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authorThe Kandiman <kandiman@kandiman.(none)>2011-09-07 00:44:50 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-07 14:32:28 +0200
commitdc809dd5da73b2a1ec88eca1a4c0c555f7fc5ce6 (patch)
tree3d905497b10d98c9dc4d6d992e34606997a9bfdb /world/map/npc/013-2
parent5d6648783880c02170d70cf8d3758141d93229a2 (diff)
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Tab conversion and formatting. Maps 011-1 to 013-3 done.
Diffstat (limited to 'world/map/npc/013-2')
-rw-r--r--world/map/npc/013-2/apprentice.txt141
-rw-r--r--world/map/npc/013-2/notes.txt158
-rw-r--r--world/map/npc/013-2/wizard.txt217
3 files changed, 257 insertions, 259 deletions
diff --git a/world/map/npc/013-2/apprentice.txt b/world/map/npc/013-2/apprentice.txt
index 830b5171..0b4bfb47 100644
--- a/world/map/npc/013-2/apprentice.txt
+++ b/world/map/npc/013-2/apprentice.txt
@@ -1,93 +1,98 @@
-013-2.gat,25,37,0 script Fabius 115,{
- mes "[Fabius]";
- mes "\"Hey! Wanna have a drink or something? High quality, low cost. A poor fella like me needs a bit of extra cash, ye know.\"";
- next;
- menu
- "Yes please!", L_Yes,
- "No thanks.", L_No,
- "No way, I thought it was for free!", L_Not_Free;
+013-2.gat,25,37,0|script|Fabius|115,{
+ mes "[Fabius]";
+ mes "\"Hey! Wanna have a drink or something? High quality, low cost. A poor fella like me needs a bit of extra cash, ye know.\"";
+ next;
+ menu
+ "Yes please!", L_Yes,
+ "No thanks.", L_No,
+ "No way, I thought it was for free!", L_Not_Free;
L_Yes:
- mes "[Fabius]";
- mes "\"So what would ya like, then?\"";
- next;
- menu
- "A beer", L_Beer,
- "A milk", L_Milk,
- "Nevermind", -;
+ mes "[Fabius]";
+ mes "\"So what would ya like, then?\"";
+ next;
+ menu
+ "A beer", L_Beer,
+ "A milk", L_Milk,
+ "Nevermind", -;
L_No:
- mes "[Fabius]";
- mes "\"Suit yourself.\"";
- next;
- goto L_Finish;
+ mes "[Fabius]";
+ mes "\"Suit yourself.\"";
+ next;
+ goto L_Finish;
L_Not_Free:
- mes "[Fabius]";
- mes "\"Oh, you stupid git! ... But hey, let me tell ya something...\"";
- next;
- mes "[Fabius]";
- mes "\"There's notes flying around in the room up there. Did ya try reading some?\"";
- close;
+ mes "[Fabius]";
+ mes "\"Oh, you stupid git! ... But hey, let me tell ya something...\"";
+ next;
+ mes "[Fabius]";
+ mes "\"There's notes flying around in the room up there. Did ya try reading some?\"";
+ close;
L_Beer:
- mes "[Fabius]";
- mes "\"That'll be 175 GP.\"";
- next;
- menu
- "Here you are", L_Beer_yes,
- "No thanks", L_Beer_no;
+ mes "[Fabius]";
+ mes "\"That'll be 175 GP.\"";
+ next;
+ menu
+ "Here you are", L_Beer_yes,
+ "No thanks", L_Beer_no;
L_Beer_yes:
- if (zeny < 175) goto L_Low_money;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany;
-
- getitem "Beer", 1;
- set zeny, zeny - 175;
- goto L_Finish;
+ if (zeny < 175)
+ goto L_Low_money;
+ getinventorylist;
+ if (@inventorylist_count == 100
+ && countitem("Beer") == 0)
+ goto L_TooMany;
+ getitem "Beer", 1;
+ set zeny, zeny - 175;
+ goto L_Finish;
L_Beer_no:
- mes "[Fabius]";
- mes "\"No beer, no civilization!\"";
- next;
- goto L_Finish;
+ mes "[Fabius]";
+ mes "\"No beer, no civilization!\"";
+ next;
+ goto L_Finish;
L_Milk:
- mes "[Fabius]";
- mes "\"That'll be 300 GP.\"";
- next;
- menu
- "Here you are", L_Milk_yes,
- "No thanks", L_Milk_no;
+ mes "[Fabius]";
+ mes "\"That'll be 300 GP.\"";
+ next;
+ menu
+ "Here you are", L_Milk_yes,
+ "No thanks", L_Milk_no;
L_Milk_yes:
- if (zeny < 300) goto L_Low_money;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("Milk") == 0) goto L_TooMany;
- getitem "Milk", 1;
- set zeny, zeny - 300;
- goto L_Finish;
+ if (zeny < 300)
+ goto L_Low_money;
+ getinventorylist;
+ if (@inventorylist_count == 100
+ && countitem("Milk") == 0)
+ goto L_TooMany;
+ getitem "Milk", 1;
+ set zeny, zeny - 300;
+ goto L_Finish;
L_Milk_no:
- mes "[Fabius]";
- mes "\"Oh alright. Milk is a deadly poison anyway...\"";
- next;
- goto L_Finish;
+ mes "[Fabius]";
+ mes "\"Oh alright. Milk is a deadly poison anyway...\"";
+ next;
+ goto L_Finish;
L_Low_money:
- mes "[Fabius]";
- mes "\"Aw, you don't have enough gold on you!\"";
- next;
- goto L_Finish;
+ mes "[Fabius]";
+ mes "\"Aw, you don't have enough gold on you!\"";
+ next;
+ goto L_Finish;
L_Finish:
- mes "[Fabius]";
- mes "\"By the way, have you seen those flying notes and the mirror in the room next door? They're WAY COOL! Try reading some of the notes!\"";
- close;
+ mes "[Fabius]";
+ mes "\"By the way, have you seen those flying notes and the mirror in the room next door? They're WAY COOL! Try reading some of the notes!\"";
+ close;
L_TooMany:
- mes "[Fabius]";
- mes "\"You don't have room for it.\"";
- close;
+ mes "[Fabius]";
+ mes "\"You don't have room for it.\"";
+ close;
}
diff --git a/world/map/npc/013-2/notes.txt b/world/map/npc/013-2/notes.txt
index de1ccf61..92417ac4 100644
--- a/world/map/npc/013-2/notes.txt
+++ b/world/map/npc/013-2/notes.txt
@@ -1,113 +1,113 @@
//
-013-2.gat,23,32,0 script Motto 127,{
- mes "Mid pleasures and palaces though we may roam,";
- mes "Be it ever so humble, there's no place like home.";
- close;
+013-2.gat,23,32,0|script|Motto|127,{
+ mes "Mid pleasures and palaces though we may roam,";
+ mes "Be it ever so humble, there's no place like home.";
+ close;
}
-013-2.gat,30,32,0 script Note 127,{
- mes "Please do not open.";
- close;
+013-2.gat,30,32,0|script|Note|127,{
+ mes "Please do not open.";
+ close;
}
-013-2.gat,38,20,0 script Saying 127,{
- mes "The early bird catcheth the worm.";
- close;
+013-2.gat,38,20,0|script|Saying|127,{
+ mes "The early bird catcheth the worm.";
+ close;
}
-013-2.gat,27,21,0 script Mirror 127,{
- mes "You say: \"Mirror mirror on the wall, who has the nicest haircut of them all?\"";
- next;
- mes "\"Oh fair adventurer, your hair indeed looks nice. But wouldn't it look much better, after I have rolled my dice?\"";
- next;
- mes "Your looks suddenly change...";
- next;
- set @style, rand(20);
- set @color, rand(12);
- setlook LOOK_HAIR_STYLE, @style + 1;
- setlook LOOK_HAIR_COLOR, @color + 1;
- close;
+013-2.gat,27,21,0|script|Mirror|127,{
+ mes "You say: \"Mirror mirror on the wall, who has the nicest haircut of them all?\"";
+ next;
+ mes "\"Oh fair adventurer, your hair indeed looks nice. But wouldn't it look much better, after I have rolled my dice?\"";
+ next;
+ mes "Your looks suddenly change...";
+ next;
+ set @style, rand(20);
+ set @color, rand(12);
+ setlook LOOK_HAIR_STYLE, @style + 1;
+ setlook LOOK_HAIR_COLOR, @color + 1;
+ close;
}
// Warp to north-eastern woods
-013-2.gat,25,23,0 script Spell 127,{
- mes "You read: \"I see trees of green, red roses too. I see them bloom for me and you. And I think to myself: \'What a wonderful world\'\"";
- next;
- mes "You think: \"Huh?\"";
- next;
- mes "The spell fulfills its inevitable purpose...";
- next;
- warp "013-1.gat",128,28;
- close;
+013-2.gat,25,23,0|script|Spell|127,{
+ mes "You read: \"I see trees of green, red roses too. I see them bloom for me and you. And I think to myself: \'What a wonderful world\'\"";
+ next;
+ mes "You think: \"Huh?\"";
+ next;
+ mes "The spell fulfills its inevitable purpose...";
+ next;
+ warp "013-1.gat",128,28;
+ close;
}
// Warp to Indian in south-eastern desert
-013-2.gat,27,24,0 script Spell 127,{
- mes "You read: \"A red-coloured fellow smoking his pipe - down in the desert - that's what I like!\"";
- next;
- mes "You feel the floor disappear below your feet...";
- next;
- warp "006-1.gat",33,93;
- if (QUEST_MIRIAM_start != 0) goto L_cheat;
- close;
+013-2.gat,27,24,0|script|Spell|127,{
+ mes "You read: \"A red-coloured fellow smoking his pipe - down in the desert - that's what I like!\"";
+ next;
+ mes "You feel the floor disappear below your feet...";
+ next;
+ warp "006-1.gat",33,93;
+ if (QUEST_MIRIAM_start != 0) goto L_cheat;
+ close;
// If you try to use the notes to warp to pachua the quest will fail.
L_cheat:
- set QUEST_MIRIAM_cheat, 1;
- set QUEST_MIRIAM_run, gettimetick(2) - QUEST_MIRIAM_start;
- set QUEST_MIRIAM_start, 0;
- message strcharinfo(0), "You were supposed to actually run to this place. You are not sure if this is going to work for Miriam...";
- close;
+ set QUEST_MIRIAM_cheat, 1;
+ set QUEST_MIRIAM_run, gettimetick(2) - QUEST_MIRIAM_start;
+ set QUEST_MIRIAM_start, 0;
+ message strcharinfo(0), "You were supposed to actually run to this place. You are not sure if this is going to work for Miriam...";
+ close;
}
// Warp to snake pit
-013-2.gat,25,27,0 script Spell 127,{
- mes "You read: \"Slithering and scales make a poisonous bite - Where you go fills me with fright!\"";
- next;
- mes "You feel yourself getting lighter...";
- next;
- warp "005-3.gat",86,33;
- close;
+013-2.gat,25,27,0|script|Spell|127,{
+ mes "You read: \"Slithering and scales make a poisonous bite - Where you go fills me with fright!\"";
+ next;
+ mes "You feel yourself getting lighter...";
+ next;
+ warp "005-3.gat",86,33;
+ close;
}
// Warp to Dimond
-013-2.gat,27,27,0 script Spell 127,{
- mes "You read: \"People and cosiness, lively and fun - that's where I've gone!\"";
- next;
- mes "The world around you slowly dissolves...";
- next;
- warp "010-2.gat",34,42;
- close;
+013-2.gat,27,27,0|script|Spell|127,{
+ mes "You read: \"People and cosiness, lively and fun - that's where I've gone!\"";
+ next;
+ mes "The world around you slowly dissolves...";
+ next;
+ warp "010-2.gat",34,42;
+ close;
}
// Warp to mines level 2
-013-2.gat,26,28,0 script Spell 127,{
- mes "You read: \"Darkness and legs, eight of them each - I'd rather not go there, but now it's too late...\"";
- next;
- mes "For a moment everything turns black...";
- next;
- warp "013-3.gat",127,70;
- close;
+013-2.gat,26,28,0|script|Spell|127,{
+ mes "You read: \"Darkness and legs, eight of them each - I'd rather not go there, but now it's too late...\"";
+ next;
+ mes "For a moment everything turns black...";
+ next;
+ warp "013-3.gat",127,70;
+ close;
}
// Death
-013-2.gat,21,29,0 script Spell 127,{
- mes "You read: \"Heart stops pumping, breath begone - life is stopping, death has come!\"";
- next;
- mes "You're losing control of your body... everything turns black... while slipping to the floor, you hear a faraway scream... suddenly, you see THE LIGHT!";
- next;
- heal -Hp, 0;
- close;
+013-2.gat,21,29,0|script|Spell|127,{
+ mes "You read: \"Heart stops pumping, breath begone - life is stopping, death has come!\"";
+ next;
+ mes "You're losing control of your body... everything turns black... while slipping to the floor, you hear a faraway scream... suddenly, you see THE LIGHT!";
+ next;
+ heal -Hp, 0;
+ close;
}
// Naked
-013-2.gat,28,29,0 script Spell 127,{
- mes "You read: \"Cotton, steel, leather and wool - have I ever seen a greater fool?\"";
- next;
- mes "You suddenly feel naked; you ARE naked!";
- next;
- nude;
- close;
+013-2.gat,28,29,0|script|Spell|127,{
+ mes "You read: \"Cotton, steel, leather and wool - have I ever seen a greater fool?\"";
+ next;
+ mes "You suddenly feel naked; you ARE naked!";
+ next;
+ nude;
+ close;
}
diff --git a/world/map/npc/013-2/wizard.txt b/world/map/npc/013-2/wizard.txt
index 927ddfc4..31b783dc 100644
--- a/world/map/npc/013-2/wizard.txt
+++ b/world/map/npc/013-2/wizard.txt
@@ -1,130 +1,123 @@
-013-2.gat,66,39,0 script Old Wizard#_W 116,{
- set @has_magic, getskilllv(SKILL_MAGIC);
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD;
-
- mes "[Old Wizard]";
- mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\"";
- next;
-
- menu
- "Thanks, that's very kind of you!",thanks,
- "Can you teach me magic?", L_teach_rude,
- "Oh, shut up!",shutup;
- close;
+013-2.gat,66,39,0|script|Old Wizard#_W|116,{
+ set @has_magic, getskilllv(SKILL_MAGIC);
+ set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD;
+
+ mes "[Old Wizard]";
+ mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\"";
+ next;
+ menu
+ "Thanks, that's very kind of you!",thanks,
+ "Can you teach me magic?", L_teach_rude,
+ "Oh, shut up!",shutup;
+ close;
L_teach_rude:
- mes "[Old Wizard]";
- mes "\"I certainly could, but I already have an apprentice.\"";
- close;
+ mes "[Old Wizard]";
+ mes "\"I certainly could, but I already have an apprentice.\"";
+ close;
shutup:
- mes "[Old Wizard]";
- mes "\"That attitude isn't going to get you very far, my dear.\"";
- close;
+ mes "[Old Wizard]";
+ mes "\"That attitude isn't going to get you very far, my dear.\"";
+ close;
+
thanks:
- mes "[Old Wizard]";
- mes "\"Behind this door, my apprentice will serve you.\"";
- next;
- if (@has_magic)
- menu
- "Alright.",ok,
- "I am studying magic, can you help?", L_new_student,
- "Your apprentice? ... No thanks.",nothx;
- if (!@has_magic)
- menu
- "Alright.",ok,
- "Your apprentice? ... No thanks.",nothx;
+ mes "[Old Wizard]";
+ mes "\"Behind this door, my apprentice will serve you.\"";
+ next;
+ if (@has_magic)
+ menu
+ "Alright.",ok,
+ "I am studying magic, can you help?", L_new_student,
+ "Your apprentice? ... No thanks.",nothx;
+ if (!@has_magic)
+ menu
+ "Alright.",ok,
+ "Your apprentice? ... No thanks.",nothx;
+
nothx:
- mes "[Old Wizard]";
- mes "\"Goodbye, then!\"";
- close;
+ mes "[Old Wizard]";
+ mes "\"Goodbye, then!\"";
+ close;
L_new_student:
- mes "[Old Wizard]";
- mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\"";
- next;
+ mes "[Old Wizard]";
+ mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\"";
+ next;
- // check if the player has the knowledge of any skill
- if (!(getskilllv(SKILL_POOL)))
- menu
- "That would be very kind of you!", L_teachspell,
- "No, but thank you!", nothx;
-
- if (getskilllv(SKILL_POOL))
- menu
- "That would be very kind of you!", L_teachspell,
- "Actually I am looking for someone teaching me some more magic skills.", L_astralsoul,
- "No, but thank you!", nothx;
+ // check if the player has the knowledge of any skill
+ if (!(getskilllv(SKILL_POOL)))
+ menu
+ "That would be very kind of you!", L_teachspell,
+ "No, but thank you!", nothx;
+ if (getskilllv(SKILL_POOL))
+ menu
+ "That would be very kind of you!", L_teachspell,
+ "Actually I am looking for someone teaching me some more magic skills.", L_astralsoul,
+ "No, but thank you!", nothx;
L_teachspell:
- mes "[Old Wizard]";
- mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\"";
- next;
-
- mes "[Old Wizard]";
- mes "\"Put a piece of cotton cloth on your head, and speak out '" + getspellinvocation("hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\"";
- next;
-
- mes "[Old Wizard]";
- mes "\"You can also cast it on others, of course. Just speak their name after you prononuce the invocation.\"";
- next;
-
- mes "[Old Wizard]";
- mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\"";
- next;
-
- if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2)
- close;
-
- mes "[Old Wizard]";
- mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\"";
+ mes "[Old Wizard]";
+ mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\"";
+ next;
+ mes "[Old Wizard]";
+ mes "\"Put a piece of cotton cloth on your head, and speak out '" + getspellinvocation("hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\"";
+ next;
+ mes "[Old Wizard]";
+ mes "\"You can also cast it on others, of course. Just speak their name after you prononuce the invocation.\"";
+ next;
+ mes "[Old Wizard]";
+ mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\"";
+ next;
+ if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2)
close;
+ mes "[Old Wizard]";
+ mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\"";
+ close;
L_astralsoul:
- mes "[Old Wizard]";
- mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\"";
- next;
- mes "\"I can teach you the ability to focus on magical stuff.\"";
- next;
- mes "\"To do so, I am in need of a pearl and about 100 acorns.\"";
-
- menu "Here we go.", -,
- "Ok be right back. I'll get them", nothx;
-
- if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough;
- delitem "Pearl", 1;
- delitem "Acorn", 100;
-
- mes "[Old Wizard]";
- mes "\"Okay, listen:\"";
- next;
- mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\"";
- next;
- mes "\"To do so, think of a magic spell!\"";
- next;
- mes "The old wizard mumbles some invocations";
- next;
- set @SUP_lvl, 1;
- set @SUP_id, SKILL_ASTRAL_SOUL;
- set @SUP_name$, "Astral Soul";
- set @SUP_xp, 2500;
- callfunc "SkillUp";
- mes "\"Now go and try to find someone who can actually activate that focus.\"";
- next;
- mes "\"You have the powers to focus on magic, but you need to get magic focused now.\"";
- close;
+ mes "[Old Wizard]";
+ mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\"";
+ next;
+ mes "\"I can teach you the ability to focus on magical stuff.\"";
+ next;
+ mes "\"To do so, I am in need of a pearl and about 100 acorns.\"";
+ menu
+ "Here we go.", -,
+ "Ok be right back. I'll get them", nothx;
+ if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough;
+ delitem "Pearl", 1;
+ delitem "Acorn", 100;
+ mes "[Old Wizard]";
+ mes "\"Okay, listen:\"";
+ next;
+ mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\"";
+ next;
+ mes "\"To do so, think of a magic spell!\"";
+ next;
+ mes "The old wizard mumbles some invocations";
+ next;
+ set @SUP_lvl, 1;
+ set @SUP_id, SKILL_ASTRAL_SOUL;
+ set @SUP_name$, "Astral Soul";
+ set @SUP_xp, 2500;
+ callfunc "SkillUp";
+ mes "\"Now go and try to find someone who can actually activate that focus.\"";
+ next;
+ mes "\"You have the powers to focus on magic, but you need to get magic focused now.\"";
+ close;
L_NotEnough:
- mes "[Old Wizard]";
- mes "\"Please learn to count.\"";
- next;
- mes "\"When you are done with that, come back again.\"";
- close;
+ mes "[Old Wizard]";
+ mes "\"Please learn to count.\"";
+ next;
+ mes "\"When you are done with that, come back again.\"";
+ close;
+
ok:
- mes "[Old Wizard]";
- mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\"";
- next;
- mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\"";
- close;
+ mes "[Old Wizard]";
+ mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\"";
+ next;
+ mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\"";
+ close;
}
-