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authorJesusaves <cpntb1@ymail.com>2020-04-21 21:22:09 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-21 21:22:09 -0300
commitdcf06ef034fa72989c571dec72a0a2b60bc0d461 (patch)
treece33a7316948ff7757acaf720521d60792bec101
parent3a482f1c9cd5f73c595c4bae3fead23ba163604a (diff)
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Oops, difficulty controls were understimated. Again.
-rw-r--r--world/map/npc/functions/doomsday.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/world/map/npc/functions/doomsday.txt b/world/map/npc/functions/doomsday.txt
index 365f6b50..fb3f2e0a 100644
--- a/world/map/npc/functions/doomsday.txt
+++ b/world/map/npc/functions/doomsday.txt
@@ -435,7 +435,7 @@ L_DDAdvanceTimers2:
// Reinforcements on waves, to ensure Kage never really weaken their attacks
L_DD3WaveReinforcements:
set $@DD_UNITS, $@DD_UNITS-$@DD_INT;
- set $@DD_UNITS, $@DD_UNITS*$DOOMSDAY_CLUES/6;
+ set $@DD_UNITS, $@DD_UNITS*$DOOMSDAY_CLUES/3;
set $@DD_INT, 0;
if ($@DD_UNITS > 0)
@@ -650,7 +650,7 @@ L_DD3SecondThird:
set $@DD_INT, 0;
// Intensity control
- if ($DOOMSDAY_SCORE < 12)
+ if ($DOOMSDAY_SCORE < 12-$DOOMSDAY_CLUES)
goto L_DD3EndThird;
// Difficulty adjustment: Invoke -1 mob per player and +1 mob per 3 score points