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author | Sean Hulka <sean.hulka@gmail.com> | 2021-06-10 20:36:32 -0700 |
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committer | GitHub <noreply@github.com> | 2021-06-11 03:36:32 +0000 |
commit | 691a5a54e4d80ae70dc71ccf060a2539d2daf92d (patch) | |
tree | 11755002809d2f75ecaeec141606cf797fc92257 /.gitattributes | |
parent | aff36beb16e9638d08f107fc6e6b46d6f7764243 (diff) | |
download | classic-serverdata-691a5a54e4d80ae70dc71ccf060a2539d2daf92d.tar.gz classic-serverdata-691a5a54e4d80ae70dc71ccf060a2539d2daf92d.tar.bz2 classic-serverdata-691a5a54e4d80ae70dc71ccf060a2539d2daf92d.tar.xz classic-serverdata-691a5a54e4d80ae70dc71ccf060a2539d2daf92d.zip |
Extend upmarmu duration (to make the spell less expensive for brawlers) and tweak damage (#587)
These changes make #upmarmu slightly less expensive and more likely that it will actually be used. Spellpower is re-integrated so that players have a reason to increase INT for more than just mana and mana regen and charges have been tweaked to make the spell more favourable for lower level players.
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