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authorJesusaves <cpntb1@ymail.com>2022-01-29 15:55:10 -0300
committerJesusaves <cpntb1@ymail.com>2022-01-29 15:55:10 -0300
commita70a4c8ff0471fe974b9209fc0a8bff0f6eb44a8 (patch)
treebfd52f7e77337a146ce32e765f4eafef9e1c9683
parent1f187f49ef51481a13c74096ec0f11fbde4cb3d3 (diff)
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Change upmarmu damage bonus (NERF)jesusalva/upmarmu
Instead of Agi, it'll now be: (Str + Agi) / 2 Therefore, strength is important. However, if your int exceed any of these two attributes, it'll be used instead. If you're a mage with too many points in int, the int will be your bonus.
-rw-r--r--world/map/npc/magic/level2-magic-knuckles.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt
index acc3405d..eac2c24c 100644
--- a/world/map/npc/magic/level2-magic-knuckles.txt
+++ b/world/map/npc/magic/level2-magic-knuckles.txt
@@ -17,7 +17,7 @@
BASE_ATK, // dmg
((@spellpower/10) + ((Dex * 8)/(sqrt(BaseLevel + 34)) + 20)), // charges (you get more at lower levels)
(sqrt(300 - (Agi * 2)) + (5/2)), // delay
- Agi, // dmg bonus
+ ((max(Int, Agi) + max(Int, Str)) / 2), // dmg bonus
(((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
callfunc "magic_exp";
goto L_FreeRecast;