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authorSean Hulka <sean.hulka@gmail.com>2021-06-10 20:36:32 -0700
committerGitHub <noreply@github.com>2021-06-11 03:36:32 +0000
commit691a5a54e4d80ae70dc71ccf060a2539d2daf92d (patch)
tree11755002809d2f75ecaeec141606cf797fc92257
parentaff36beb16e9638d08f107fc6e6b46d6f7764243 (diff)
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Extend upmarmu duration (to make the spell less expensive for brawlers) and tweak damage (#587)
These changes make #upmarmu slightly less expensive and more likely that it will actually be used. Spellpower is re-integrated so that players have a reason to increase INT for more than just mana and mana regen and charges have been tweaked to make the spell more favourable for lower level players.
-rw-r--r--world/map/npc/magic/level2-magic-knuckles.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/world/map/npc/magic/level2-magic-knuckles.txt b/world/map/npc/magic/level2-magic-knuckles.txt
index ab74d474..ac612bb0 100644
--- a/world/map/npc/magic/level2-magic-knuckles.txt
+++ b/world/map/npc/magic/level2-magic-knuckles.txt
@@ -14,11 +14,11 @@
set Sp, Sp - 20;
misceffect FX_MAGIC_KNUCKLE_CAST, strcharinfo(0);
setarray @upmarmuspell[0],
- (BASE_ATK), // dmg
- ((Dex/3) + 10), // charges
- (sqrt(300 - (Agi * 2))+(5/2)), // delay
+ BASE_ATK, // dmg
+ ((@spellpower/10) + ((Dex * 8)/(sqrt(BaseLevel + 34)) + 20), // charges (you get more at lower levels)
+ (sqrt(300 - (Agi * 2)) + (5/2)), // delay
Agi, // dmg bonus
- ((sqrt(BaseLevel + 9) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
+ (((BaseLevel/5) + Str) * 2); // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
callfunc "magic_exp";
goto L_FreeRecast;
@@ -42,7 +42,7 @@ OnDischarge:
end;
OnSetRecast:
- overrideattack (@upmarmuspell[2] * @upmarmuspell[2]), 1, ATTACK_ICON_GENERIC, OVERRIDE_KNUCKLES, strnpcinfo(0)+"::OnAttack", @upmarmuspell[1]; // delay neeeds to be squared
+ overrideattack (@upmarmuspell[2] * @upmarmuspell[2]), 1, ATTACK_ICON_GENERIC, OVERRIDE_KNUCKLES, strnpcinfo(0)+"::OnAttack", @upmarmuspell[1]; // delay needs to be squared
end;
OnInit: