diff options
author | Coffee <coffee@coffee-EP45-UD3L.(none)> | 2011-07-10 16:47:34 -0300 |
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committer | Coffee <coffee@coffee-EP45-UD3L.(none)> | 2011-07-10 16:47:34 -0300 |
commit | e2445670206adcf83387736e08f41675148c38c3 (patch) | |
tree | 8ff5aa40ca887f327d59073613a62a05ac3072b4 | |
parent | c53a0588e6757ae27ba10a2bb9fd459aca04d660 (diff) | |
download | classic-serverdata-e2445670206adcf83387736e08f41675148c38c3.tar.gz classic-serverdata-e2445670206adcf83387736e08f41675148c38c3.tar.bz2 classic-serverdata-e2445670206adcf83387736e08f41675148c38c3.tar.xz classic-serverdata-e2445670206adcf83387736e08f41675148c38c3.zip |
Fixes a bug that wasn't allowing the player to try the fight after being killed in the boss fight and do some code cleanup.
-rw-r--r-- | world/map/npc/025-3/barriers.txt | 598 | ||||
-rw-r--r-- | world/map/npc/025-4/battlecaves.txt | 277 |
2 files changed, 192 insertions, 683 deletions
diff --git a/world/map/npc/025-3/barriers.txt b/world/map/npc/025-3/barriers.txt index f1784ac0..eefe5b2c 100644 --- a/world/map/npc/025-3/barriers.txt +++ b/world/map/npc/025-3/barriers.txt @@ -39,10 +39,10 @@ OnTimer5000: if ($@battlecave1 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave1fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave1fighter$)); - if (cavefights & BATTLE_CAVE1) goto L_Win; if (getareausers("025-4.gat", 26, 63, 60, 97) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave1fighterdeaths) goto L_CleaningDead; + if (cavefights & BATTLE_CAVE1) goto L_Win; + if (gettimetick(2) - $@cave1start >= $@CAVE1_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -57,7 +57,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave1, 0; set $@cave1_kills, 0; set $@cave1start, 0; @@ -67,74 +67,40 @@ L_Ranaway: killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; stopnpctimer; setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-3.gat", 78, 129; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; - set $@wave_cave1, 0; - set $@cave1_kills, 0; - set $@cave1start, 0; - set $@cave1fighter$, ""; - set $@cave1fighterdeaths$, 0; - set $@battlecave1, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave1fighter$)); warp "025-3.gat", 78, 129; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave1, 0; - set $@cave1_kills, 0; - set $@cave1start, 0; - set $@cave1fighter$, ""; - set $@cave1fighterdeaths$, 0; - set $@battlecave1, 0; - killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave1fighter$)); warp "025-3.gat", 78, 129; message strcharinfo(0), "You were not strong enough to eliminate this power source."; - set $@wave_cave1, 0; - set $@cave1_kills, 0; - set $@cave1start, 0; - set $@cave1fighter$, ""; - set $@cave1fighterdeaths$, 0; - set $@battlecave1, 0; - killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave1, 0; - set $@cave1_kills, 0; - set $@cave1start, 0; - set $@cave1fighter$, ""; - set $@cave1fighterdeaths$, 0; - set $@battlecave1, 0; - killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave1fighter$)); warp "025-3.gat", 78, 129; - set $@wave_cave1, 0; - set $@cave1_kills, 0; - set $@cave1start, 0; - set $@cave1fighter$, ""; - set $@cave1fighterdeaths$, 0; - set $@battlecave1, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: @@ -183,10 +149,10 @@ OnTimer5000: if ($@battlecave2 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave2fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave2fighter$)); - if (cavefights & BATTLE_CAVE2) goto L_Win; if (getareausers("025-4.gat", 97, 62, 126, 96) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave2fighterdeaths) goto L_CleaningDead; + if (cavefights & BATTLE_CAVE2) goto L_Win; + if (gettimetick(2) - $@cave2start >= $@CAVE2_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -201,7 +167,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave2, 0; set $@cave2_kills, 0; set $@cave2start, 0; @@ -211,74 +177,40 @@ L_Ranaway: killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; stopnpctimer; setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-3.gat", 53, 109; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; - set $@wave_cave1, 0; - set $@cave2_kills, 0; - set $@cave2start, 0; - set $@cave2fighter$, ""; - set $@cave2fighterdeaths$, 0; - set $@battlecave2, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave2fighter$)); warp "025-3.gat", 53, 109; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave2, 0; - set $@cave2_kills, 0; - set $@cave2start, 0; - set $@cave2fighter$, ""; - set $@cave2fighterdeaths$, 0; - set $@battlecave2, 0; - killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave2fighter$)); warp "025-3.gat", 53, 109; message strcharinfo(0), "You were not strong enough to eliminate this power source."; - set $@wave_cave2, 0; - set $@cave2_kills, 0; - set $@cave2start, 0; - set $@cave2fighter$, ""; - set $@cave2fighterdeaths$, 0; - set $@battlecave2, 0; - killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave2, 0; - set $@cave2_kills, 0; - set $@cave2start, 0; - set $@cave2fighter$, ""; - set $@cave2fighterdeaths$, 0; - set $@battlecave2, 0; - killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave2fighter$)); warp "025-3.gat", 53, 109; - set $@wave_cave2, 0; - set $@cave2_kills, 0; - set $@cave2start, 0; - set $@cave2fighter$, ""; - set $@cave2fighterdeaths$, 0; - set $@battlecave2, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: @@ -326,10 +258,10 @@ OnTimer5000: if ($@battlecave3 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave3fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave3fighter$)); - if (cavefights & BATTLE_CAVE3) goto L_Win; if (getareausers("025-4.gat", 150, 84, 177, 117) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME) goto L_Cleaning; + if (cavefights & BATTLE_CAVE3) goto L_Win; if (PC_DIE_COUNTER > $@cave3fighterdeaths) goto L_CleaningDead; + if (gettimetick(2) - $@cave3start >= $@CAVE3_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -344,7 +276,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave3, 0; set $@cave3_kills, 0; set $@cave3start, 0; @@ -354,74 +286,40 @@ L_Ranaway: killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; stopnpctimer; setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-3.gat", 71, 85; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; - set $@wave_cave3, 0; - set $@cave3_kills, 0; - set $@cave3start, 0; - set $@cave3fighter$, ""; - set $@cave3fighterdeaths$, 0; - set $@battlecave3, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave3fighter$)); warp "025-3.gat", 71, 85; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave3, 0; - set $@cave3_kills, 0; - set $@cave3start, 0; - set $@cave3fighter$, ""; - set $@cave3fighterdeaths$, 0; - set $@battlecave3, 0; - killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave3fighter$)); warp "025-3.gat", 71, 85; message strcharinfo(0), "You were not strong enough to eliminate this power source."; - set $@wave_cave3, 0; - set $@cave3_kills, 0; - set $@cave3start, 0; - set $@cave3fighter$, ""; - set $@cave3fighterdeaths$, 0; - set $@battlecave3, 0; - killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave3, 0; - set $@cave3_kills, 0; - set $@cave3start, 0; - set $@cave3fighter$, ""; - set $@cave3fighterdeaths$, 0; - set $@battlecave3, 0; - killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave3fighter$)); warp "025-3.gat", 71, 85; - set $@wave_cave3, 0; - set $@cave3_kills, 0; - set $@cave3start, 0; - set $@cave3fighter$, ""; - set $@cave3fighterdeaths$, 0; - set $@battlecave3, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: @@ -469,10 +367,10 @@ OnTimer5000: if ($@battlecave4 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave4fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave4fighter$)); - if (cavefights & BATTLE_CAVE4) goto L_Win; if (getareausers("025-4.gat", 28, 124, 57, 156) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave4fighterdeaths) goto L_CleaningDead; + if (cavefights & BATTLE_CAVE4) goto L_Win; + if (gettimetick(2) - $@cave4start >= $@CAVE4_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -487,7 +385,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave4, 0; set $@cave4_kills, 0; set $@cave4start, 0; @@ -497,74 +395,40 @@ L_Ranaway: killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; stopnpctimer; setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-3.gat", 80, 85; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; - set $@wave_cave4, 0; - set $@cave4_kills, 0; - set $@cave4start, 0; - set $@cave4fighter$, ""; - set $@cave4fighterdeaths$, 0; - set $@battlecave4, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave4fighter$)); warp "025-3.gat", 80, 85; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave4, 0; - set $@cave4_kills, 0; - set $@cave4start, 0; - set $@cave4fighter$, ""; - set $@cave4fighterdeaths$, 0; - set $@battlecave4, 0; - killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave4fighter$)); warp "025-3.gat", 80, 85; message strcharinfo(0), "You were not strong enough to eliminate this power source."; - set $@wave_cave4, 0; - set $@cave4_kills, 0; - set $@cave4start, 0; - set $@cave4fighter$, ""; - set $@cave4fighterdeaths$, 0; - set $@battlecave4, 0; - killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave4, 0; - set $@cave4_kills, 0; - set $@cave4start, 0; - set $@cave4fighter$, ""; - set $@cave4fighterdeaths$, 0; - set $@battlecave4, 0; - killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave4fighter$)); warp "025-3.gat", 80, 85; - set $@wave_cave4, 0; - set $@cave4_kills, 0; - set $@cave4start, 0; - set $@cave4fighter$, ""; - set $@cave4fighterdeaths$, 0; - set $@battlecave4, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: @@ -612,10 +476,10 @@ OnTimer5000: if ($@battlecave5 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave5fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave5fighter$)); - if (cavefights & BATTLE_CAVE5) goto L_Win; if (getareausers("025-4.gat", 91, 131, 124, 160) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave5fighterdeaths) goto L_CleaningDead; + if (cavefights & BATTLE_CAVE5) goto L_Win; + if (gettimetick(2) - $@cave5start >= $@CAVE5_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -630,7 +494,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave5, 0; set $@cave5_kills, 0; set $@cave5start, 0; @@ -640,74 +504,40 @@ L_Ranaway: killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; stopnpctimer; setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-3.gat", 71, 32; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; - set $@wave_cave5, 0; - set $@cave5_kills, 0; - set $@cave5start, 0; - set $@cave5fighter$, ""; - set $@cave5fighterdeaths$, 0; - set $@battlecave5, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave5fighter$)); warp "025-3.gat", 71, 32; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave5, 0; - set $@cave5_kills, 0; - set $@cave5start, 0; - set $@cave5fighter$, ""; - set $@cave5fighterdeaths$, 0; - set $@battlecave5, 0; - killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave5fighter$)); warp "025-3.gat", 71, 32; message strcharinfo(0), "You were not strong enough to eliminate this power source."; - set $@wave_cave5, 0; - set $@cave5_kills, 0; - set $@cave5start, 0; - set $@cave5fighter$, ""; - set $@cave5fighterdeaths$, 0; - set $@battlecave5, 0; - killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave5, 0; - set $@cave5_kills, 0; - set $@cave5start, 0; - set $@cave5fighter$, ""; - set $@cave5fighterdeaths$, 0; - set $@battlecave5, 0; - killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave5fighter$)); warp "025-3.gat", 71, 32; - set $@wave_cave5, 0; - set $@cave5_kills, 0; - set $@cave5start, 0; - set $@cave5fighter$, ""; - set $@cave5fighterdeaths$, 0; - set $@battlecave5, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: @@ -755,10 +585,10 @@ OnTimer5000: if ($@battlecave6 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave6fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave6fighter$)); - if (cavefights & BATTLE_CAVE6) goto L_Win; if (getareausers("025-4.gat", 153, 143, 178, 174) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave6fighterdeaths) goto L_CleaningDead; + if (cavefights & BATTLE_CAVE6) goto L_Win; + if (gettimetick(2) - $@cave6start >= $@CAVE6_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -773,7 +603,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave6, 0; set $@cave6_kills, 0; set $@cave6start, 0; @@ -783,74 +613,40 @@ L_Ranaway: killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; stopnpctimer; setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-3.gat", 128, 37; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; - set $@wave_cave6, 0; - set $@cave6_kills, 0; - set $@cave6start, 0; - set $@cave6fighter$, ""; - set $@cave6fighterdeaths$, 0; - set $@battlecave6, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave6fighter$)); warp "025-3.gat", 128, 37; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave6, 0; - set $@cave6_kills, 0; - set $@cave6start, 0; - set $@cave6fighter$, ""; - set $@cave6fighterdeaths$, 0; - set $@battlecave6, 0; - killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave6fighter$)); warp "025-3.gat", 128, 37; message strcharinfo(0), "You were not strong enough to eliminate this power source."; - set $@wave_cave6, 0; - set $@cave6_kills, 0; - set $@cave6start, 0; - set $@cave6fighter$, ""; - set $@cave6fighterdeaths$, 0; - set $@battlecave6, 0; - killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave6, 0; - set $@cave6_kills, 0; - set $@cave6start, 0; - set $@cave6fighter$, ""; - set $@cave6fighterdeaths$, 0; - set $@battlecave6, 0; - killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave6fighter$)); warp "025-3.gat", 128, 37; - set $@wave_cave6, 0; - set $@cave6_kills, 0; - set $@cave6start, 0; - set $@cave6fighter$, ""; - set $@cave6fighterdeaths$, 0; - set $@battlecave6, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: @@ -898,10 +694,10 @@ OnTimer5000: if ($@battlecave7 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave7fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave7fighter$)); - if (cavefights & BATTLE_CAVE7) goto L_Win; if (getareausers("025-4.gat", 27, 185, 61, 219) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave7fighterdeaths) goto L_CleaningDead; + if (cavefights & BATTLE_CAVE7) goto L_Win; + if (gettimetick(2) - $@cave7start >= $@CAVE7_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -916,7 +712,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave7, 0; set $@cave7_kills, 0; set $@cave7start, 0; @@ -925,75 +721,41 @@ L_Ranaway: set $@battlecave7, 0; killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; stopnpctimer; - setnpctimer 0; + setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-3.gat", 70, 59; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; - set $@wave_cave7, 0; - set $@cave7_kills, 0; - set $@cave7start, 0; - set $@cave7fighter$, ""; - set $@cave7fighterdeaths$, 0; - set $@battlecave7, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave7fighter$)); warp "025-3.gat", 70, 59; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave7, 0; - set $@cave7_kills, 0; - set $@cave7start, 0; - set $@cave7fighter$, ""; - set $@cave7fighterdeaths$, 0; - set $@battlecave7, 0; - killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave7fighter$)); warp "025-3.gat", 70, 59; message strcharinfo(0), "You were not strong enough to eliminate this power source."; - set $@wave_cave7, 0; - set $@cave7_kills, 0; - set $@cave7start, 0; - set $@cave7fighter$, ""; - set $@cave7fighterdeaths$, 0; - set $@battlecave7, 0; - killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave7, 0; - set $@cave7_kills, 0; - set $@cave7start, 0; - set $@cave7fighter$, ""; - set $@cave7fighterdeaths$, 0; - set $@battlecave7, 0; - killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave7fighter$)); warp "025-3.gat", 70, 59; - set $@wave_cave7, 0; - set $@cave7_kills, 0; - set $@cave7start, 0; - set $@cave7fighter$, ""; - set $@cave7fighterdeaths$, 0; - set $@battlecave7, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: @@ -1041,10 +803,10 @@ OnTimer5000: if ($@battlecave8 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave8fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave8fighter$)); - if (cavefights & BATTLE_CAVE8) goto L_Win; if (getareausers("025-4.gat", 90, 193, 119, 216) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave8fighterdeaths) goto L_CleaningDead; + if (cavefights & BATTLE_CAVE8) goto L_Win; + if (gettimetick(2) - $@cave8start >= $@CAVE8_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -1059,7 +821,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave8, 0; set $@cave8_kills, 0; set $@cave8start, 0; @@ -1069,74 +831,40 @@ L_Ranaway: killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; stopnpctimer; setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-3.gat", 138, 94; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; - set $@wave_cave8, 0; - set $@cave8_kills, 0; - set $@cave8start, 0; - set $@cave8fighter$, ""; - set $@cave8fighterdeaths$, 0; - set $@battlecave8, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave8fighter$)); warp "025-3.gat", 138, 94; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave8, 0; - set $@cave8_kills, 0; - set $@cave8start, 0; - set $@cave8fighter$, ""; - set $@cave8fighterdeaths$, 0; - set $@battlecave8, 0; - killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave8fighter$)); warp "025-3.gat", 138, 94; message strcharinfo(0), "You were not strong enough to eliminate this power source."; - set $@wave_cave8, 0; - set $@cave8_kills, 0; - set $@cave8start, 0; - set $@cave8fighter$, ""; - set $@cave8fighterdeaths$, 0; - set $@battlecave8, 0; - killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave8, 0; - set $@cave8_kills, 0; - set $@cave8start, 0; - set $@cave8fighter$, ""; - set $@cave8fighterdeaths$, 0; - set $@battlecave8, 0; - killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave8fighter$)); warp "025-3.gat", 138, 94; - set $@wave_cave8, 0; - set $@cave8_kills, 0; - set $@cave8start, 0; - set $@cave8fighter$, ""; - set $@cave8fighterdeaths$, 0; - set $@battlecave8, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: @@ -1184,10 +912,10 @@ OnTimer5000: if ($@battlecave9 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave9fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave9fighter$)); - if (cavefights & BATTLE_CAVE9) goto L_Win; if (getareausers("025-4.gat", 144, 192, 173, 226) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave9fighterdeaths) goto L_CleaningDead; + if (cavefights & BATTLE_CAVE9) goto L_Win; + if (gettimetick(2) - $@cave9start >= $@CAVE9_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -1202,7 +930,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave9, 0; set $@cave9_kills, 0; set $@cave9start, 0; @@ -1211,75 +939,41 @@ L_Ranaway: set $@battlecave9, 0; killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; stopnpctimer; - setnpctimer 0; + setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-3.gat", 138, 158; message strcharinfo(0), "You can't stand the foul air inside the cave and run away!"; - set $@wave_cave9, 0; - set $@cave9_kills, 0; - set $@cave9start, 0; - set $@cave9fighter$, ""; - set $@cave9fighterdeaths$, 0; - set $@battlecave9, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave9fighter$)); warp "025-3.gat", 138, 158; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave9, 0; - set $@cave9_kills, 0; - set $@cave9start, 0; - set $@cave9fighter$, ""; - set $@cave9fighterdeaths$, 0; - set $@battlecave9, 0; - killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave9fighter$)); warp "025-3.gat", 138, 158; message strcharinfo(0), "You were not strong enough to eliminate this power source."; - set $@wave_cave9, 0; - set $@cave9_kills, 0; - set $@cave9start, 0; - set $@cave9fighter$, ""; - set $@cave9fighterdeaths$, 0; - set $@battlecave9, 0; - killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave9, 0; - set $@cave9_kills, 0; - set $@cave9start, 0; - set $@cave9fighter$, ""; - set $@cave9fighterdeaths$, 0; - set $@battlecave9, 0; - killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave9fighter$)); warp "025-3.gat", 138, 158; - set $@wave_cave9, 0; - set $@cave9_kills, 0; - set $@cave9start, 0; - set $@cave9fighter$, ""; - set $@cave9fighterdeaths$, 0; - set $@battlecave9, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: @@ -1337,10 +1031,10 @@ OnTimer5000: if ($@battlecave10 == 0) goto L_AlreadyClean; if (isloggedin(getcharid(3,$@cave10fighter$))==0) goto L_CleaningNorid; attachrid(getcharid(3,$@cave10fighter$)); - if (Rossy_Quest == 16) goto L_Win; if (getareausers("025-4.gat", 142, 24, 172, 48) < 1) goto L_Ranaway; - if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME) goto L_Cleaning; if (PC_DIE_COUNTER > $@cave10fighterdeaths) goto L_CleaningDead; + if (Rossy_Quest == 16) goto L_Win; + if (gettimetick(2) - $@cave10start >= $@CAVE10_TIME) goto L_Cleaning; setnpctimer 0; end; @@ -1355,7 +1049,7 @@ L_Win: setnpctimer 0; end; -L_Ranaway: +S_PreCleaning: set $@wave_cave10, 0; set $@cave10_kills, 0; set $@cave10start, 0; @@ -1365,92 +1059,48 @@ L_Ranaway: killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; stopnpctimer; - setnpctimer 0; + setnpctimer 0; + return; + +L_Ranaway: + callsub S_PreCleaning; end; L_BadAir: + callsub S_PreCleaning; warp "025-4.gat", 93, 33; message strcharinfo(0), "You can't stand the foul air inside the cave and run as fast as you can to save Julia!"; - set $@wave_cave10, 0; - set $@cave10_kills, 0; - set $@cave10start, 0; - set $@cave10fighter$, ""; - set $@cave10fighterdeaths$, 0; - set $@battlecave10, 0; - stopnpctimer; - setnpctimer 0; end; L_Cleaning: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave10fighter$)); warp "025-3.gat", 77, 168; message strcharinfo(0), "You took too much time to eliminate this source of energy... If you stay one more second in this cave you won't be able to breathe...."; - set $@wave_cave10, 0; - set $@cave10_kills, 0; - set $@cave10start, 0; - set $@cave10fighter$, ""; - set $@cave10fighterdeaths$, 0; - set $@battlecave10, 0; - killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; - killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningDead: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave10fighter$)); warp "025-3.gat", 77, 168; if ($@wave_cave10 < 5) message strcharinfo(0), "You were not strong enough to eliminate this power source."; if ($@wave_cave10 == 5) message strcharinfo(0), "This horrible monster is probably too powerful for you right now."; - set $@wave_cave10, 0; - set $@cave10_kills, 0; - set $@cave10start, 0; - set $@cave10fighter$, ""; - set $@cave10fighterdeaths$, 0; - set $@battlecave10, 0; - killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; - killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; - stopnpctimer; - setnpctimer 0; end; L_CleaningNorid: - set $@wave_cave10, 0; - set $@cave10_kills, 0; - set $@cave10start, 0; - set $@cave10fighter$, ""; - set $@cave10fighterdeaths$, 0; - set $@battlecave10, 0; - killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; - killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; - stopnpctimer; - setnpctimer 0; + callsub S_PreCleaning; end; OnGetout: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave10fighter$)); warp "025-3.gat", 77, 168; - set $@wave_cave10, 0; - set $@cave10_kills, 0; - set $@cave10start, 0; - set $@cave10fighter$, ""; - set $@cave10fighterdeaths$, 0; - set $@battlecave10, 0; - stopnpctimer; - setnpctimer 0; end; OnWin: + callsub S_PreCleaning; attachrid(getcharid(3,$@cave10fighter$)); warp "025-4.gat", 93, 33; - set $@wave_cave10, 0; - set $@cave10_kills, 0; - set $@cave10start, 0; - set $@cave10fighter$, ""; - set $@cave10fighterdeaths$, 0; - set $@battlecave10, 0; - stopnpctimer; - setnpctimer 0; end; L_AlreadyClean: diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt index 72a4e83d..456a92a2 100644 --- a/world/map/npc/025-4/battlecaves.txt +++ b/world/map/npc/025-4/battlecaves.txt @@ -44,17 +44,6 @@ L_Done: if ($@wave_cave1 < $@CAVE1_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE1); end; - -L_Cleaning: - attachrid(getcharid(3,$@cave1fighter$)); - set $@wave_cave1, 0; - set $@cave1_kills, 0; - set $@cave1start, 0; - set $@cave1fighter$, ""; - set $@cave1fighterdeaths$, 0; - set $@battlecave1, 0; - killmonster "025-4.gat", "#StartCaveFight1::OnMonsterDeath"; - end; OnMonsterDeath: set $@cave1_kills, $@cave1_kills + 1; @@ -69,15 +58,77 @@ L_no_root: close; onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. +// Cave 1 Configuration. + setarray $@CAVE1_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2; -// Number of waves. set $@CAVE1_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight. set $@CAVE1_TIME, 900; + +// Cave 2 Configuration. + + setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; + setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2; + set $@CAVE2_WAVES, 3; + set $@CAVE2_TIME, 900; + +// Cave 3 Configuration. + + setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; + setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2; + set $@CAVE3_WAVES, 3; + set $@CAVE3_TIME, 900; + +// Cave 4 Configuration. + + setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; + setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2; + set $@CAVE4_WAVES, 3; + set $@CAVE4_TIME, 900; + +// Cave 5 Configuration. + + setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; + setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2; + set $@CAVE5_WAVES, 3; + set $@CAVE5_TIME, 900; + +// Cave 6 Configuration. + + setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; + setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2; + set $@CAVE6_WAVES, 3; + set $@CAVE6_TIME, 900; + +// Cave 7 Configuration. + + setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; + setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2; + set $@CAVE7_WAVES, 3; + set $@CAVE7_TIME, 900; + +// Cave 8 Configuration. + + setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; + setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2; + set $@CAVE8_WAVES, 3; + set $@CAVE8_TIME, 900; + +// Cave 9 Configuration. + + setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; + setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2; + set $@CAVE9_WAVES, 3; + set $@CAVE9_TIME, 900; + +// Cave 10 Configuration. + + setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; + setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2; + set $@BOSS, 1086; + set $@CAVE10_WAVES, 4; + set $@CAVE10_TIME, 1500; + } // --------------------- Cave 1 Checker ---------------------------- @@ -139,17 +190,6 @@ L_Done: set cavefights, (cavefights ^ BATTLE_CAVE2); end; -L_Cleaning: - attachrid(getcharid(3,$@cave2fighter$)); - set $@wave_cave2, 0; - set $@cave2_kills, 0; - set $@cave2start, 0; - set $@cave2fighter$, ""; - set $@cave2fighterdeaths$, 0; - set $@battlecave2, 0; - killmonster "025-4.gat", "#StartCaveFight2::OnMonsterDeath"; - end; - OnMonsterDeath: set $@cave2_kills, $@cave2_kills + 1; if ($@cave2_kills >= $@CAVE2_MONSTERS_QTY[1] + $@CAVE2_MONSTERS_QTY[2] + $@CAVE2_MONSTERS_QTY[3]) goto L_Done; @@ -161,17 +201,6 @@ L_Close: L_no_root: mes "I don't have any roots in my inventory!"; close; - -onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. - setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. - setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2; -// Number of waves. - set $@CAVE2_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight. - set $@CAVE2_TIME, 900; } // --------------------- Cave 2 Checker ---------------------------- @@ -231,17 +260,6 @@ L_Done: set cavefights, (cavefights ^ BATTLE_CAVE3); end; -L_Cleaning: - attachrid(getcharid(3,$@cave3fighter$)); - set $@wave_cave3, 0; - set $@cave3_kills, 0; - set $@cave3start, 0; - set $@cave3fighter$, ""; - set $@cave3fighterdeaths$, 0; - set $@battlecave3, 0; - killmonster "025-4.gat", "#StartCaveFight3::OnMonsterDeath"; - end; - OnMonsterDeath: set $@cave3_kills, $@cave3_kills + 1; if ($@cave3_kills >= $@CAVE3_MONSTERS_QTY[1] + $@CAVE3_MONSTERS_QTY[2] + $@CAVE3_MONSTERS_QTY[3]) goto L_Done; @@ -254,16 +272,6 @@ L_no_root: mes "I don't have any roots in my inventory!"; close; -onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. - setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. - setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2; -// Number of waves. - set $@CAVE3_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight. - set $@CAVE3_TIME, 900; } // --------------------- Cave 3 Checker ---------------------------- @@ -322,17 +330,6 @@ L_Done: set cavefights, (cavefights ^ BATTLE_CAVE4); end; -L_Cleaning: - attachrid(getcharid(3,$@cave4fighter$)); - set $@wave_cave4, 0; - set $@cave4_kills, 0; - set $@cave4start, 0; - set $@cave4fighter$, ""; - set $@cave4fighterdeaths$, 0; - set $@battlecave4, 0; - killmonster "025-4.gat", "#StartCaveFight4::OnMonsterDeath"; - end; - OnMonsterDeath: set $@cave4_kills, $@cave4_kills + 1; if ($@cave4_kills >= $@CAVE4_MONSTERS_QTY[1] + $@CAVE4_MONSTERS_QTY[2] + $@CAVE4_MONSTERS_QTY[3]) goto L_Done; @@ -345,16 +342,6 @@ L_no_root: mes "I don't have any roots in my inventory!"; close; -onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. - setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. - setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2; -// Number of waves. - set $@CAVE4_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight. - set $@CAVE4_TIME, 900; } // --------------------- Cave 4 Checker ---------------------------- @@ -414,17 +401,6 @@ L_Done: set cavefights, (cavefights ^ BATTLE_CAVE5); end; -L_Cleaning: - attachrid(getcharid(3,$@cave5fighter$)); - set $@wave_cave5, 0; - set $@cave5_kills, 0; - set $@cave5start, 0; - set $@cave5fighter$, ""; - set $@cave5fighterdeaths$, 0; - set $@battlecave5, 0; - killmonster "025-4.gat", "#StartCaveFight5::OnMonsterDeath"; - end; - OnMonsterDeath: set $@cave5_kills, $@cave5_kills + 1; if ($@cave5_kills >= $@CAVE5_MONSTERS_QTY[1] + $@CAVE5_MONSTERS_QTY[2] + $@CAVE5_MONSTERS_QTY[3]) goto L_Done; @@ -437,16 +413,6 @@ L_no_root: mes "I don't have any roots in my inventory!"; close; -onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. - setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. - setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2; -// Number of waves. - set $@CAVE5_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight. - set $@CAVE5_TIME, 900; } // --------------------- Cave 5 Checker ---------------------------- @@ -506,17 +472,6 @@ L_Done: set cavefights, (cavefights ^ BATTLE_CAVE6); end; -L_Cleaning: - attachrid(getcharid(3,$@cave6fighter$)); - set $@wave_cave6, 0; - set $@cave6_kills, 0; - set $@cave6start, 0; - set $@cave6fighter$, ""; - set $@cave6fighterdeaths$, 0; - set $@battlecave6, 0; - killmonster "025-4.gat", "#StartCaveFight6::OnMonsterDeath"; - end; - OnMonsterDeath: set $@cave6_kills, $@cave6_kills + 1; if ($@cave6_kills >= $@CAVE6_MONSTERS_QTY[1] + $@CAVE6_MONSTERS_QTY[2] + $@CAVE6_MONSTERS_QTY[3]) goto L_Done; @@ -529,16 +484,6 @@ L_no_root: mes "I don't have any roots in my inventory!"; close; -onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. - setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. - setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2; -// Number of waves. - set $@CAVE6_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight. - set $@CAVE6_TIME, 900; } // --------------------- Cave 6 Checker ---------------------------- @@ -599,17 +544,6 @@ L_Done: set cavefights, (cavefights ^ BATTLE_CAVE7); end; -L_Cleaning: - attachrid(getcharid(3,$@cave7fighter$)); - set $@wave_cave7, 0; - set $@cave7_kills, 0; - set $@cave7start, 0; - set $@cave7fighter$, ""; - set $@cave7fighterdeaths$, 0; - set $@battlecave7, 0; - killmonster "025-4.gat", "#StartCaveFight7::OnMonsterDeath"; - end; - OnMonsterDeath: set $@cave7_kills, $@cave7_kills + 1; if ($@cave7_kills >= $@CAVE7_MONSTERS_QTY[1] + $@CAVE7_MONSTERS_QTY[2] + $@CAVE7_MONSTERS_QTY[3]) goto L_Done; @@ -622,16 +556,6 @@ L_no_root: mes "I don't have any roots in my inventory!"; close; -onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. - setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. - setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2; -// Number of waves. - set $@CAVE7_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight. - set $@CAVE7_TIME, 900; } // --------------------- Cave 7 Checker ---------------------------- @@ -692,17 +616,6 @@ L_Done: set cavefights, (cavefights ^ BATTLE_CAVE8); end; -L_Cleaning: - attachrid(getcharid(3,$@cave8fighter$)); - set $@wave_cave8, 0; - set $@cave8_kills, 0; - set $@cave8start, 0; - set $@cave8fighter$, ""; - set $@cave8fighterdeaths$, 0; - set $@battlecave8, 0; - killmonster "025-4.gat", "#StartCaveFight8::OnMonsterDeath"; - end; - OnMonsterDeath: set $@cave8_kills, $@cave8_kills + 1; if ($@cave8_kills >= $@CAVE8_MONSTERS_QTY[1] + $@CAVE8_MONSTERS_QTY[2] + $@CAVE8_MONSTERS_QTY[3]) goto L_Done; @@ -715,16 +628,6 @@ L_no_root: mes "I don't have any roots in my inventory!"; close; -onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. - setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. - setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2; -// Number of waves. - set $@CAVE8_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight. - set $@CAVE8_TIME, 900; } // --------------------- Cave 8 Checker ---------------------------- @@ -784,17 +687,6 @@ L_Done: set cavefights, (cavefights ^ BATTLE_CAVE9); end; -L_Cleaning: - attachrid(getcharid(3,$@cave9fighter$)); - set $@wave_cave9, 0; - set $@cave9_kills, 0; - set $@cave9start, 0; - set $@cave9fighter$, ""; - set $@cave9fighterdeaths$, 0; - set $@battlecave9, 0; - killmonster "025-4.gat", "#StartCaveFight9::OnMonsterDeath"; - end; - OnMonsterDeath: set $@cave9_kills, $@cave9_kills + 1; if ($@cave9_kills >= $@CAVE9_MONSTERS_QTY[1] + $@CAVE9_MONSTERS_QTY[2] + $@CAVE9_MONSTERS_QTY[3]) goto L_Done; @@ -807,16 +699,6 @@ L_no_root: mes "I don't have any roots in my inventory!"; close; -onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. - setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. - setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2; -// Number of waves. - set $@CAVE9_WAVES, 3; -// Maximum time (in seconds) for the player to finish the fight. - set $@CAVE9_TIME, 900; } // --------------------- Cave 9 Checker ---------------------------- @@ -879,21 +761,10 @@ L_Done: if ($@wave_cave10 < $@CAVE10_WAVES) goto L_Summon; set $@wave_cave10, 5; + set @boss, 0; startnpctimer; end; -L_Cleaning: - attachrid(getcharid(3,$@cave10fighter$)); - set $@wave_cave10, 0; - set $@cave10_kills, 0; - set $@cave10start, 0; - set $@cave10fighter$, ""; - set $@cave10fighterdeaths$, 0; - set $@battlecave10, 0; - killmonster "025-4.gat", "#StartBossCaveFight::OnMonsterDeath"; - killmonster "025-4.gat", "#StartBossCaveFight::OnBossDeath"; - end; - L_CleaningNorid: stopnpctimer; setnpctimer 0; @@ -935,18 +806,6 @@ L_no_root: mes "I don't have any roots in my inventory!"; close; -onInit: -// Here you can define the specifics of each battle cave. -// Monsters IDs to be spawned. before the boss. - setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084; -// Number of monsters of each ID. - setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2; -// ID of the boss monster. - set $@BOSS, 1086; -// Number of waves. before the boss. - set $@CAVE10_WAVES, 4; -// Maximum time (in seconds) for the player to finish the fight. - set $@CAVE10_TIME, 1500; } // --------------------- Boss Cave Checker ---------------------------- |