diff options
author | The Kandiman <kandiman@kandiman.(none)> | 2011-09-07 00:44:50 -0400 |
---|---|---|
committer | Jessica Tölke <jtoelke@mail.upb.de> | 2011-09-07 14:32:28 +0200 |
commit | dc809dd5da73b2a1ec88eca1a4c0c555f7fc5ce6 (patch) | |
tree | 3d905497b10d98c9dc4d6d992e34606997a9bfdb /world/map/npc/013-2 | |
parent | 5d6648783880c02170d70cf8d3758141d93229a2 (diff) | |
download | classic-serverdata-dc809dd5da73b2a1ec88eca1a4c0c555f7fc5ce6.tar.gz classic-serverdata-dc809dd5da73b2a1ec88eca1a4c0c555f7fc5ce6.tar.bz2 classic-serverdata-dc809dd5da73b2a1ec88eca1a4c0c555f7fc5ce6.tar.xz classic-serverdata-dc809dd5da73b2a1ec88eca1a4c0c555f7fc5ce6.zip |
Tab conversion and formatting. Maps 011-1 to 013-3 done.
Diffstat (limited to 'world/map/npc/013-2')
-rw-r--r-- | world/map/npc/013-2/apprentice.txt | 141 | ||||
-rw-r--r-- | world/map/npc/013-2/notes.txt | 158 | ||||
-rw-r--r-- | world/map/npc/013-2/wizard.txt | 217 |
3 files changed, 257 insertions, 259 deletions
diff --git a/world/map/npc/013-2/apprentice.txt b/world/map/npc/013-2/apprentice.txt index 830b5171..0b4bfb47 100644 --- a/world/map/npc/013-2/apprentice.txt +++ b/world/map/npc/013-2/apprentice.txt @@ -1,93 +1,98 @@ -013-2.gat,25,37,0 script Fabius 115,{ - mes "[Fabius]"; - mes "\"Hey! Wanna have a drink or something? High quality, low cost. A poor fella like me needs a bit of extra cash, ye know.\""; - next; - menu - "Yes please!", L_Yes, - "No thanks.", L_No, - "No way, I thought it was for free!", L_Not_Free; +013-2.gat,25,37,0|script|Fabius|115,{ + mes "[Fabius]"; + mes "\"Hey! Wanna have a drink or something? High quality, low cost. A poor fella like me needs a bit of extra cash, ye know.\""; + next; + menu + "Yes please!", L_Yes, + "No thanks.", L_No, + "No way, I thought it was for free!", L_Not_Free; L_Yes: - mes "[Fabius]"; - mes "\"So what would ya like, then?\""; - next; - menu - "A beer", L_Beer, - "A milk", L_Milk, - "Nevermind", -; + mes "[Fabius]"; + mes "\"So what would ya like, then?\""; + next; + menu + "A beer", L_Beer, + "A milk", L_Milk, + "Nevermind", -; L_No: - mes "[Fabius]"; - mes "\"Suit yourself.\""; - next; - goto L_Finish; + mes "[Fabius]"; + mes "\"Suit yourself.\""; + next; + goto L_Finish; L_Not_Free: - mes "[Fabius]"; - mes "\"Oh, you stupid git! ... But hey, let me tell ya something...\""; - next; - mes "[Fabius]"; - mes "\"There's notes flying around in the room up there. Did ya try reading some?\""; - close; + mes "[Fabius]"; + mes "\"Oh, you stupid git! ... But hey, let me tell ya something...\""; + next; + mes "[Fabius]"; + mes "\"There's notes flying around in the room up there. Did ya try reading some?\""; + close; L_Beer: - mes "[Fabius]"; - mes "\"That'll be 175 GP.\""; - next; - menu - "Here you are", L_Beer_yes, - "No thanks", L_Beer_no; + mes "[Fabius]"; + mes "\"That'll be 175 GP.\""; + next; + menu + "Here you are", L_Beer_yes, + "No thanks", L_Beer_no; L_Beer_yes: - if (zeny < 175) goto L_Low_money; - getinventorylist; - if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; - - getitem "Beer", 1; - set zeny, zeny - 175; - goto L_Finish; + if (zeny < 175) + goto L_Low_money; + getinventorylist; + if (@inventorylist_count == 100 + && countitem("Beer") == 0) + goto L_TooMany; + getitem "Beer", 1; + set zeny, zeny - 175; + goto L_Finish; L_Beer_no: - mes "[Fabius]"; - mes "\"No beer, no civilization!\""; - next; - goto L_Finish; + mes "[Fabius]"; + mes "\"No beer, no civilization!\""; + next; + goto L_Finish; L_Milk: - mes "[Fabius]"; - mes "\"That'll be 300 GP.\""; - next; - menu - "Here you are", L_Milk_yes, - "No thanks", L_Milk_no; + mes "[Fabius]"; + mes "\"That'll be 300 GP.\""; + next; + menu + "Here you are", L_Milk_yes, + "No thanks", L_Milk_no; L_Milk_yes: - if (zeny < 300) goto L_Low_money; - getinventorylist; - if (@inventorylist_count == 100 && countitem("Milk") == 0) goto L_TooMany; - getitem "Milk", 1; - set zeny, zeny - 300; - goto L_Finish; + if (zeny < 300) + goto L_Low_money; + getinventorylist; + if (@inventorylist_count == 100 + && countitem("Milk") == 0) + goto L_TooMany; + getitem "Milk", 1; + set zeny, zeny - 300; + goto L_Finish; L_Milk_no: - mes "[Fabius]"; - mes "\"Oh alright. Milk is a deadly poison anyway...\""; - next; - goto L_Finish; + mes "[Fabius]"; + mes "\"Oh alright. Milk is a deadly poison anyway...\""; + next; + goto L_Finish; L_Low_money: - mes "[Fabius]"; - mes "\"Aw, you don't have enough gold on you!\""; - next; - goto L_Finish; + mes "[Fabius]"; + mes "\"Aw, you don't have enough gold on you!\""; + next; + goto L_Finish; L_Finish: - mes "[Fabius]"; - mes "\"By the way, have you seen those flying notes and the mirror in the room next door? They're WAY COOL! Try reading some of the notes!\""; - close; + mes "[Fabius]"; + mes "\"By the way, have you seen those flying notes and the mirror in the room next door? They're WAY COOL! Try reading some of the notes!\""; + close; L_TooMany: - mes "[Fabius]"; - mes "\"You don't have room for it.\""; - close; + mes "[Fabius]"; + mes "\"You don't have room for it.\""; + close; } diff --git a/world/map/npc/013-2/notes.txt b/world/map/npc/013-2/notes.txt index de1ccf61..92417ac4 100644 --- a/world/map/npc/013-2/notes.txt +++ b/world/map/npc/013-2/notes.txt @@ -1,113 +1,113 @@ // -013-2.gat,23,32,0 script Motto 127,{ - mes "Mid pleasures and palaces though we may roam,"; - mes "Be it ever so humble, there's no place like home."; - close; +013-2.gat,23,32,0|script|Motto|127,{ + mes "Mid pleasures and palaces though we may roam,"; + mes "Be it ever so humble, there's no place like home."; + close; } -013-2.gat,30,32,0 script Note 127,{ - mes "Please do not open."; - close; +013-2.gat,30,32,0|script|Note|127,{ + mes "Please do not open."; + close; } -013-2.gat,38,20,0 script Saying 127,{ - mes "The early bird catcheth the worm."; - close; +013-2.gat,38,20,0|script|Saying|127,{ + mes "The early bird catcheth the worm."; + close; } -013-2.gat,27,21,0 script Mirror 127,{ - mes "You say: \"Mirror mirror on the wall, who has the nicest haircut of them all?\""; - next; - mes "\"Oh fair adventurer, your hair indeed looks nice. But wouldn't it look much better, after I have rolled my dice?\""; - next; - mes "Your looks suddenly change..."; - next; - set @style, rand(20); - set @color, rand(12); - setlook LOOK_HAIR_STYLE, @style + 1; - setlook LOOK_HAIR_COLOR, @color + 1; - close; +013-2.gat,27,21,0|script|Mirror|127,{ + mes "You say: \"Mirror mirror on the wall, who has the nicest haircut of them all?\""; + next; + mes "\"Oh fair adventurer, your hair indeed looks nice. But wouldn't it look much better, after I have rolled my dice?\""; + next; + mes "Your looks suddenly change..."; + next; + set @style, rand(20); + set @color, rand(12); + setlook LOOK_HAIR_STYLE, @style + 1; + setlook LOOK_HAIR_COLOR, @color + 1; + close; } // Warp to north-eastern woods -013-2.gat,25,23,0 script Spell 127,{ - mes "You read: \"I see trees of green, red roses too. I see them bloom for me and you. And I think to myself: \'What a wonderful world\'\""; - next; - mes "You think: \"Huh?\""; - next; - mes "The spell fulfills its inevitable purpose..."; - next; - warp "013-1.gat",128,28; - close; +013-2.gat,25,23,0|script|Spell|127,{ + mes "You read: \"I see trees of green, red roses too. I see them bloom for me and you. And I think to myself: \'What a wonderful world\'\""; + next; + mes "You think: \"Huh?\""; + next; + mes "The spell fulfills its inevitable purpose..."; + next; + warp "013-1.gat",128,28; + close; } // Warp to Indian in south-eastern desert -013-2.gat,27,24,0 script Spell 127,{ - mes "You read: \"A red-coloured fellow smoking his pipe - down in the desert - that's what I like!\""; - next; - mes "You feel the floor disappear below your feet..."; - next; - warp "006-1.gat",33,93; - if (QUEST_MIRIAM_start != 0) goto L_cheat; - close; +013-2.gat,27,24,0|script|Spell|127,{ + mes "You read: \"A red-coloured fellow smoking his pipe - down in the desert - that's what I like!\""; + next; + mes "You feel the floor disappear below your feet..."; + next; + warp "006-1.gat",33,93; + if (QUEST_MIRIAM_start != 0) goto L_cheat; + close; // If you try to use the notes to warp to pachua the quest will fail. L_cheat: - set QUEST_MIRIAM_cheat, 1; - set QUEST_MIRIAM_run, gettimetick(2) - QUEST_MIRIAM_start; - set QUEST_MIRIAM_start, 0; - message strcharinfo(0), "You were supposed to actually run to this place. You are not sure if this is going to work for Miriam..."; - close; + set QUEST_MIRIAM_cheat, 1; + set QUEST_MIRIAM_run, gettimetick(2) - QUEST_MIRIAM_start; + set QUEST_MIRIAM_start, 0; + message strcharinfo(0), "You were supposed to actually run to this place. You are not sure if this is going to work for Miriam..."; + close; } // Warp to snake pit -013-2.gat,25,27,0 script Spell 127,{ - mes "You read: \"Slithering and scales make a poisonous bite - Where you go fills me with fright!\""; - next; - mes "You feel yourself getting lighter..."; - next; - warp "005-3.gat",86,33; - close; +013-2.gat,25,27,0|script|Spell|127,{ + mes "You read: \"Slithering and scales make a poisonous bite - Where you go fills me with fright!\""; + next; + mes "You feel yourself getting lighter..."; + next; + warp "005-3.gat",86,33; + close; } // Warp to Dimond -013-2.gat,27,27,0 script Spell 127,{ - mes "You read: \"People and cosiness, lively and fun - that's where I've gone!\""; - next; - mes "The world around you slowly dissolves..."; - next; - warp "010-2.gat",34,42; - close; +013-2.gat,27,27,0|script|Spell|127,{ + mes "You read: \"People and cosiness, lively and fun - that's where I've gone!\""; + next; + mes "The world around you slowly dissolves..."; + next; + warp "010-2.gat",34,42; + close; } // Warp to mines level 2 -013-2.gat,26,28,0 script Spell 127,{ - mes "You read: \"Darkness and legs, eight of them each - I'd rather not go there, but now it's too late...\""; - next; - mes "For a moment everything turns black..."; - next; - warp "013-3.gat",127,70; - close; +013-2.gat,26,28,0|script|Spell|127,{ + mes "You read: \"Darkness and legs, eight of them each - I'd rather not go there, but now it's too late...\""; + next; + mes "For a moment everything turns black..."; + next; + warp "013-3.gat",127,70; + close; } // Death -013-2.gat,21,29,0 script Spell 127,{ - mes "You read: \"Heart stops pumping, breath begone - life is stopping, death has come!\""; - next; - mes "You're losing control of your body... everything turns black... while slipping to the floor, you hear a faraway scream... suddenly, you see THE LIGHT!"; - next; - heal -Hp, 0; - close; +013-2.gat,21,29,0|script|Spell|127,{ + mes "You read: \"Heart stops pumping, breath begone - life is stopping, death has come!\""; + next; + mes "You're losing control of your body... everything turns black... while slipping to the floor, you hear a faraway scream... suddenly, you see THE LIGHT!"; + next; + heal -Hp, 0; + close; } // Naked -013-2.gat,28,29,0 script Spell 127,{ - mes "You read: \"Cotton, steel, leather and wool - have I ever seen a greater fool?\""; - next; - mes "You suddenly feel naked; you ARE naked!"; - next; - nude; - close; +013-2.gat,28,29,0|script|Spell|127,{ + mes "You read: \"Cotton, steel, leather and wool - have I ever seen a greater fool?\""; + next; + mes "You suddenly feel naked; you ARE naked!"; + next; + nude; + close; } diff --git a/world/map/npc/013-2/wizard.txt b/world/map/npc/013-2/wizard.txt index 927ddfc4..31b783dc 100644 --- a/world/map/npc/013-2/wizard.txt +++ b/world/map/npc/013-2/wizard.txt @@ -1,130 +1,123 @@ -013-2.gat,66,39,0 script Old Wizard#_W 116,{ - set @has_magic, getskilllv(SKILL_MAGIC); - set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD; - - mes "[Old Wizard]"; - mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\""; - next; - - menu - "Thanks, that's very kind of you!",thanks, - "Can you teach me magic?", L_teach_rude, - "Oh, shut up!",shutup; - close; +013-2.gat,66,39,0|script|Old Wizard#_W|116,{ + set @has_magic, getskilllv(SKILL_MAGIC); + set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD; + + mes "[Old Wizard]"; + mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\""; + next; + menu + "Thanks, that's very kind of you!",thanks, + "Can you teach me magic?", L_teach_rude, + "Oh, shut up!",shutup; + close; L_teach_rude: - mes "[Old Wizard]"; - mes "\"I certainly could, but I already have an apprentice.\""; - close; + mes "[Old Wizard]"; + mes "\"I certainly could, but I already have an apprentice.\""; + close; shutup: - mes "[Old Wizard]"; - mes "\"That attitude isn't going to get you very far, my dear.\""; - close; + mes "[Old Wizard]"; + mes "\"That attitude isn't going to get you very far, my dear.\""; + close; + thanks: - mes "[Old Wizard]"; - mes "\"Behind this door, my apprentice will serve you.\""; - next; - if (@has_magic) - menu - "Alright.",ok, - "I am studying magic, can you help?", L_new_student, - "Your apprentice? ... No thanks.",nothx; - if (!@has_magic) - menu - "Alright.",ok, - "Your apprentice? ... No thanks.",nothx; + mes "[Old Wizard]"; + mes "\"Behind this door, my apprentice will serve you.\""; + next; + if (@has_magic) + menu + "Alright.",ok, + "I am studying magic, can you help?", L_new_student, + "Your apprentice? ... No thanks.",nothx; + if (!@has_magic) + menu + "Alright.",ok, + "Your apprentice? ... No thanks.",nothx; + nothx: - mes "[Old Wizard]"; - mes "\"Goodbye, then!\""; - close; + mes "[Old Wizard]"; + mes "\"Goodbye, then!\""; + close; L_new_student: - mes "[Old Wizard]"; - mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\""; - next; + mes "[Old Wizard]"; + mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\""; + next; - // check if the player has the knowledge of any skill - if (!(getskilllv(SKILL_POOL))) - menu - "That would be very kind of you!", L_teachspell, - "No, but thank you!", nothx; - - if (getskilllv(SKILL_POOL)) - menu - "That would be very kind of you!", L_teachspell, - "Actually I am looking for someone teaching me some more magic skills.", L_astralsoul, - "No, but thank you!", nothx; + // check if the player has the knowledge of any skill + if (!(getskilllv(SKILL_POOL))) + menu + "That would be very kind of you!", L_teachspell, + "No, but thank you!", nothx; + if (getskilllv(SKILL_POOL)) + menu + "That would be very kind of you!", L_teachspell, + "Actually I am looking for someone teaching me some more magic skills.", L_astralsoul, + "No, but thank you!", nothx; L_teachspell: - mes "[Old Wizard]"; - mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\""; - next; - - mes "[Old Wizard]"; - mes "\"Put a piece of cotton cloth on your head, and speak out '" + getspellinvocation("hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\""; - next; - - mes "[Old Wizard]"; - mes "\"You can also cast it on others, of course. Just speak their name after you prononuce the invocation.\""; - next; - - mes "[Old Wizard]"; - mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\""; - next; - - if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2) - close; - - mes "[Old Wizard]"; - mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\""; + mes "[Old Wizard]"; + mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\""; + next; + mes "[Old Wizard]"; + mes "\"Put a piece of cotton cloth on your head, and speak out '" + getspellinvocation("hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\""; + next; + mes "[Old Wizard]"; + mes "\"You can also cast it on others, of course. Just speak their name after you prononuce the invocation.\""; + next; + mes "[Old Wizard]"; + mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\""; + next; + if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2) close; + mes "[Old Wizard]"; + mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\""; + close; L_astralsoul: - mes "[Old Wizard]"; - mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\""; - next; - mes "\"I can teach you the ability to focus on magical stuff.\""; - next; - mes "\"To do so, I am in need of a pearl and about 100 acorns.\""; - - menu "Here we go.", -, - "Ok be right back. I'll get them", nothx; - - if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough; - delitem "Pearl", 1; - delitem "Acorn", 100; - - mes "[Old Wizard]"; - mes "\"Okay, listen:\""; - next; - mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\""; - next; - mes "\"To do so, think of a magic spell!\""; - next; - mes "The old wizard mumbles some invocations"; - next; - set @SUP_lvl, 1; - set @SUP_id, SKILL_ASTRAL_SOUL; - set @SUP_name$, "Astral Soul"; - set @SUP_xp, 2500; - callfunc "SkillUp"; - mes "\"Now go and try to find someone who can actually activate that focus.\""; - next; - mes "\"You have the powers to focus on magic, but you need to get magic focused now.\""; - close; + mes "[Old Wizard]"; + mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\""; + next; + mes "\"I can teach you the ability to focus on magical stuff.\""; + next; + mes "\"To do so, I am in need of a pearl and about 100 acorns.\""; + menu + "Here we go.", -, + "Ok be right back. I'll get them", nothx; + if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough; + delitem "Pearl", 1; + delitem "Acorn", 100; + mes "[Old Wizard]"; + mes "\"Okay, listen:\""; + next; + mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\""; + next; + mes "\"To do so, think of a magic spell!\""; + next; + mes "The old wizard mumbles some invocations"; + next; + set @SUP_lvl, 1; + set @SUP_id, SKILL_ASTRAL_SOUL; + set @SUP_name$, "Astral Soul"; + set @SUP_xp, 2500; + callfunc "SkillUp"; + mes "\"Now go and try to find someone who can actually activate that focus.\""; + next; + mes "\"You have the powers to focus on magic, but you need to get magic focused now.\""; + close; L_NotEnough: - mes "[Old Wizard]"; - mes "\"Please learn to count.\""; - next; - mes "\"When you are done with that, come back again.\""; - close; + mes "[Old Wizard]"; + mes "\"Please learn to count.\""; + next; + mes "\"When you are done with that, come back again.\""; + close; + ok: - mes "[Old Wizard]"; - mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\""; - next; - mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\""; - close; + mes "[Old Wizard]"; + mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\""; + next; + mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\""; + close; } - |