -71,7 +71,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE1_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -172,7 +172,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -271,7 +271,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -369,7 +369,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -468,7 +468,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -567,7 +567,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -667,7 +667,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -767,7 +767,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -866,7 +866,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -1005,7 +1005,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned. before the boss.
- setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2;
// ID of the boss monster.