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author | Frost <networktoy@cox.net> | 2011-09-09 18:11:15 -0700 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-10 15:27:32 +0200 |
commit | 1599e4b8a9d768d9b7b89f881da47b9cff616dce (patch) | |
tree | f5c75311d90a0865b83a8872f3300db9c035457b /world/map/npc | |
parent | 5ea6c568c86d9c0f76983705258951e2db9974fa (diff) | |
download | classic-serverdata-1599e4b8a9d768d9b7b89f881da47b9cff616dce.tar.gz classic-serverdata-1599e4b8a9d768d9b7b89f881da47b9cff616dce.tar.bz2 classic-serverdata-1599e4b8a9d768d9b7b89f881da47b9cff616dce.tar.xz classic-serverdata-1599e4b8a9d768d9b7b89f881da47b9cff616dce.zip |
Removed tabs from 025-4 downto 022-1
Minor spelling corrections in tinris.txt.
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/022-1/dock.txt | 6 | ||||
-rw-r--r-- | world/map/npc/022-1/ferry_master.txt | 22 | ||||
-rw-r--r-- | world/map/npc/022-1/npcs.txt | 76 | ||||
-rw-r--r-- | world/map/npc/022-1/tutorial.txt | 8 | ||||
-rw-r--r-- | world/map/npc/024-1/ched.txt | 62 | ||||
-rw-r--r-- | world/map/npc/024-1/david.txt | 70 | ||||
-rw-r--r-- | world/map/npc/024-1/eomie.txt | 132 | ||||
-rw-r--r-- | world/map/npc/024-1/tinris.txt | 8 | ||||
-rw-r--r-- | world/map/npc/024-1/tondar.txt | 76 | ||||
-rw-r--r-- | world/map/npc/025-4/clauquer.txt | 10 |
10 files changed, 235 insertions, 235 deletions
diff --git a/world/map/npc/022-1/dock.txt b/world/map/npc/022-1/dock.txt index 72d28486..e59c52e6 100644 --- a/world/map/npc/022-1/dock.txt +++ b/world/map/npc/022-1/dock.txt @@ -1,6 +1,6 @@ // The ferry dock -022-1.gat,84,72,0 script #tulimshardock 127,6,1,{ - set @loc, DOCK_tulimshar; - callfunc "Ferry"; +022-1.gat,84,72,0|script|#tulimshardock|127,6,1,{ + set @loc, DOCK_tulimshar; + callfunc "Ferry"; } diff --git a/world/map/npc/022-1/ferry_master.txt b/world/map/npc/022-1/ferry_master.txt index a1d9d69a..0622fd98 100644 --- a/world/map/npc/022-1/ferry_master.txt +++ b/world/map/npc/022-1/ferry_master.txt @@ -1,16 +1,16 @@ // -022-1.gat,73,71,0 script Ferry Master 138,{ - mes "[Ferry Master]"; - mes "\"Hello! Do you need something?\""; - next; - menu - "How do I use the ferry?", L_Explain, - "Nothing I guess", -; - close; +022-1.gat,73,71,0|script|Ferry Master|138,{ + mes "[Ferry Master]"; + mes "\"Hello! Do you need something?\""; + next; + menu + "How do I use the ferry?", L_Explain, + "Nothing I guess", -; + close; L_Explain: - mes "[Ferry Master]"; - mes "\"You'll step up on the dock and select your destination. Each destination has an associated price that you need to pay. You don't have to go anywhere. Choosing the current port will result in nothing.\""; - close; + mes "[Ferry Master]"; + mes "\"You'll step up on the dock and select your destination. Each destination has an associated price that you need to pay. You don't have to go anywhere. Choosing the current port will result in nothing.\""; + close; } diff --git a/world/map/npc/022-1/npcs.txt b/world/map/npc/022-1/npcs.txt index 04ae225e..4bcf9dcf 100644 --- a/world/map/npc/022-1/npcs.txt +++ b/world/map/npc/022-1/npcs.txt @@ -1,54 +1,54 @@ // Talk NPCs to help make trek interesting between Tutorial and Bazaar. -022-1.gat,35,36,0 script Marikel 211,{ - set @npcname$, "Marikel"; - - mes "[" + @npcname$ + "]"; - mes "\"Working on the docks can be hard nowadays.\""; - next; - mes "\"At least it pays well.\""; - menu - "Why does it pay well?",L_Marikel_1, - "Pfft! Working on the docks is for the birds.",L_Marikel_2; - close; +022-1.gat,35,36,0|script|Marikel|211,{ + set @npcname$, "Marikel"; + + mes "[" + @npcname$ + "]"; + mes "\"Working on the docks can be hard nowadays.\""; + next; + mes "\"At least it pays well.\""; + menu + "Why does it pay well?",L_Marikel_1, + "Pfft! Working on the docks is for the birds.",L_Marikel_2; + close; L_Marikel_1: - mes "[" + @npcname$ + "]"; - mes "\"Tulimshar is the wealthiest and most powerful city in the world!\""; - close; + mes "[" + @npcname$ + "]"; + mes "\"Tulimshar is the wealthiest and most powerful city in the world!\""; + close; L_Marikel_2: - mes "[" + @npcname$ + "]"; - mes "\"Yeah, killing monsters may pay well, but I'd need more hazard pay than a tower mason to hunt monsters.\""; - next; - mes "\"I'll just play safe and stick to putting our stock away. Be careful, the monsters outside the city can be dangerous.\""; - next; - mes "\"The Sandstorm mine, just South of Tulimshar, is blocked from most but miners, soldiers and seasoned monster slayers.\""; - close; + mes "[" + @npcname$ + "]"; + mes "\"Yeah, killing monsters may pay well, but I'd need more hazard pay than a tower mason to hunt monsters.\""; + next; + mes "\"I'll just play safe and stick to putting our stock away. Be careful, the monsters outside the city can be dangerous.\""; + next; + mes "\"The Sandstorm mine, just South of Tulimshar, is blocked from most but miners, soldiers and seasoned monster slayers.\""; + close; } -022-1.gat,65,46,0 script Joelin 212,{ - set @npcname$, "Joelin"; +022-1.gat,65,46,0|script|Joelin|212,{ + set @npcname$, "Joelin"; - mes "[" + @npcname$ + "]"; - mes "\"My ship's to set sail soon. We'll tour around the Acean Isles, then back around to Argaes, then here in Tonori.\""; - next; - mes "\"Tulimshar's Fleets also are sending exploration teams to build a dock in Nivalis on Kaizei, which I'm not really hoping for. It's cold up there!\""; - close; + mes "[" + @npcname$ + "]"; + mes "\"My ship's to set sail soon. We'll tour around the Acean Isles, then back around to Argaes, then here in Tonori.\""; + next; + mes "\"Tulimshar's Fleets also are sending exploration teams to build a dock in Nivalis on Kaizei, which I'm not really hoping for. It's cold up there!\""; + close; } -022-1.gat,67,46,0 script Harper 213,{ - set @npcname$, "Harper"; +022-1.gat,67,46,0|script|Harper|213,{ + set @npcname$, "Harper"; - mes "[" + @npcname$ + "]"; - mes "\"My captain knows an awlful lot about the world's continents.\""; - close; + mes "[" + @npcname$ + "]"; + mes "\"My captain knows an awlful lot about the world's continents.\""; + close; } -022-1.gat,75,99,0 script Swezanne 206,{ - set @npcname$, "Swezanne"; +022-1.gat,75,99,0|script|Swezanne|206,{ + set @npcname$, "Swezanne"; - mes "[" + @npcname$ + "]"; - mes "\"Just through those gates is Northern Tulimshar. In Southern Tulimshar I go to the Bazaar and talk with Aidan about monster points.\""; - close; + mes "[" + @npcname$ + "]"; + mes "\"Just through those gates is Northern Tulimshar. In Southern Tulimshar I go to the Bazaar and talk with Aidan about monster points.\""; + close; } diff --git a/world/map/npc/022-1/tutorial.txt b/world/map/npc/022-1/tutorial.txt index a0166921..5c5c5412 100644 --- a/world/map/npc/022-1/tutorial.txt +++ b/world/map/npc/022-1/tutorial.txt @@ -2,8 +2,8 @@ // Author: Jenalya // if you enter the tutorial area, it is set to be already done -022-1.gat,19,37,0 script #tutorial 127,0,2{ - set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; - warp "042-1.gat", 114, 76; - end; +022-1.gat,19,37,0|script|#tutorial|127,0,2{ + set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; + warp "042-1.gat", 114, 76; + end; } diff --git a/world/map/npc/024-1/ched.txt b/world/map/npc/024-1/ched.txt index 43dd832e..4f627e08 100644 --- a/world/map/npc/024-1/ched.txt +++ b/world/map/npc/024-1/ched.txt @@ -1,48 +1,48 @@ // Student at Tulimshar's magic academy -024-1.gat,69,56,0 script Ched 113,{ - if (isin("024-1.gat", 62, 52, 65, 57)) goto L_Garden; - if (isin("024-1.gat", 66, 43, 80, 54)) goto L_Canyon; +024-1.gat,69,56,0|script|Ched|113,{ + if (isin("024-1.gat", 62, 52, 65, 57)) goto L_Garden; + if (isin("024-1.gat", 66, 43, 80, 54)) goto L_Canyon; - mes "[Ched]"; - mes "\"I'm trying to get a spell to work. It's supposed to combine two potions, but I can't seem to figure out which two those are...\""; - next; + mes "[Ched]"; + mes "\"I'm trying to get a spell to work. It's supposed to combine two potions, but I can't seem to figure out which two those are...\""; + next; - menu - "Well, good luck with that!", L_Done, - "What spell is that?", -; + menu + "Well, good luck with that!", L_Done, + "What spell is that?", -; - mes "[Ched]"; - mes "\"Well, I don't know what it's called... I took it out of `Timbleweed's Advanced Transmutations.' It seems awfully hard to cast, somehow.\""; - next; + mes "[Ched]"; + mes "\"Well, I don't know what it's called... I took it out of `Timbleweed's Advanced Transmutations.' It seems awfully hard to cast, somehow.\""; + next; - mes "[Ched]"; - mes "\"Well, the invocation is `" + getspellinvocation("merge-concentration-potions") + "'. You're supposed to just hold up the potions and cast it, and then they're supposed to merge.\""; - close; + mes "[Ched]"; + mes "\"Well, the invocation is `" + getspellinvocation("merge-concentration-potions") + "'. You're supposed to just hold up the potions and cast it, and then they're supposed to merge.\""; + close; - mes "[Ched]"; - mes "\"Maybe I should go back to `detect magic' until I can cast that one properly.\""; - close; + mes "[Ched]"; + mes "\"Maybe I should go back to `detect magic' until I can cast that one properly.\""; + close; L_Done: - close; + close; L_Garden: - if (BaseLevel < 40) goto L_Warp; - mes "[Ched]"; - mes "\"Be careful of those plants. They can be dangerous,\""; - close; + if (BaseLevel < 40) goto L_Warp; + mes "[Ched]"; + mes "\"Be careful of those plants. They can be dangerous,\""; + close; L_Canyon: - if (BaseLevel < 40) goto L_Warp; - mes "[Ched]"; - mes "\"I'm not allowed back there.\""; - close; + if (BaseLevel < 40) goto L_Warp; + mes "[Ched]"; + mes "\"I'm not allowed back there.\""; + close; L_Warp: - warp "024-1.gat", 71, 56; - mes "[Ched]"; - mes "\"You can't be back there.\""; - close; + warp "024-1.gat", 71, 56; + mes "[Ched]"; + mes "\"You can't be back there.\""; + close; } diff --git a/world/map/npc/024-1/david.txt b/world/map/npc/024-1/david.txt index 00794e03..6924e5ad 100644 --- a/world/map/npc/024-1/david.txt +++ b/world/map/npc/024-1/david.txt @@ -1,52 +1,52 @@ -024-1.gat,70,70,0 script David 120,{ +024-1.gat,70,70,0|script|David|120,{ - set @Potion_EXP, 2000; + set @Potion_EXP, 2000; - if (Rossy_Quest == 17) goto L_FinalEnd; - if (Rossy_Quest == 14) goto L_Julia; - if (Rossy_Quest >= 8) goto L_Done; + if (Rossy_Quest == 17) goto L_FinalEnd; + if (Rossy_Quest == 14) goto L_Julia; + if (Rossy_Quest >= 8) goto L_Done; - mes "[David]"; - mes "\"Learning magic is hard...\""; - if (Rossy_Quest == 7) goto L_Help; - close; + mes "[David]"; + mes "\"Learning magic is hard...\""; + if (Rossy_Quest == 7) goto L_Help; + close; L_Help: - menu - "Do you know Rossy?", L_Set, - "I can tell, it is hard.", L_No; + menu + "Do you know Rossy?", L_Set, + "I can tell, it is hard.", L_No; L_Set: - mes "[David]"; - mes "\"Yes, I do. I am her teacher. Actually, that reminds me about her final exam... she didn't hand in her potion yet. Time is running out.\""; - menu - "A potion? Oh, uhm... Strange kind of exam. Bye.", L_No, - "Right, I have her potion in my pocket. She asked me to bring it to you. Here it is.", -; - mes "[David]"; - mes "\"Let me see.\""; - set Rossy_Quest, 8; - mes "\"This potion is... perfect! Tell Rossy that she succesfully made her potion, it is flawless!\""; - getexp @Potion_EXP, 0; - close; + mes "[David]"; + mes "\"Yes, I do. I am her teacher. Actually, that reminds me about her final exam... she didn't hand in her potion yet. Time is running out.\""; + menu + "A potion? Oh, uhm... Strange kind of exam. Bye.", L_No, + "Right, I have her potion in my pocket. She asked me to bring it to you. Here it is.", -; + mes "[David]"; + mes "\"Let me see.\""; + set Rossy_Quest, 8; + mes "\"This potion is... perfect! Tell Rossy that she successfully made her potion; it is flawless!\""; + getexp @Potion_EXP, 0; + close; L_Done: - mes "[David]"; - mes "\"I am really happy that my best student succesfully passed her exam!\""; - close; + mes "[David]"; + mes "\"I am really happy that my best student successfully passed her exam!\""; + close; L_No: - close; + close; L_Julia: - mes "[David]"; - mes "\"I heard Rossy's sister got kidnapped. We're counting on you to find her!\""; - next; - mes "\"If you do find her, talk to her sister and her mother.\""; - close; + mes "[David]"; + mes "\"I heard Rossy's sister got kidnapped. We're counting on you to find her!\""; + next; + mes "\"If you do find her, talk to her sister and her mother.\""; + close; L_FinalEnd: - mes "[David]"; - mes "Well done! Thanks for finding Julia!"; - close; + mes "[David]"; + mes "Well done! Thanks for finding Julia!"; + close; } diff --git a/world/map/npc/024-1/eomie.txt b/world/map/npc/024-1/eomie.txt index 4b82920e..bc785914 100644 --- a/world/map/npc/024-1/eomie.txt +++ b/world/map/npc/024-1/eomie.txt @@ -1,90 +1,90 @@ // A professor at Tulimshar's magic academy -024-1.gat,72,94,0 script Eomie 164,{ +024-1.gat,72,94,0|script|Eomie|164,{ // lines belong to easter 2011: -// set @month, 4; -// set @start_day, 15; -// set @end_day, 30; +// set @month, 4; +// set @start_day, 15; +// set @end_day, 30; -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 4) goto L_Grass; -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 5) goto L_MakeGrass; -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 6) goto L_SeeBunny; +// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 4) goto L_Grass; +// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 5) goto L_MakeGrass; +// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 6) goto L_SeeBunny; L_Greeting: - mes "[Eomie]"; - mes ""; - mes "\"I maintain this little spot of grass in the desert.\""; - close; + mes "[Eomie]"; + mes ""; + mes "\"I maintain this little spot of grass in the desert.\""; + close; L_Grass: - mes "[Eomie]"; - mes ""; - mes "\"I maintain this little spot of grass in the desert.\""; - next; - menu - "It looks beautiful. I wish I could find a Grass Liner like this.", -; - mes "\"A Grass Liner? Last year I helped the Easter Bunny with a Grass Liner for his basket... It was really easy... Is this liner for yourself?\""; - next; - menu - "No. Actually, it is for the Easter Bunny again...", -; - mes "\"Why didn't you say so before? I can help you make the Grass Liner for the basket if you wish.\""; - menu - "I would really appreciate that!", -, - "Nah, I decided not to do that stupid quest.", L_End; - set QUEST_Easter11, 5; + mes "[Eomie]"; + mes ""; + mes "\"I maintain this little spot of grass in the desert.\""; + next; + menu + "It looks beautiful. I wish I could find a Grass Liner like this.", -; + mes "\"A Grass Liner? Last year I helped the Easter Bunny with a Grass Liner for his basket... It was really easy... Is this liner for yourself?\""; + next; + menu + "No. Actually, it is for the Easter Bunny again...", -; + mes "\"Why didn't you say so before? I can help you make the Grass Liner for the basket if you wish.\""; + menu + "I would really appreciate that!", -, + "Nah, I decided not to do that stupid quest.", L_End; + set QUEST_Easter11, 5; L_MakeGrass: - mes "[Eomie]"; - mes ""; - mes "\"I will need you to bring me some Grass Seeds.\""; - mes "\"I think 5 seeds should be enough.\""; - mes "\"Squirrels tend to pick those up as they gather food.\""; - menu - "I have some seeds...", -, - "Ok, I will be back soon.", L_End, - "I changed my mind, forget about it.", L_End; + mes "[Eomie]"; + mes ""; + mes "\"I will need you to bring me some Grass Seeds.\""; + mes "\"I think 5 seeds should be enough.\""; + mes "\"Squirrels tend to pick those up as they gather food.\""; + menu + "I have some seeds...", -, + "Ok, I will be back soon.", L_End, + "I changed my mind, forget about it.", L_End; - if(countitem("GrassSeed") < 5) goto L_EasterNotEnough; - if(countitem("GrassSeed") >= 5) goto L_EasterEnough; - close; + if(countitem("GrassSeed") < 5) goto L_EasterNotEnough; + if(countitem("GrassSeed") >= 5) goto L_EasterEnough; + close; L_EasterNotEnough: - mes "[Eomie]"; - mes ""; - mes "\"You do not have enough Grass Seeds for me to work with yet.\""; - mes "\"Please go get more.\""; - close; + mes "[Eomie]"; + mes ""; + mes "\"You do not have enough Grass Seeds for me to work with yet.\""; + mes "\"Please go get more.\""; + close; L_EasterEnough: - getinventorylist; - if (@inventorylist_count == 100 && countitem("GrassSeed") > 10) goto L_EasterTooMany; - if(countitem("GrassSeed") < 5) goto L_EasterNotEnough; - delitem "GrassSeed", 5; - getitem "GrassLiner", 1; - set QUEST_Easter11, 6; - mes "[Eomie]"; - mes ""; - mes "\"You have gathered enough Grass Seeds for me to grow the liner.\""; - mes "She plants the seeds and murmurs a spell over them."; - mes "You both watch the grass grow tall and when it's done growing,"; - mes "she deftly gathers it for you."; - mes "\"Here is your Grass Liner.\""; - close; + getinventorylist; + if (@inventorylist_count == 100 && countitem("GrassSeed") > 10) goto L_EasterTooMany; + if(countitem("GrassSeed") < 5) goto L_EasterNotEnough; + delitem "GrassSeed", 5; + getitem "GrassLiner", 1; + set QUEST_Easter11, 6; + mes "[Eomie]"; + mes ""; + mes "\"You have gathered enough Grass Seeds for me to grow the liner.\""; + mes "She plants the seeds and murmurs a spell over them."; + mes "You both watch the grass grow tall and when it's done growing,"; + mes "she deftly gathers it for you."; + mes "\"Here is your Grass Liner.\""; + close; L_EasterTooMany: - mes "[Eomie]"; - mes ""; - mes "\"You don't have enough room for the Grass Liner. Come back later.\""; - close; + mes "[Eomie]"; + mes ""; + mes "\"You don't have enough room for the Grass Liner. Come back later.\""; + close; L_SeeBunny: - mes "[Eomie]"; - mes ""; - mes "\"You need to return to the Easter Bunny now.\""; - close; + mes "[Eomie]"; + mes ""; + mes "\"You need to return to the Easter Bunny now.\""; + close; L_End: - close; + close; } diff --git a/world/map/npc/024-1/tinris.txt b/world/map/npc/024-1/tinris.txt index 29381f57..cbe0b886 100644 --- a/world/map/npc/024-1/tinris.txt +++ b/world/map/npc/024-1/tinris.txt @@ -1,7 +1,7 @@ // A gardener at Tulimshar's magic academy -024-1.gat,82,64,0 script Tinris 160,{ - mes "[Tinris]"; - mes "\"This is a magic school.\""; - close; +024-1.gat,82,64,0|script|Tinris|160,{ + mes "[Tinris]"; + mes "\"This is a magic school.\""; + close; } diff --git a/world/map/npc/024-1/tondar.txt b/world/map/npc/024-1/tondar.txt index 585806df..eef42617 100644 --- a/world/map/npc/024-1/tondar.txt +++ b/world/map/npc/024-1/tondar.txt @@ -1,61 +1,61 @@ // A professor at Tulimshar's magic academy -024-1.gat,83,51,0 script Tondar 168,{ - mes "[Tondar]"; - mes "\"We're not accepting any new students right now.\""; +024-1.gat,83,51,0|script|Tondar|168,{ + mes "[Tondar]"; + mes "\"We're not accepting any new students right now.\""; if (getskilllv(SKILL_MAGIC) > 0) - goto L_may_ask; + goto L_may_ask; - close; + close; L_may_ask: - next; - menu - "Can you teach me a spell?", L_askspell, - "Do you have a magic library?", L_library, - "Are you sure? I can pay well...", L_nopay, - "That's unfortunate.", -, - "Goodbye, then.", -; + next; + menu + "Can you teach me a spell?", L_askspell, + "Do you have a magic library?", L_library, + "Are you sure? I can pay well...", L_nopay, + "That's unfortunate.", -, + "Goodbye, then.", -; - close; + close; L_library: - mes "[Tondar]"; - mes "\"Of course we do. It is only for graduate students, alumni, and faculty.\""; - next; - menu - "Thank you, and goodbye.", L_end, - "Nobody else is allowed inside?", -; + mes "[Tondar]"; + mes "\"Of course we do. It is only for graduate students, alumni, and faculty.\""; + next; + menu + "Thank you, and goodbye.", L_end, + "Nobody else is allowed inside?", -; - mes "[Tondar]"; - mes "\"Well, it is possible to get a special permit from the headmaster. But he is currently on sabbatical.\""; - close; - + mes "[Tondar]"; + mes "\"Well, it is possible to get a special permit from the headmaster. But he is currently on sabbatical.\""; + close; + L_askspell: - mes "[Tondar]"; - mes "\"We only teach spells to students.\""; - next; + mes "[Tondar]"; + mes "\"We only teach spells to students.\""; + next; - menu - "Oh, come on... just one little spell!", L_nopay, - "Pretty please?", L_spell, - "I can pay you, too...", L_nopay; + menu + "Oh, come on... just one little spell!", L_nopay, + "Pretty please?", L_spell, + "I can pay you, too...", L_nopay; L_spell: - mes "[Tondar]"; - mes "\"Well, all right; this one can't do much harm. Press your hands together and say `" + getspellinvocation("ask-magic-exp") + "'.\""; - mes "\"This will release a steady flow of magic within you. Focus and try to control it; it is a good meditative practice.\""; - close; + mes "[Tondar]"; + mes "\"Well, all right; this one can't do much harm. Press your hands together and say `" + getspellinvocation("ask-magic-exp") + "'.\""; + mes "\"This will release a steady flow of magic within you. Focus and try to control it; it is a good meditative practice.\""; + close; L_nopay: - mes "[Tondar]"; - mes "The wizard frowns angrily."; - mes "\"Do not tempt me to teach you a different kind of lesson, young one! Begone!\""; + mes "[Tondar]"; + mes "The wizard frowns angrily."; + mes "\"Do not tempt me to teach you a different kind of lesson, young one! Begone!\""; L_end: - close; + close; } diff --git a/world/map/npc/025-4/clauquer.txt b/world/map/npc/025-4/clauquer.txt index a2970d3b..399bdbb7 100644 --- a/world/map/npc/025-4/clauquer.txt +++ b/world/map/npc/025-4/clauquer.txt @@ -48,7 +48,7 @@ L_Advice: next; mes "\"I think you're now ready to explore these caves and fight.\""; if (Rossy_Quest == 14) set Rossy_Quest, 15; - close; +close; L_End: mes "[Clauquer]"; @@ -82,20 +82,20 @@ L_Feedback: if (@cleaned_caves > 0 && @cleaned_caves < 9) mes "\"You are doing good... If I am right, you already eliminated " + @cleaned_caves + " of the 9 energy sources of the barrier that protects the cave in which Julia is hidden.\""; if (@cleaned_caves == 9) mes "\"I am amazed... You eliminated all the 9 energy sources. Now is the difficult part. To save Julia, you need to eliminate the last and most powerful barrier. Good Luck!\""; if (@cleaned_caves <= 0) mes "\"Well... You didn't eliminate any of the barriers, so that means there are still 9 caves and the tenth one, the strongest...\""; - close; +close; L_Huh: mes "[Clauquer]"; mes "\"Why are you here? Get out.\""; - close; +close; L_No: - close; +close; L_Rescued: mes "[Clauquer]"; mes "\"I'm very impressed!"; mes "Now this fey nature spirit will never kidnap a poor child again.\""; - close; +close; } |