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author | Jesusaves <cpntb1@ymail.com> | 2022-01-29 15:55:10 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-01-29 15:55:10 -0300 |
commit | a70a4c8ff0471fe974b9209fc0a8bff0f6eb44a8 (patch) | |
tree | bfd52f7e77337a146ce32e765f4eafef9e1c9683 | |
parent | 1f187f49ef51481a13c74096ec0f11fbde4cb3d3 (diff) | |
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Change upmarmu damage bonus (NERF)jesusalva/upmarmu
Instead of Agi, it'll now be: (Str + Agi) / 2
Therefore, strength is important.
However, if your int exceed any of these two attributes, it'll be used instead.
If you're a mage with too many points in int, the int will be your bonus.
-rw-r--r-- | world/map/npc/magic/level2-magic-knuckles.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt index acc3405d..eac2c24c 100644 --- a/world/map/npc/magic/level2-magic-knuckles.txt +++ b/world/map/npc/magic/level2-magic-knuckles.txt @@ -17,7 +17,7 @@ BASE_ATK, // dmg ((@spellpower/10) + ((Dex * 8)/(sqrt(BaseLevel + 34)) + 20)), // charges (you get more at lower levels) (sqrt(300 - (Agi * 2)) + (5/2)), // delay - Agi, // dmg bonus + ((max(Int, Agi) + max(Int, Str)) / 2), // dmg bonus (((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str callfunc "magic_exp"; goto L_FreeRecast; |