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authorBen Longbons <b.r.longbons@gmail.com>2011-08-26 21:06:53 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-08-26 21:06:53 -0700
commit29fd79e3264346a6f3623020036a2e2a5fa7011f (patch)
tree588d2701c063b23660b9af3bea472873303a397e /world/map/npc/033-1/kimarr.txt
parent134bb0df0e2ca0d6933668594827cf4d825a4596 (diff)
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Fix and comment fluffy hunting quest
Diffstat (limited to 'world/map/npc/033-1/kimarr.txt')
-rw-r--r--world/map/npc/033-1/kimarr.txt113
1 files changed, 87 insertions, 26 deletions
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt
index 29113769..fd9dc124 100644
--- a/world/map/npc/033-1/kimarr.txt
+++ b/world/map/npc/033-1/kimarr.txt
@@ -1,13 +1,35 @@
// Fluffy hunting quest
+// initially by Jenalya
+// more by alastrim
+// broken by o11c, then fixed
// Variables:
// global $@Fluffy_Hunting - state of the quest
// 0: nobody is hunting
// 1: somebody is in there but hasn't dropped anything OR (buggily?) all monster have been killed
-// 2: somebody is in there and has dropped something
+// 2: not used anymore, was: food dropped but no spawn yet
// 3: monsters have been spawned
// global $@Fluffy_Time - the number of seconds since you entered the area
-// global
+// global $@Fluffy_Spawn - how many fluffies have been spawned
+// global $@Fluffy_Kills - how many fluffies you have killed so far
+// global $@Fluffy_Min - how many fluffies you have to kill to get a reward
+// global $@Fluffy_PC_Deaths - used to keep track of whether the fluffies kill you
+// global $@Fluffy_Fighter$ - name of the person hunting fluffies (only used for ornamentation)
+// global $@Fluffy_FighterID - ID of the person hunting fluffies
+// nibble 0 of QUEST_Barbarians - state for this and adjacent NPCs
+// 0: haven't talked about it
+// 1: heard about it
+// 2: finished quest
+// 3: got reward
+
+// Note: if you're going to reenable the "drop multiple times" feature
+// 1: please do it every second, not just once you've killed everything
+// 2: you should change $@Fluffy_Spawn to $@Fluffy_Alive and decrement it on kills
+// 3: add a variable to spawn more fluffies if you drop more than 100 apples, as you kill them
+
+// Also, the $@Fluffy_Extra behaviour should be reconsidered (hardly anything spawns ...)
+// that's the only reason I didn't make that one a local variable like it really is
+
033-1.gat,74,32,0|script|Kimarr|218,{
if ($@Fluffy_FighterID == getcharid(3))
@@ -74,18 +96,38 @@ L_Ask:
"Maybe later.", -;
goto L_Close;
+L_AlreadyGotReward:
+ callsub S_Clean;
+ mes "Once again you prove your worth as a hunter, " + strcharinfo(0);
+ goto L_Close;
+
+L_Reward1:
+ if (@state >= 2)
+ goto L_AlreadyGotReward;
+
+ set @state, 2;
+ callsub S_Update_Mask;
+ callsub S_Clean;
+
+ // as far as I can tell, this fails because it won't resume from the "next"
+ // when the script is executed via the "OnFluffyDeath" callback
+ // (I haven't tried via the 301st call of OnTimer1000)
+ message "Kimarr: talk to me for your reward";
+ goto L_Close;
+
// this label is reached on completion of the quest, or, if you inventory was
// full at the time, when you next initiate dialog (with @state == 2)
L_Reward:
mes "[Kimarr]";
- mes "That was very impressive - now you can call yourself a hunter, " + strcharinfo(0) + ".";
+ mes "\"That was very impressive - now you can call yourself a hunter, " + strcharinfo(0) + ".\"";
next;
getinventorylist;
if (@inventorylist_count == 100)
goto L_Full_Inv;
+ set @inventorylist_count, 0;
mes "[Kimarr]";
- mes "Take this as a symbol of your strength. You're a member of our tribe now.";
+ mes "\"Take this as a symbol of your strength. You're a member of our tribe now.\"";
getitem "YetiSkinShirt", 1;
set @state, 3;
callsub S_Update_Mask;
@@ -94,7 +136,7 @@ L_Reward:
L_Full_Inv:
mes "[Kimarr]";
- mes "You can't carry the reward I want to give you.";
+ mes "\"You can't carry the reward I want to give you.\"";
goto L_Close;
// dialog starts here after you've completed this quest
@@ -117,7 +159,8 @@ L_Game:
set $@Fluffy_Time, 0;
//TODO: set minimum number of killed fluffies (maybe based on level?)
- set $@Fluffy_Min, 1;
+ // Make sure it is more than 1 to avoid grammar issues "%d fluffies killed"
+ set $@Fluffy_Min, 2;
warp "033-1.gat", 79, 34;
initnpctimer;
goto L_Close;
@@ -165,23 +208,22 @@ L_Died:
end;
L_TimeOver:
- warp "033-1.gat", 77, 34;
message strcharinfo(0), "Your time is over.";
goto L_MaybeRecordScore;
L_CheckDrops:
if ($@Fluffy_Time > 15)
goto L_DidntDrop;
- set $@Fluffy_RedApple, getareadropitem("033-1.gat", 79, 29, 88, 42, "RedApple", 1);
- set $@Fluffy_XmasCake, getareadropitem("033-1.gat", 79, 29, 88, 42, "XmasCake", 1);
- set $@Fluffy_Cake, getareadropitem("033-1.gat", 79, 29, 88, 42, "Cake", 1);
- set $@Fluffy_GreenApple, getareadropitem("033-1.gat", 79, 29, 88, 42, "GreenApple", 1);
- if ($@Fluffy_RedApple || $@Fluffy_XmasCake || $@Fluffy_Cake || $@Fluffy_GreenApple)
+ set @Fluffy_RedApple, getareadropitem("033-1.gat", 79, 29, 88, 42, "RedApple", 1);
+ set @Fluffy_XmasCake, getareadropitem("033-1.gat", 79, 29, 88, 42, "XmasCake", 1);
+ set @Fluffy_Cake, getareadropitem("033-1.gat", 79, 29, 88, 42, "Cake", 1);
+ set @Fluffy_GreenApple, getareadropitem("033-1.gat", 79, 29, 88, 42, "GreenApple", 1);
+ if (@Fluffy_RedApple || @Fluffy_XmasCake || @Fluffy_Cake || @Fluffy_GreenApple)
goto L_BeginHunting;
goto L_ContinueTimer;
L_BeginHunting:
- set $@Fluffy_Spawn, $@Fluffy_RedApple + 5 * $@Fluffy_XmasCake + 3 * $@Fluffy_Cake + $@Fluffy_GreenApple;
+ set $@Fluffy_Spawn, @Fluffy_RedApple + 5 * @Fluffy_XmasCake + 3 * @Fluffy_Cake + @Fluffy_GreenApple;
// limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters
if ($@Fluffy_Spawn > 100)
set $@Fluffy_Spawn, 100;
@@ -192,7 +234,7 @@ L_BeginHunting:
areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@Fluffy_Spawn, "Kimarr::OnFluffyDeath";
// other monsters don't generate a real event
- set $@Fluffy_Extra, 5 * $@Fluffy_XmasCake + 3 * $@Fluffy_Cake + 10 * BaseLevel;
+ set $@Fluffy_Extra, 5 * @Fluffy_XmasCake + 3 * @Fluffy_Cake + 10 * BaseLevel;
if ((BaseLevel > 40) && (rand($@Fluffy_Extra) > 500)) // Ice Goblin
areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::OnOtherDeath";
if ((BaseLevel > 60) && (rand($@Fluffy_Extra) > 550)) // Santa Slime
@@ -202,20 +244,27 @@ L_BeginHunting:
areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::OnOtherDeath";
set $@Fluffy_Extra, 0;
- set $@Fluffy_RedApple, 0;
- set $@Fluffy_XmasCake, 0;
- set $@Fluffy_Cake, 0;
- set $@Fluffy_GreenApple, 0;
+ set @Fluffy_RedApple, 0;
+ set @Fluffy_XmasCake, 0;
+ set @Fluffy_Cake, 0;
+ set @Fluffy_GreenApple, 0;
set $@Fluffy_Hunting, 3;
goto L_ContinueTimer;
+OnOtherDeath:
+ // nothing happens
+ end;
+
OnFluffyDeath:
set $@Fluffy_Kills, $@Fluffy_Kills + 1;
//TODO: remove announce after debugging
//mapannounce "033-1.gat", "fluffies killed: " + $@Fluffy_Kills, 0;
- if ($@Fluffy_Kills >= $@Fluffy_Spawn)
+ if ($@Fluffy_Kills < $@Fluffy_Spawn)
+ end;
+ if (attachrid($@Fluffy_FighterID))
goto L_MaybeRecordScore;
+ goto L_GotOut;
end;
L_DidntDrop:
@@ -226,6 +275,7 @@ L_DidntDrop:
goto L_Close;
S_Clean:
+ stopnpctimer;
killmonster "033-1.gat", "Kimarr::OnOtherDeath";
killmonster "033-1.gat", "Kimarr::OnFluffyDeath";
set $@Fluffy_Hunting, 0;
@@ -235,20 +285,19 @@ S_Clean:
set $@Fluffy_FighterID, 0;
set $@Fluffy_Kills, 0;
set $@Fluffy_Spawn, 0;
- stopnpctimer;
return;
L_MaybeRecordScore:
- callsub S_Clean;
+ warp "033-1.gat", 77, 34;
if ($@Fluffy_Kills < $@Fluffy_Min)
- goto L_ShowRecord;
+ goto L_NotGoodEnough;
set @rank, 0;
L_MaybeInsertNext:
if ($@Fluffy_Kills > $Record_Fluffy_Kills[@rank])
goto L_InsertScore;
set @rank, @rank + 1;
if (@rank == MAX_HIGH_SCORES)
- goto L_ShowRecord;
+ goto L_Reward1;
goto L_MaybeInsertNext;
L_InsertScore:
@@ -280,20 +329,32 @@ L_FinallyInsertMe:
set $Record_Fluffy_Date$[@rank], @ts_date$ + " " + @ts_time$;
set @ts_date$, "";
set @ts_time$, "";
+ goto L_Reward1;
+
+L_NotGoodEnough:
+ callsub S_Clean;
L_ShowRecord:
set @rank, 0;
set @loop, 0;
L_ShowNextRecord:
- if (! $Record_Fluffy_Kills[@loop])
+ if ($Record_Fluffy_Kills[@loop] == 0)
goto L_Close;
- mes (@loop + 1) + " - " + $Record_Fluffy_Name$[@loop] + " - " + $Record_Fluffy_Kills[@loop] + " fluffies killed in " + $Record_Fluffy_Date$[@loop];
+ mes (@loop + 1) + " - " + $Record_Fluffy_Name$[@loop] + " - " + $Record_Fluffy_Kills[@loop] + " fluffies killed at " + $Record_Fluffy_Date$[@loop];
set @loop, @loop + 1;
goto L_ShowNextRecord;
L_Close:
- // TODO: clear all temporary player variables that are not otherwise cleared
+ // clear all temporary player variables that are not otherwise cleared
+
+ // it is not feasible to otherwise clear @loop
+ // but, not all jumpers to L_Close have necessarily used it ...
+ // still, I think it's a good precent to ALWAYS exit via L_Close
set @loop, 0;
+
+ // if you unset @state, @Q_Barbarians_MASK or @Q_Barbarians_SHIFT, it might break the script
+ // If only we had the concept of "local constants" ...
+
close;
S_Update_Mask: