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authorThe Kandiman <kandiman@kandiman.(none)>2011-03-26 18:04:44 -0400
committerJessica Tölke <jtoelke@mail.upb.de>2011-04-04 19:26:42 +0200
commit00b70aee7958572b045112bd83660010d984519c (patch)
tree19ce3be456513546486b3164194fc1cdfa4d0c30 /npc
parentfac12db875005c4dad2bdcf42b6a99fa60a689e7 (diff)
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Minor spelling/grammar corrections.
Diffstat (limited to 'npc')
-rw-r--r--npc/009-2_Hurnscald/lena.txt2
-rw-r--r--npc/027-2_Caretakers_House/golbenez.txt42
-rw-r--r--npc/029-3_Fight_Cave/parua.txt12
3 files changed, 28 insertions, 28 deletions
diff --git a/npc/009-2_Hurnscald/lena.txt b/npc/009-2_Hurnscald/lena.txt
index 4926226b..9f215cde 100644
--- a/npc/009-2_Hurnscald/lena.txt
+++ b/npc/009-2_Hurnscald/lena.txt
@@ -13,7 +13,7 @@
mes "[Lena]";
mes "\"I got ambushed by a group of bandits and one of them stabbed me pretty good. Hopefully I heal up soon so I can fight this menace.\"";
next;
- mes "\"Ah, I wish my dear friend Nickos would be here. He's one of the guards in Tulimshar and he'd know how to deal with those outlaws!\"";
+ mes "\"Ah, I wish my dear friend Nickos could be here. He's one of the guards in Tulimshar and he'd know how to deal with those outlaws!\"";
close;
L_Lena_Start:
diff --git a/npc/027-2_Caretakers_House/golbenez.txt b/npc/027-2_Caretakers_House/golbenez.txt
index 5b8a3347..44724d37 100644
--- a/npc/027-2_Caretakers_House/golbenez.txt
+++ b/npc/027-2_Caretakers_House/golbenez.txt
@@ -65,7 +65,7 @@
mes "[Golbenez]";
mes "\"Fine.\"";
next;
- mes "\"This place was a usual inn many many of your years ago. I found it by chance and it became one of my favorite playgrounds ever.\"";
+ mes "\"This place was a normal inn many, many of your years ago. I found it by chance and it became one of my most favorite playgrounds ever.\"";
next;
mes "Golbenez laughs in a way which really gives you the creeps.";
next;
@@ -103,7 +103,7 @@ L_Memory:
L_Detective:
mes "[Golbenez]";
- mes "\"Watching you digging in this dirty little love story of those foolish humans has certainly been amusing so far.\"";
+ mes "\"Watching you digging into this dirty little love story of those foolish humans has certainly been amusing so far.\"";
next;
mes "\"I can show you all their memories. Would you like that?\"";
next;
@@ -264,7 +264,7 @@ L_Negotiate:
"No.",L_Close;
mes "[Golbenez]";
- mes "\"Bring me a soul of at least equal power as the mages one. I don't care where you get it.\"";
+ mes "\"Bring me a soul of at least equal power to the mage. I don't care where you get it.\"";
set @state, 6;
callsub S_Update_Mask;
close;
@@ -285,7 +285,7 @@ L_Soul_Try:
set @soul, rand(50);
if (@soul == 0) goto L_Soul_Success;
mes "[Golbenez]";
- mes "\"No, this one isn't as powerful as the mage one. Bring me another one of them.\"";
+ mes "\"No, this one isn't as powerful as the mage. Bring me another one of them.\"";
goto L_Soul_Try;
L_Soul_Success:
@@ -317,7 +317,7 @@ L_S_Again:
L_R_Again:
callsub S_Reidsmem;
- mes "\"This memory seems to be exciting for you. Interesting.\"";
+ mes "\"This memory seems to be exciting to you. Interesting.\"";
close;
L_H_Again:
@@ -355,7 +355,7 @@ S_Reidsmem:
mes "[Golbenez]";
mes "\"I'll send her memories into your brain now. Don't collapse or do something similarly foolish.\"";
next;
- mes "Everything turns black. Then, slowly, you see something. You're standing outside and watch an alive-looking Hamond ride away on a carriage drawn by a mouboo.\"";
+ mes "Everything turns black. Then, slowly, you see something. You're standing outside and watching an alive-looking Hamond ride away on a carriage drawn by a mouboo.\"";
next;
mes "\"You turn back and enter a nice looking building. It seems to be the inn.";
next;
@@ -367,7 +367,7 @@ S_Reidsmem:
next;
mes "Reid turns away from Savarics door and walks to her rooms quickly. She is shivering. You feel her heart pounding.";
next;
- mes "She enters the room and pulls the red dress you already know from her ghost out of a chest and changes her clothes. Her heart is pounding even faster.";
+ mes "She enters the room and pulls the red dress you already recognize from her ghost out of a chest and changes her clothes. Her heart is pounding even faster.";
next;
mes "She sits down on the bed holding her head in her hands.";
next;
@@ -400,7 +400,7 @@ S_Reidsmem:
mes "[Golbenez]";
mes "\"I told you not to collapse!\"";
next;
- mes "\"It seems Reids feelings were too strong for you to stand against it.\"";
+ mes "\"It seems Reids feelings were too strong for you to withstand.\"";
next;
mes "Golbenez grins.";
next;
@@ -415,9 +415,9 @@ S_Hamondsmem:
mes "You feel very very nervous and worried.";
next;
mes "[Hamond]";
- mes "\"I shouln't leave her alone with that debaucher. But she loves me. She won't give in to such a dandy. I believe in her. I trust her.\"";
+ mes "\"I shouldn't leave her alone with that debaucher. But she loves me. She won't give in to such a dandy. I believe in her. I trust her.\"";
next;
- mes "The carriage reaches a river, but it seems the bridge is damaged. A group of people is standing at the riverside. There is one little boat, taking over the people one by one.";
+ mes "The carriage reaches a river, but it seems the bridge is damaged. A group of people is standing at the riverside. There is one little boat, taking the people across one by one.";
next;
mes "You feel a great surge of relief growing in Hamonds chest.";
next;
@@ -427,14 +427,14 @@ S_Hamondsmem:
next;
mes "He rips the door open and the room is empty. A cold feeling grows in his chest. He turns around and sees Reid standing in front of him, wearing her best dress. The red one which makes her look so beautiful - you feel a sharp sting in Hamonds heart.";
next;
- mes "The dress is crumpled and seems to be put on in haste, her hair is in total chaos on her head.";
+ mes "The dress is crumpled and seems to be put on in haste. Her hair is in total chaos on her head.";
next;
mes "[Reid]";
mes "\"Hamond! What are you doing here? Why are you already back?\"";
next;
mes "You feel a burning rage growing in Hamond.";
mes "[Hamond]";
- mes "\"You're not happy to see me, are you? Do you prefer me running this inn for you but not bother you with your cockish behavior?!\"";
+ mes "\"You're not happy to see me, are you? Would you prefer me to run this inn for you but not bother you about your cockish behavior?!\"";
next;
mes "The shocked and painful but guilty look on Reids face fills Hamond with a strange mixture of pain and gratification.";
next;
@@ -461,7 +461,7 @@ S_Hamondsmem:
next;
mes "You see Reid running to the door, where she pauses and has a look back. Then she runs out of the room.";
next;
- mes "\"Her face was drowned with tears, her lips bloody and her eye was already turning black.\"";
+ mes "Her face was drowned with tears, her lips bloody and her eye was already turning black.";
next;
mes "You feel shock and regret.";
mes "[Hamond]";
@@ -492,9 +492,9 @@ S_Savaricsmem:
mes "[Savaric]";
mes "\"I won't let him get away with that!\"";
next;
- mes "Savaric pulls some things out of a chest and puts them on the table. He lights some candles and begins to mix together some powders and fluids. You feel his concentration, but also a great anger which restrains you from having a straight thought.";
+ mes "Savaric pulls some things out of a chest and puts them on the table. He lights some candles and begins to mix together some powders and fluids. You can feel his concentration, but below that also a great anger which restrains you from clear thought.";
next;
- mes "Savaric seems to be ready with his magic ingredients and takes what he mixed together. You feel raising power inside of you. The moment you think you can't stand it anymore, the tension disappears and a purple light fills the room for a moment.";
+ mes "Savaric seems to be ready with his magic ingredients and takes what he mixed together. You feel rising power inside of you. The moment you think you can't stand it anymore, the tension disappears and a purple light fills the room for a moment.";
next;
mes "Golbenez is standing in front of you";
next;
@@ -528,7 +528,7 @@ S_Savaricsmem:
mes "\"My - soul? Can't it be something else?\"";
next;
mes "[Golbenez]";
- mes "\"Think about what you get! This woman will never feel any harm again!\"";
+ mes "\"Think about what you get! This woman will never feel any pain again!\"";
next;
mes "Savarics hesitation vanishes.";
mes "[Golbenez]";
@@ -538,19 +538,19 @@ S_Savaricsmem:
next;
mes "In the next moment, you're laying on the ground and see Golbenez raising his arms. You sense an unbelievable magic force - what is he doing?";
next;
- mes "Undeads are entering the room and one of them steps to the bed and breaks Reid neck with a quick movement. A dark and black feeling of despair is rising inside of you.";
+ mes "Undead are entering the room and one of them steps to the bed and breaks Reid neck with a quick movement. A dark and black feeling of despair is rising inside of you.";
next;
mes "[Savaric]";
mes "\"NO!! What are you doing?\"";
next;
mes "[Golbenez]";
- mes "\"She will never feel any harm anymore. Just like everyone else in this inn - besides you, foolish mortal.\"";
+ mes "\"She will never feel pain anymore. Just like everyone else in this inn - besides you, foolish mortal.\"";
next;
- mes "Golbenez leaves the room and you feel Savaric giving in to his pain. He is laying on the floor and tries to understand what he did.";
+ mes "Golbenez leaves the room and you feel Savaric giving in to his pain. He is laying on the floor and trying to understand what he did.";
next;
- mes "After a few moments of only feeling Savarics suffering, he finally manages to stand up again. He can't stand to see Reids dead body anymore and stumbles out of the room.";
+ mes "After a few moments of only feeling his suffering, Savaric finally manages to stand up again. He can't stand to see Reids dead body anymore and stumbles out of the room.";
next;
- mes "But what you can see in the rest of the inn isn't able to ease the suffering you're feeling. The undeads have slaughtered every person in the inn, leaving only Savaric alive.";
+ mes "But what you can see in the rest of the inn isn't able to ease the suffering you're feeling. The undead have slaughtered every person in the inn, leaving only Savaric alive.";
next;
mes "Savaric seems stunned by shock. He slowly returns to his room and kneels in front of the bed, taking Reids hand.";
next;
diff --git a/npc/029-3_Fight_Cave/parua.txt b/npc/029-3_Fight_Cave/parua.txt
index f96207dd..3a98f003 100644
--- a/npc/029-3_Fight_Cave/parua.txt
+++ b/npc/029-3_Fight_Cave/parua.txt
@@ -40,12 +40,12 @@ L_CallPlayers:
mes "[Parua]";
mes "\"OK, I can make up to 3 announcements to the people of this world, letting them know that you are about to challenge the powers that sleep in this cave! If you want the fight to start in 5 minutes, I will make one announcement, if it is 15 minutes, I will make 2 announcements, and if it is to start in 30 minutes, it will be 3 announcements.\"";
next;
- mes "\"But be careful! if there aren't at least five people here at the time of the fight, your money will be lost.\"";
+ mes "\"But be careful! If there aren't at least five people here at the time of the fight, your money will be lost.\"";
next;
mes "\"So, when should it start?\"";
- menu "In 5 minutes", -,
- "In 15 minutes", -,
- "In 30 minutes", -,
+ menu "In 5 minutes.", -,
+ "In 15 minutes.", -,
+ "In 30 minutes.", -,
"I don't want to wait. Let's start it now!", L_Paying;
// if (getareausers("029-3.gat", 20, 20, 70, 60) < 5) goto L_NotEnoughPlayers;
@@ -166,12 +166,12 @@ L_Five_Minutes:
L_Fifteen_Minutes:
if ($@ANNOUNCE_TIME - gettimetick(2) > 900) end;
- announce "Parua: " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. You have a good time to prepare yourself for this fight, since it will only start in 15 minutes. Right now, there are " + getareausers("029-3.gat", 20, 20, 70, 60) + " fighter(s) in the cave.", 0;
+ announce "Parua: " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. You still have time to prepare yourself for this fight, since it will only start in 15 minutes. Right now, there are " + getareausers("029-3.gat", 20, 20, 70, 60) + " fighter(s) in the cave.", 0;
set $@FIGHT_CAVE_STATUS, 3;
end;
L_Thirty_Minutes:
- announce "Parua: " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. The fight will start in 30 minutes, so prepare yourself and call your friends. At this moment there are " + getareausers("029-3.gat", 20, 20, 70, 60) + " fighter(s) in the cave.", 0;
+ announce "Parua: " + $@SPONSOR$ + " invites everyone to a challenge against the powers that sleep in Candor. The fight will start in 30 minutes, so prepare yourself and call your friends. At the moment there are " + getareausers("029-3.gat", 20, 20, 70, 60) + " fighter(s) in the cave.", 0;
set $@FIGHT_CAVE_STATUS, 4;
end;