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author | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-02 11:06:32 -0700 |
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committer | Ben Longbons <b.r.longbons@gmail.com> | 2014-04-02 22:21:29 -0700 |
commit | c0ba38cd4b68491e28e467889804ebc09c9c002e (patch) | |
tree | af2890e6fe20990d2a9b7c94b991be58f25a5d52 /world/map/npc/007-1/voltain.txt | |
parent | 514a2f05cb335c1e9210fea58bc9a9a58478283f (diff) | |
download | classic-serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.gz classic-serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.bz2 classic-serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.tar.xz classic-serverdata-c0ba38cd4b68491e28e467889804ebc09c9c002e.zip |
Clean up main scripts
Diffstat (limited to 'world/map/npc/007-1/voltain.txt')
-rw-r--r-- | world/map/npc/007-1/voltain.txt | 61 |
1 files changed, 45 insertions, 16 deletions
diff --git a/world/map/npc/007-1/voltain.txt b/world/map/npc/007-1/voltain.txt index 659e9d7c..c05be549 100644 --- a/world/map/npc/007-1/voltain.txt +++ b/world/map/npc/007-1/voltain.txt @@ -81,21 +81,25 @@ if ($@VOLTAIN_state == 12) goto state12; if ($@VOLTAIN_state == 13) goto state13; // default: trap through to state0! + goto state0; state0: mes "[Voltain]"; mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\""; next; menu - "Sure I do!", -, + "Sure I do!", L_Next, "No, you creep me out.", L_NOHELP; + +L_Next: mes "[Voltain]"; mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\""; next; menu - "I've got the bottles.", -, + "I've got the bottles.", L_Next1, "I don't feel like helping you get garbage...", L_Close; +L_Next1: if (countitem("EmptyBottle") < @BOTTLE_NEEDED) goto L_NOT_ENOUGH; delitem "EmptyBottle", @BOTTLE_NEEDED; @@ -111,8 +115,10 @@ mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLAC next; menu - "I've got the stingers!", -, + "I've got the stingers!", L_Next2, "I'll go search for them.", L_Close; + +L_Next2: mes "[Voltain]"; if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) goto L_NOT_ENOUGH; @@ -123,14 +129,15 @@ menu mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\""; goto L_Close; - state2: mes "[Voltain]"; mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\""; next; menu - "I've got the bug legs.", -, + "I've got the bug legs.", L_Next3, "I'd rather not carry around dead bugs for you.", L_NOHELP ; + +L_Next3: mes "[Voltain]"; if (countitem("BugLeg") < @BUGLEG_NEEDED) goto L_NOT_ENOUGH; @@ -146,8 +153,10 @@ state3: mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\""; next; menu - "Here's the stinger.", -, + "Here's the stinger.", L_Next4, "I DID HEAR THAT! I will not help you KILL mouboo!", L_Close; + +L_Next4: mes "[Voltain]"; if (countitem("BlackScorpionStinger") < 1) goto L_NOT_ENOUGH; @@ -162,8 +171,10 @@ state4: mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu - "Here are the herbs.", -, + "Here are the herbs.", L_Next5, "So you want to do a venom? I will not help you!", L_Close; + +L_Next5: mes "[Voltain]"; if (countitem("MauveHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; @@ -179,8 +190,10 @@ state5: mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\""; next; menu - "Here are the raw logs.", -, + "Here are the raw logs.", L_Next6, "So you want build traps for mouboos? NO WAY!", L_Close; + +L_Next6: mes "[Voltain]"; if (countitem("RawLog") < @RAWLOG_NEEDED) goto L_NOT_ENOUGH; @@ -196,8 +209,10 @@ state6: mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\""; next; menu - "Here are the red apples.", -, + "Here are the red apples.", L_Next7, "I am not sure...", L_Close; + +L_Next7: mes "[Voltain]"; if (countitem("RedApple") < @REDAPPLE_NEEDED) goto L_NOT_ENOUGH; @@ -213,8 +228,10 @@ state7: mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu - "Here are the herbs.", -, + "Here are the herbs.", L_Next8, "So you want to do a venom? I will not help you!", L_Close; + +L_Next8: mes "[Voltain]"; if (countitem("CobaltHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; @@ -230,8 +247,10 @@ state8: mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\""; next; menu - "Sure, here you go!", -, + "Sure, here you go!", L_Next9, "Maybe you will find someone else, I got stuff to do on my own!", L_Close; + +L_Next9: mes "[Voltain]"; if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) goto L_NOT_ENOUGH; @@ -247,8 +266,10 @@ state9: mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu - "Here are the herbs.", -, + "Here are the herbs.", L_Next10, "So you want to do a venom? I will not help you!", L_Close; + +L_Next10: mes "[Voltain]"; if (countitem("AlizarinHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; @@ -266,8 +287,10 @@ state10: mes "\"Oh, I just wonder if I can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + " steaks!\""; next; menu - "Here you go.", -, + "Here you go.", L_Next11, "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_Close; + +L_Next11: mes "[Voltain]"; if (countitem("Steak") < @STEAK_NEEDED) goto L_NOT_ENOUGH; @@ -284,8 +307,10 @@ state11: next; mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some " + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\""; menu - "Here you go.", -, + "Here you go.", L_Next12, "Sorry I don't have arrows here!", L_Close; + +L_Next12: mes "[Voltain]"; if (countitem("Arrow") < @ARROW_NEEDED) goto L_NOT_ENOUGH; @@ -301,8 +326,10 @@ state12: mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; next; menu - "Here are the herbs.", -, + "Here are the herbs.", L_Next13, "So you want to do a venom? I will not help you!", L_Close; + +L_Next13: mes "[Voltain]"; if (countitem("GambogeHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; @@ -318,8 +345,10 @@ state13: mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + ", please? \""; next; menu - "Here it is.", -, + "Here it is.", L_Next14, "I don't feel in the mood to bring you a cake.", L_Close; + +L_Next14: mes "[Voltain]"; if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED) goto L_NOT_ENOUGH; |