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authorJesusaves <cpntb1@ymail.com>2021-04-28 08:50:00 -0300
committerJesusaves <cpntb1@ymail.com>2021-04-28 08:50:00 -0300
commit705118604dd0f0b5b9c275f40d319378ec2f69ab (patch)
tree8b35258f41b2123afefd3340da1f6226dec65862
parent37f74a1510f28c26686b61c67d10ee2ccd14a8cb (diff)
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Fix Luca's exploit. Correct live server data accordingly.v2021.04.22+1
A good thing we have the Evolved project or this would be obviously impossible.
-rw-r--r--world/map/db/const-quest.txt1
-rw-r--r--world/map/npc/002-1/luca.txt26
-rw-r--r--world/map/npc/functions/clear_vars.txt30
3 files changed, 46 insertions, 11 deletions
diff --git a/world/map/db/const-quest.txt b/world/map/db/const-quest.txt
index 16f93480..8e434049 100644
--- a/world/map/db/const-quest.txt
+++ b/world/map/db/const-quest.txt
@@ -137,6 +137,7 @@ FLAG_LUCA_GOT_SIX_SKILLS 262144 // player learned all six Focus Skills
FLAG_LUCA_2SKILLS_MAXED 524288 // player got 2 Focus Skills at lvl 9
FLAG_LUCA_4SKILLS_MAXED 1048576 // player got 4 Focus Skills at lvl 9
FLAG_LUCA_6SKILLS_MAXED 2097152 // player got 6 Focus Skills at lvl 9
+FLAG_LUCA_FIX 4194304 // fixed a bug
// Flags for the battle caves.
BATTLE_CAVE1 1
diff --git a/world/map/npc/002-1/luca.txt b/world/map/npc/002-1/luca.txt
index 405df455..4a05b757 100644
--- a/world/map/npc/002-1/luca.txt
+++ b/world/map/npc/002-1/luca.txt
@@ -50,6 +50,8 @@ L_teach_soon:
goto L_Close;
L_teach:
+ // Bugfix death
+ if (!(FLAGS & FLAG_LUCA_FIX)) goto L_Nev;
if (getskilllv(SKILL_POOL)) goto L_teachmore;
mes "[Luca the Hunter]";
@@ -235,20 +237,23 @@ L_teachmore:
set @raging, getskilllv(SKILL_RAGING);
set @lvl9skills, 0;
- if (@mallard == 9)
+ if (@mallard >= 9)
set @lvl9skills, @lvl9skills + 1;
- if (@brawling == 9)
+ if (@brawling >= 9)
set @lvl9skills, @lvl9skills + 1;
- if (@speed == 9)
+ if (@speed >= 9)
set @lvl9skills, @lvl9skills + 1;
- if (@poison == 9)
+ if (@poison >= 9)
set @lvl9skills, @lvl9skills + 1;
- if (@astralsoul == 9)
+ if (@astralsoul >= 9)
set @lvl9skills, @lvl9skills + 1;
- if (@raging == 9)
+ if (@raging >= 9)
set @lvl9skills, @lvl9skills + 1;
- if ((FLAGS & (FLAG_LUCA_GOT_SIX_SKILLS + FLAG_LUCA_2SKILLS_MAXED + FLAG_LUCA_4SKILLS_MAXED + FLAG_LUCA_6SKILLS_MAXED)) == (FLAG_LUCA_GOT_SIX_SKILLS + FLAG_LUCA_2SKILLS_MAXED + FLAG_LUCA_4SKILLS_MAXED + FLAG_LUCA_6SKILLS_MAXED)) goto L_CheckSkillsEnd;
+ if ((FLAGS & FLAG_LUCA_GOT_SIX_SKILLS) &&
+ (FLAGS & FLAG_LUCA_2SKILLS_MAXED) &&
+ (FLAGS & FLAG_LUCA_4SKILLS_MAXED) &&
+ (FLAGS & FLAG_LUCA_6SKILLS_MAXED)) goto L_CheckSkillsEnd;
if (!(@mallard && @brawling && @speed && @poison && @astralsoul && @raging) || (FLAGS & FLAG_LUCA_GOT_SIX_SKILLS)) goto L_Check2Skills;
mes "[Luca the Hunter]";
@@ -266,7 +271,7 @@ L_teachmore:
goto L_Check2Skills;
L_Check2Skills:
- if (!@lvl9skills >= 2 || (FLAGS & FLAG_LUCA_2SKILLS_MAXED)) goto L_Check4Skills;
+ if (@lvl9skills < 2 || (FLAGS & FLAG_LUCA_2SKILLS_MAXED)) goto L_Check4Skills;
mes "[Luca the Hunter]";
mes "I sense you have maxed out two Focus Skills!";
mes "For that I give you a reward!";
@@ -282,7 +287,7 @@ L_Check2Skills:
goto L_Check4Skills;
L_Check4Skills:
- if (!@lvl9skills >= 4 || (FLAGS & FLAG_LUCA_4SKILLS_MAXED)) goto L_Check6Skills;
+ if (@lvl9skills < 4 || (FLAGS & FLAG_LUCA_4SKILLS_MAXED)) goto L_Check6Skills;
mes "[Luca the Hunter]";
mes "I sense you have maxed out four Focus Skills!";
mes "For that I give the next reward!";
@@ -298,7 +303,7 @@ L_Check4Skills:
goto L_Check6Skills;
L_Check6Skills:
- if (!@lvl9skills >= 6 || (FLAGS & FLAG_LUCA_6SKILLS_MAXED)) goto L_CheckSkillsEnd;
+ if (@lvl9skills < 6 || (FLAGS & FLAG_LUCA_6SKILLS_MAXED)) goto L_CheckSkillsEnd;
mes "[Luca the Hunter]";
mes "I sense you have maxed out six Focus Skills!";
mes "For that I give the final reward!";
@@ -321,7 +326,6 @@ L_InvFull:
goto L_CheckSkillsEnd;
L_CheckSkillsEnd:
-
goto L_teachmore2;
L_teachmore2:
diff --git a/world/map/npc/functions/clear_vars.txt b/world/map/npc/functions/clear_vars.txt
index e98def7d..2abfb118 100644
--- a/world/map/npc/functions/clear_vars.txt
+++ b/world/map/npc/functions/clear_vars.txt
@@ -18,6 +18,7 @@ function|script|ClearVariables
callsub S_Flags;
callsub S_Bitmask;
callsub S_BlueSage;
+ callsub S_Luca;
callsub S_Easter;
callsub S_Easter2008;
@@ -236,6 +237,35 @@ S_BlueSage:
set QUEST_BlueSage, QUEST_BlueSage & ~((1<<5)|(1<<6)|(1<<7));
return;
+S_Luca:
+ if (FLAGS & FLAG_LUCA_FIX) goto S_Return;
+ if (FLAGS & FLAG_LUCA_6SKILLS_MAXED) goto S_Luca6;
+ if (FLAGS & FLAG_LUCA_4SKILLS_MAXED) goto S_Luca4;
+ if (FLAGS & FLAG_LUCA_2SKILLS_MAXED) goto S_Luca2;
+ goto S_LucaX;
+
+S_Luca6:
+ if (countitem("AssassinMask") < 1) goto S_Return;
+ delitem "AssassinMask", 1;
+ set FLAGS, FLAGS ^ FLAG_LUCA_6SKILLS_MAXED;
+ goto S_Luca4;
+
+S_Luca4:
+ if (countitem("AssassinPants") < 1) goto S_Return;
+ delitem "AssassinPants", 1;
+ set FLAGS, FLAGS ^ FLAG_LUCA_4SKILLS_MAXED;
+ goto S_Luca2;
+
+S_Luca2:
+ if (countitem("AssassinBoots") < 1) goto S_Return;
+ delitem "AssassinBoots", 1;
+ set FLAGS, FLAGS ^ FLAG_LUCA_2SKILLS_MAXED;
+ goto S_LucaX;
+
+S_LucaX:
+ set FLAGS, FLAGS | FLAG_LUCA_FIX;
+ return;
+
S_Flags:
if (Open_Underground_Palace_Barrier)
set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;