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author | mekolat <mekolat@gmail.com> | 2014-11-19 17:21:24 -0500 |
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committer | mekolat <mekolat@gmail.com> | 2014-11-24 20:56:59 -0500 |
commit | c2e75cb4955b00474f275e3ef5d3494d9fd68274 (patch) | |
tree | 4424fdb2e8a7de5d187423686daefafefbcb7034 /world/map/npc | |
parent | a23d11f9299e27899486439a0dcfb0711c6fad24 (diff) | |
download | classic-serverdata-c2e75cb4955b00474f275e3ef5d3494d9fd68274.tar.gz classic-serverdata-c2e75cb4955b00474f275e3ef5d3494d9fd68274.tar.bz2 classic-serverdata-c2e75cb4955b00474f275e3ef5d3494d9fd68274.tar.xz classic-serverdata-c2e75cb4955b00474f275e3ef5d3494d9fd68274.zip |
sanguine vault => v0.5
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/009-7/core.txt | 18 | ||||
-rw-r--r-- | world/map/npc/009-7/debug.txt | 80 | ||||
-rw-r--r-- | world/map/npc/009-7/rouge.txt | 11 | ||||
-rw-r--r-- | world/map/npc/functions/time.txt | 71 |
4 files changed, 147 insertions, 33 deletions
diff --git a/world/map/npc/009-7/core.txt b/world/map/npc/009-7/core.txt index cc4b9806..cd30e359 100644 --- a/world/map/npc/009-7/core.txt +++ b/world/map/npc/009-7/core.txt @@ -2,16 +2,29 @@ function|script|fightclub_sendrequest { + goto L_Try; + +L_Try: set @loop, 0; goto L_Loop; L_Loop: if(@Duel_Queue$[@loop] == @caster_name$) goto L_Exists; - if(@Duel_Queue$[@loop] == "") goto L_Proceed; + if((@Duel_Queue$[@loop] == "") && (@Duel_Queue$[(@loop + 1)] == "")) goto L_Proceed; + if((@Duel_Queue$[@loop] == "") && (@Duel_Queue$[(@loop + 1)] != "")) goto L_ShiftQueue; set @loop, (@loop + 1); if(@loop >= getarraysize(@Duel_Queue)) goto L_Full; // this shouldn't happen since we check in magic but we still handle it goto L_Loop; +L_ShiftQueue: + set @Duel_Queue$[@loop], @Duel_Queue$[(@loop + 1)]; + set @Duel_Queue[@loop], @Duel_Queue[(@loop + 1)]; + set @Duel_Queue$[(@loop + 1)], ""; + set @Duel_Queue[(@loop + 1)], 0; + set @loop, (@loop + 1); + if(@loop >= getarraysize(@Duel_Queue)) goto L_Try; + goto L_ShiftQueue; + L_Full: message @caster_name$, "There is already "+ $@Duel_PlayerQueueLimit +" duel request(s) in the queue of this player, which is the maximum."; return; @@ -24,6 +37,7 @@ L_Proceed: misceffect FX_MAGIC_DARKRED, @caster_name$; message @caster_name$, "Your request has been sent."; set @Duel_Queue$[@loop], @caster_name$; + set @Duel_Queue[@loop], gettimetick(2); if(@Duel_Fighter == 0) message strcharinfo(0), "You have received a new duel request. Talk to Rouge to accept or decline."; if(@Duel_Fighter == 0) misceffect FX_MAGIC_DARKRED, strcharinfo(0); if(@Duel_Fighter == 1) set @Duel_HasPendingRequest, 1; @@ -281,6 +295,7 @@ function|script|fightclub_StartUp if($@Duel_TimeLimit < 1) set $@Duel_TimeLimit, 120; // init the (temporary) TimeLimit global if($@Duel_QueueLimit < 1) set $@Duel_QueueLimit, 5; // init the (temporary) QueueLimit global if($@Duel_PlayerQueueLimit < 1) set $@Duel_PlayerQueueLimit, 2; // init the (temporary) PlayerQueueLimit global + if($@Duel_PlayerQueueTimeOut < 1) set $@Duel_PlayerQueueTimeOut, 300; // init the (temporary) PlayerQueueTimeOut global setarray $@Duel_Queue_ID, 0; cleararray $@Duel_Queue_ID, 0, ($@Duel_QueueLimit + 1); setarray $@Duel_Queue_Blue$, ""; @@ -288,6 +303,7 @@ function|script|fightclub_StartUp setarray $@Duel_Queue_Red$, ""; cleararray $@Duel_Queue_Red$, "", ($@Duel_QueueLimit + 1); set $@Duel_TotalTime, 0; + if($fightclub_enabled) set $fightclub_enabled, 0; // this var moved to $SANGUINE // DUELS flags below set $@DuelPvpBit, (1 << 1); set $@NoMagicBit, (1 << 2); diff --git a/world/map/npc/009-7/debug.txt b/world/map/npc/009-7/debug.txt index 0d66ae48..27f16009 100644 --- a/world/map/npc/009-7/debug.txt +++ b/world/map/npc/009-7/debug.txt @@ -6,33 +6,44 @@ L_Menu: next; set @bme,0; if($SANGUINE & $@SV_BMDBit == 0) set @bme,1; set @due,0; if($SANGUINE & $@SV_FCDBit == 0) set @due,1; - mes "[Global]"; - mes "$Duel_Enabled: " + @due; - mes "$fightclub_bm_enabled: " + @bme; - mes "$@Duel_TimeBeforeNext: " + $@Duel_TimeBeforeNext; - mes "$@Duel_TimeBeforeWarp: " + $@Duel_TimeBeforeWarp; - mes "$@Duel_TimeBeforeStart: " + $@Duel_TimeBeforeStart; - mes "$@Duel_TimeLimit: " + $@Duel_TimeLimit; - mes "$@Duel_QueueLimit: " + $@Duel_QueueLimit; - mes "$@Duel_PlayerQueueLimit: " + $@Duel_PlayerQueueLimit; - mes "$Duel_LastDuel: " + $Duel_LastDuel; - mes ""; - mes "[User]"; - mes "@Duel_Fighter: " + @Duel_Fighter; + mes "---"; + mes "##3$##0Duel_Enabled: ##7" + @due; + mes "##3$##0fightclub_bm_enabled: ##7" + @bme; + mes "##3$##2@##0Duel_TimeBeforeNext: ##7" + $@Duel_TimeBeforeNext; + mes "##3$##2@##0Duel_TimeBeforeWarp: ##7" + $@Duel_TimeBeforeWarp; + mes "##3$##2@##0Duel_TimeBeforeStart: ##7" + $@Duel_TimeBeforeStart; + mes "##3$##2@##0Duel_TimeLimit: ##7" + $@Duel_TimeLimit; + mes "##3$##2@##0Duel_QueueLimit: ##7" + $@Duel_QueueLimit; + mes "##3$##2@##0Duel_PlayerQueueLimit: ##7" + $@Duel_PlayerQueueLimit; + mes "##3$##2@##0Duel_PlayerQueueTimeOut: ##7" + $@Duel_PlayerQueueTimeOut; + mes "##3$##0Duel_LastDuel: ##7" + $Duel_LastDuel + "##0"; + mes "---"; + mes "##2@##0Duel_Fighter: ##7" + @Duel_Fighter + "##0"; next; menu - "[G] Toggle $Duel_Enabled", L_DuelEnabled, - "[G] Toggle $fightclub_bm_enabled", L_BmEnabled, - "[G] Set $@Duel_TimeBeforeNext", L_TimeBeforeNext, - "[G] Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp, - "[G] Set $@Duel_TimeBeforeStart", L_TimeBeforeStart, - "[G] Set $@Duel_TimeLimit", L_TimeLimit, - "[G] Set $@Duel_QueueLimit", L_QueueLimit, - "[G] Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit, - "[G] Set $Duel_LastDuel", L_LastDuel, - "[U] Toggle @Duel_Fighter", L_DuelFighter, - "Restart fightclub.", L_Restart, - "Nevermind.", L_End; + "toggle|Toggle $Duel_Enabled", L_DuelEnabled, + "toggle|Toggle $fightclub_bm_enabled", L_BmEnabled, + "edit|Set $@Duel_TimeBeforeNext", L_TimeBeforeNext, + "edit|Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp, + "edit|Set $@Duel_TimeBeforeStart", L_TimeBeforeStart, + "edit|Set $@Duel_TimeLimit", L_TimeLimit, + "edit|Set $@Duel_QueueLimit", L_QueueLimit, + "edit|Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit, + "edit|Set $@Duel_PlayerQueueTimeOut", L_PlayerQueueTimeOut, + "edit|Set $Duel_LastDuel", L_LastDuel, + "toggle|Toggle @Duel_Fighter", L_DuelFighter, + "toggle|Toggle killer state", L_Killer, + "toggle|Toggle killable state", L_Killable, + "restart|Restart fightclub.", L_Restart, + "quit|Nevermind.", L_End; + +L_Killer: + gmcommand "@killer"; + goto L_Menu; + +L_Killable: + gmcommand "@killable"; + goto L_Menu; L_DuelEnabled: if(@due < 1) goto L_DuelEnabled2; @@ -59,23 +70,23 @@ L_DuelFighter2: goto L_Menu; L_TimeBeforeNext: - mes "range: 1~500"; + mes "range: 1~600"; input @time; - if((@time < 1) || (@time > 500)) goto L_OutOfRange; + if((@time < 1) || (@time > 600)) goto L_OutOfRange; set $@Duel_TimeBeforeNext, @time; goto L_Menu; L_TimeBeforeWarp: - mes "range: 1~500"; + mes "range: 1~600"; input @time; - if((@time < 1) || (@time > 500)) goto L_OutOfRange; + if((@time < 1) || (@time > 600)) goto L_OutOfRange; set $@Duel_TimeBeforeWarp, @time; goto L_Menu; L_TimeBeforeStart: - mes "range: 1~500"; + mes "range: 1~600"; input @time; - if((@time < 1) || (@time > 500)) goto L_OutOfRange; + if((@time < 1) || (@time > 600)) goto L_OutOfRange; set $@Duel_TimeBeforeStart, @time; goto L_Menu; @@ -100,6 +111,13 @@ L_PlayerQueueLimit: set $@Duel_PlayerQueueLimit, @limit; goto L_Menu; +L_PlayerQueueTimeOut: + mes "range: 30~600"; + input @limit; + if((@limit < 30) || (@limit > 600)) goto L_OutOfRange; + set $@Duel_PlayerQueueTimeOut, @limit; + goto L_Menu; + L_LastDuel: mes "range: 1+"; mes "[R] This will trigger a reboot"; diff --git a/world/map/npc/009-7/rouge.txt b/world/map/npc/009-7/rouge.txt index c8c4dfaa..78491431 100644 --- a/world/map/npc/009-7/rouge.txt +++ b/world/map/npc/009-7/rouge.txt @@ -1,7 +1,7 @@ 009-7.gat,32,45,0|script|Rouge#Duels|181 { if (getgmlevel() >= 40 && getequipid(equip_head) == 647) goto L_CallDebug; -if (!debug && (strcharinfo(0) == "meko")) goto L_CallDebug; // allow meko to debug (has no dev cap) +if (!debug && (strcharinfo(0) == "meko") && (getequipid(equip_head) < 1)) goto L_CallDebug; // allow meko to debug (has no dev cap) goto L_Main; L_CallDebug: @@ -13,6 +13,7 @@ L_CallDebug: L_Main: set @requests, 0; if(@Duel_Queue$[0] != "") goto L_Queue; + if(@Duel_Queue$[1] != "") goto L_Decline; // if the user previously closed without declining we resume the procedure mes "[Rouge]"; mes "Welcome to the Sanguine Vault's duel arena."; if($SANGUINE & $@SV_FCDBit != 0) goto L_Disabled; @@ -24,10 +25,13 @@ L_Main: L_Queue: set @caster_name$, @Duel_Queue$[0]; + set @caster_time, @Duel_Queue[0]; set @target_name$, strcharinfo(0); set @target, getcharid(3, @caster_name$); set $@my_rid, getcharid(3); set @Duel_Queue$[0], ""; + set @Duel_Queue[0], 0; + if((gettimetick(2) - @caster_time) >= $@Duel_PlayerQueueTimeOut) goto L_Decline; if(attachrid(@target) != 1) goto L_Missing; if(getmap() != "009-7") goto L_Missing; if(attachrid($@my_rid) != 1) goto L_End; @@ -47,7 +51,9 @@ L_ShiftQueue: // here we shift the array to the left if((@Duel_Queue$[@loop] == "" ) && (@requests < 1)) goto L_Main; if(@Duel_Queue$[@loop] == "") goto L_End; set @Duel_Queue$[(@loop - 1)], @Duel_Queue$[@loop]; + set @Duel_Queue[(@loop - 1)], @Duel_Queue[@loop]; set @Duel_Queue$[@loop], ""; + set @Duel_Queue[@loop], 0; set @loop, (@loop + 1); if(@loop >= getarraysize(@Duel_Queue$)) goto L_Queue; goto L_ShiftQueue; @@ -68,12 +74,15 @@ L_Missing: L_Challenge: if($SANGUINE & $@SV_FCDBit != 0) goto L_Disabled; + set @ms, $@Duel_PlayerQueueTimeOut * 1000; + callfunc "HumanTime"; next; mes "[Rouge]"; mes "To challenge a player to a duel, you need to write this command:"; mes "%%E ##a"+ getspellinvocation("duel") +" (name)##0"; next; mes "Your opponent will have to talk to me to accept or decline your offer."; + mes "The request will expire ##2"+ @time$ +"##0 after being sent."; next; mes "Keep in mind that you can ignore incoming duel requests with this command:"; mes "%%E ##a"+ getspellinvocation("dueloff") +"##0"; diff --git a/world/map/npc/functions/time.txt b/world/map/npc/functions/time.txt index 9f141d3e..695c4cec 100644 --- a/world/map/npc/functions/time.txt +++ b/world/map/npc/functions/time.txt @@ -55,3 +55,74 @@ function|script|time_stamp return; } + + + +// HumanTime - returns a human-readable time +// author: meko + +// Variables: +// input @ms integer +// output @time$ string + +function|script|HumanTime +{ + set @time$, "now"; + if(@ms < 1000) goto L_Millis; // under 1 second we have nothing to count + set @seconds, @ms / 1000; + set @ms, @ms % 1000; + if(@seconds < 60) goto L_Seconds; + set @minutes, @seconds / 60; + set @seconds, @seconds % 60; + if(@minutes < 60) goto L_Minutes; + set @hours, @minutes / 60; + set @minutes, @minutes % 60; + if(@hours < 60) goto L_Hours; + return; + +L_Millis: + set @time$, @ms + "ms"; + return; + +L_Seconds: + set @unit$, "second"; + if(@seconds > 1) set @unit$, "seconds"; + set @unit2$, "millisecond"; + if(@ms > 1) set @unit2$, "milliseconds"; + set @time$, @seconds + " " + @unit$; + if(@ms) set @time$, @time$ + " and " + @ms + " " + @unit2$; + return; + +L_Minutes: + set @unit$, "minute"; + if(@minutes > 1) set @unit$, "minutes"; + set @unit2$, "second"; + if(@seconds > 1) set @unit2$, "seconds"; + set @unit3$, "millisecond"; + if(@ms > 1) set @unit3$, "milliseconds"; + set @time$, @minutes + " " + @unit$; + set @separator$, " and "; + if(@ms) set @separator$, ", "; + if(@seconds) set @time$, @time$ + @separator$ + @seconds + " " + @unit2$; + if(@ms) set @time$, @time$ + " and " + @ms + " " + @unit3$; + return; + +L_Hours: + set @unit$, "hour"; + if(@hours > 1) set @unit$, "hours"; + set @unit2$, "minute"; + if(@minutes > 1) set @unit2$, "minutes"; + set @unit3$, "second"; + if(@seconds > 1) set @unit3$, "seconds"; + set @unit4$, "millisecond"; + if(@ms > 1) set @unit4$, "milliseconds"; + set @time$, @hours + " " + @unit$; + set @separator$, " and "; + if(@seconds || @ms) set @separator$, ", "; + if(@minutes) set @time$, @time$ + @separator$ + @minutes + " " + @unit2$; + set @separator$, " and "; + if(@ms) set @separator$, ", "; + if(@seconds) set @time$, @time$ + @separator$ + @seconds + " " + @unit3$; + if(@ms) set @time$, @time$ + " and " + @ms + " " + @unit4$; + return; +} |