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authorJesusaves <cpntb1@ymail.com>2022-04-08 09:48:47 -0300
committerGitHub <noreply@github.com>2022-04-08 12:48:47 +0000
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General Nerf + Misc Changes (#608)
I have a nerf gun and am not afraid of using it! * Nerf boss point gain in the crypt fights: -5 for Krukan, -10 for Razha and -15 for Terogan * **No nerf if** doing Kurkan and level < 90 * **No nerf if** doing Razha and level < 100 * **No nerf if** doing Terogan and level < 120 * _In future, there may be a new boss fight for level < 135 and for level < 150, but this is NYI._ * Nerf upmarmu. if your int is lower than agi, nerf applies by half the difference. If int is higher than agi, same formula, but it is a **boost**. * This is a nerf for EVERYTHING including mobs ─ Nerf MDEF for Poltergeist (-5), Lightning Ball (-15), The Lost (-10), Witch Guard (-20), JackO (-2), Zombie (-1), Fallen (-2), Terranite (-5), Reaper (-10), Nutcracker (-5), Swashbuckler (-2), Grenadier (-10), Anne (-5), and Tormenta (-20). * Also nerf General Razha cost in (-2 Eyes) * Change Terogan cost to be more consistent with exercised drop rates (Eyes <-> Ears) * Nerf Audsbel asked Grass Snake Tongues from 50 to 40 * Remove Wumpus Egg. * Add Tomato using Wumpus Egg former ID (usable, 200 HP) * Add three items archetypes for the upcoming CRC Day. Also adds Keshlam mobs to Evil Obelisk for 10kGP. _PS. Actually, 30 tongues for Audsbel would have worked but I prefer to be incremental and the exp would need some reviewing in this case._
Diffstat (limited to 'world/map/npc/magic/level2-magic-knuckles.txt')
-rw-r--r--world/map/npc/magic/level2-magic-knuckles.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt
index acc3405d..5f10ba5f 100644
--- a/world/map/npc/magic/level2-magic-knuckles.txt
+++ b/world/map/npc/magic/level2-magic-knuckles.txt
@@ -17,7 +17,7 @@
BASE_ATK, // dmg
((@spellpower/10) + ((Dex * 8)/(sqrt(BaseLevel + 34)) + 20)), // charges (you get more at lower levels)
(sqrt(300 - (Agi * 2)) + (5/2)), // delay
- Agi, // dmg bonus
+ (Agi + Int) / 2, // dmg bonus
(((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
callfunc "magic_exp";
goto L_FreeRecast;