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author | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-02 11:06:32 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-02 22:21:29 -0700 |
commit | c0ba38cd4b68491e28e467889804ebc09c9c002e (patch) | |
tree | af2890e6fe20990d2a9b7c94b991be58f25a5d52 /world/map/npc/functions/debug.txt | |
parent | 514a2f05cb335c1e9210fea58bc9a9a58478283f (diff) | |
download | classic-serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.gz classic-serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.bz2 classic-serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.xz classic-serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.zip |
Clean up main scripts
Diffstat (limited to 'world/map/npc/functions/debug.txt')
-rwxr-xr-x | world/map/npc/functions/debug.txt | 99 |
1 files changed, 62 insertions, 37 deletions
diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt index dad9b804..e1c9e6c8 100755 --- a/world/map/npc/functions/debug.txt +++ b/world/map/npc/functions/debug.txt @@ -2,6 +2,8 @@ function|script|Debug|, { + goto L_Begin; + L_Begin: set @debug_mask, 65535; set @debug_shift, 0; @@ -15,8 +17,7 @@ L_Begin: "Change my magic skills.", L_MagicSkills, "Add everything.", L_AddAll, "Reset everything.", L_ResetAll, - "Close.", -; - close; + "Close.", L_Close; L_Level: mes "What level do you want to be (min: 1 - max: 99)?"; @@ -55,8 +56,7 @@ L_Status: "Get maximum points in all stats.", L_ChangeAllStats, "Reset my status points.", L_ResetStatusPoints, "Back to the main menu.", L_Begin, - "Close.", -; - close; + "Close.", L_Close; L_ChangeAllStats: statusup2 bStr, 99 - readparam(bStr); @@ -156,8 +156,7 @@ L_ChangeSingleStat: "Dexterity.", L_ChangeDexteritySingle, "Luck.", L_ChangeLuckSingle, "Back to the main menu.", L_Begin, - "Close.", -; - close; + "Close.", L_Close; L_ChangeStrengthSingle: mes "How much strength do you want to have (min: 1 - max: 99)?"; @@ -246,8 +245,7 @@ L_BasicSkills: "Add basic skills.", L_AddBasicSkills, "Reset basic skills.", L_ResetBasicSkills, "Back to main menu.", L_Begin, - "Close.", -; - close; + "Close.", L_Close; L_BasicSkillsOverview: mes "Your level in the emote skill is " + @emote + "."; @@ -263,14 +261,15 @@ L_AddBasicSkills: "Party.", L_ChangePartySkill, "All basic skills to their maximum level.", L_AllBasicSkills, "Back to the basic skills menu.", L_BasicSkills, - "Close.", -; - close; + "Close.", L_Close; L_ChangeEmoteSkill: mes "Your level in the emote skill is " + @emote + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next, "Get level 1.", L_ChangeEmoteSkill1; + +L_Next: if (@menu == 1) setskill SKILL_EMOTE, 0; mes "Emote skill changed to level 0."; @@ -286,8 +285,10 @@ L_ChangeEmoteSkill1: L_ChangeTradeSkill: mes "Your level in the trade skill is " + @trade + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next1, "Get level 1.", L_ChangeTradeSkill1; + +L_Next1: if (@menu == 1) setskill SKILL_TRADE, 0; mes "Trade skill changed to level 0."; @@ -303,9 +304,11 @@ L_ChangeTradeSkill1: L_ChangePartySkill: mes "Your level in the party skill is " + @trade + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next2, "Get level 1.", L_ChangePartySkill1, "Get level 2.", L_ChangePartySkill2; + +L_Next2: if (@menu == 1) setskill SKILL_PARTY, 0; mes "Party skill changed to level 0."; @@ -354,8 +357,7 @@ L_FocusSkills: "Add focus skills.", L_ChangeFocusSkills, "Reset focus skills.", L_ResetFocusSkills, "Back to the main menu.", L_Begin, - "Close.", -; - close; + "Close.", L_Close; L_SeeFocusSkills: cleararray @skilllist_name$[0], "", 8; @@ -409,14 +411,16 @@ L_Focus: set @skilllist_name$[@skilllist_count], "Back to the focus skills menu."; mes "You are not focused on any focus skill right now. Which one do you want to focus on?"; menu - @skilllist_name$[0], -, - @skilllist_name$[1], -, - @skilllist_name$[2], -, - @skilllist_name$[3], -, - @skilllist_name$[4], -, - @skilllist_name$[5], -, - @skilllist_name$[6], -, - @skilllist_name$[7], -; + @skilllist_name$[0], L_MenuItems, + @skilllist_name$[1], L_MenuItems, + @skilllist_name$[2], L_MenuItems, + @skilllist_name$[3], L_MenuItems, + @skilllist_name$[4], L_MenuItems, + @skilllist_name$[5], L_MenuItems, + @skilllist_name$[6], L_MenuItems, + @skilllist_name$[7], L_MenuItems; + +L_MenuItems: set @menu, @menu - 1; poolskill @skilllist_id[@menu]; goto L_FocusSkills; @@ -428,8 +432,10 @@ L_NoFocusSkills: L_AskUnfocus: mes "Unfocus " + @skilllist_name$[@skilllist_count-1] + "?"; menu - "Yes.", -, + "Yes.", L_Next3, "No.", L_FocusSkills; + +L_Next3: unpoolskill @skilllist_id[@skilllist_count-1]; goto L_FocusSkills; @@ -444,8 +450,7 @@ L_ChangeFocusSkills: "Raging.", L_ChangeRagingSkill, "All focus skills to their maximum level.", L_AllFocusSkills, "Back to the focus skills menu.", L_FocusSkills, - "Close.", -; - close; + "Close.", L_Close; L_BadSkillLevel: mes "Invalid skill level."; @@ -554,8 +559,7 @@ L_MagicSkills: "All magic skills to their maximum level and maximum magic experience.", L_GetAllMagic, "Reset magic skills and experience.", L_ResetMagicSkills, "Back to the main menu.", L_Begin, - "Close.", -; - close; + "Close.", L_Close; L_MagicSkillsOverview: mes "Your current magic experience skill is " + @mexp + "."; @@ -610,15 +614,16 @@ L_ChangeMagicSkills: "Astral Magic.", L_ChangeAstralMagicSkill, "Dark Magic.", L_ChangeDarkMagicSkill, "Back to the magic skills menu.", L_MagicSkills, - "Close.", -; - close; + "Close.", L_Close; L_ChangeGeneralMagicSkill: mes "Your level in the general magic skill is " + @general + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next4, "Get level 1.", L_ChangeGeneralMagicSkill1, "Get level 2.", L_ChangeGeneralMagicSkill2; + +L_Next4: if (@menu == 1) setskill SKILL_MAGIC, 0; mes "General Magic skill changed to level 0."; @@ -643,9 +648,11 @@ L_ChangeGeneralMagicSkill2: L_ChangeLifeMagicSkill: mes "Your level in the life magic skill is " + @life + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next5, "Get level 1.", L_ChangeLifeMagicSkill1, "Get level 2.", L_ChangeLifeMagicSkill2; + +L_Next5: if (@menu == 1) setskill SKILL_MAGIC_LIFE, 0; mes "Life Magic skill changed to level 0."; @@ -670,9 +677,11 @@ L_ChangeLifeMagicSkill2: L_ChangeWarMagicSkill: mes "Your level in the war magic skill is " + @war + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next6, "Get level 1.", L_ChangeWarMagicSkill1, "Get level 2.", L_ChangeWarMagicSkill2; + +L_Next6: if (@menu == 1) setskill SKILL_MAGIC_WAR, 0; mes "War Magic skill changed to level 0."; @@ -697,9 +706,11 @@ L_ChangeWarMagicSkill2: L_ChangeTransmutationMagicSkill: mes "Your level in the transmutation magic skill is " + @trans + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next7, "Get level 1.", L_ChangeTransmutationMagicSkill1, "Get level 2.", L_ChangeTransmutationMagicSkill2; + +L_Next7: if (@menu == 1) setskill SKILL_MAGIC_TRANSMUTE, 0; mes "Transmutation Magic skill changed to level 0."; @@ -724,9 +735,11 @@ L_ChangeTransmutationMagicSkill2: L_ChangeNatureMagicSkill: mes "Your level in the nature magic skill is " + @nature + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next8, "Get level 1.", L_ChangeNatureMagicSkill1, "Get level 2.", L_ChangeNatureMagicSkill2; + +L_Next8: if (@menu == 1) setskill SKILL_MAGIC_NATURE, 0; mes "Nature Magic skill changed to level 0."; @@ -751,9 +764,11 @@ L_ChangeNatureMagicSkill2: L_ChangeAstralMagicSkill: mes "Your level in the astral magic skill is " + @astral + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next9, "Get level 1.", L_ChangeAstralMagicSkill1, "Get level 2.", L_ChangeAstralMagicSkill2; + +L_Next9: if (@menu == 1) setskill SKILL_MAGIC_ASTAL, 0; mes "Astral Magic skill changed to level 0."; @@ -778,9 +793,11 @@ L_ChangeAstralMagicSkill2: L_ChangeDarkMagicSkill: mes "Your level in the dark magic skill is " + @dark + ". What do you want to do?"; menu - "Get level 0.", -, + "Get level 0.", L_Next10, "Get level 1.", L_ChangeDarkMagicSkill1, "Get level 2.", L_ChangeDarkMagicSkill2; + +L_Next10: if (@menu == 1) setskill SKILL_MAGIC_DARK, 0; mes "Dark Magic skill changed to level 0."; @@ -894,6 +911,9 @@ L_ResetAll: next; goto L_Begin; +L_Close: + close; + } 042-2.gat,30,26,0|script|Debug0|154, @@ -903,6 +923,7 @@ L_ResetAll: OnInit: if (!debug) disablenpc "Debug0"; + end; } 001-1.gat,41,29,0|script|Debug1|154, @@ -912,6 +933,7 @@ OnInit: OnInit: if (!debug) disablenpc "Debug1"; + end; } 009-1.gat,52,33,0|script|Debug2|154, @@ -921,6 +943,7 @@ OnInit: OnInit: if (!debug) disablenpc "Debug2"; + end; } 020-1.gat,75,85,0|script|Debug3|154, @@ -930,6 +953,7 @@ OnInit: OnInit: if (!debug) disablenpc "Debug3"; + end; } botcheck.gat,50,28,0|script|Debug4|154, @@ -939,4 +963,5 @@ botcheck.gat,50,28,0|script|Debug4|154, OnInit: if (!debug) disablenpc "Debug4"; + end; } |