-|script|magic barrier|32767
{
if(call("magic_checks")) end;
if (Sp < 15) end;
set .@level, getskilllv(.school);
if (.@level < .level) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (.@level <= 3 && countitem("SmallMushroom") >= 1) delitem "SmallMushroom", 1;
elif (.@level <= 3) end;
set @target_id, getcharid(3, @args$);
if (@target_id < 1 || !(isloggedin(@target_id))) set @target_id, BL_ID; // fallback to self
set @asorm_caster, BL_ID, @target_id;
if (attachrid(@target_id) != 1) end;
set @target_hat, getequipid(equip_head), @asorm_caster;
if (attachrid(@asorm_caster) != 1) end;
if (@target_hat == 888) end; // FIXME: this whole 5 line block could be done with only one line if we modify getequipid OR make equip_ into params
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 15;
misceffect FX_MAGIC_BLUE, strcharinfo(0);
callfunc "magic_exp";
if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID;
if (BL_ID == @target_id) set @args$, strcharinfo(0);
if (BL_ID != @target_id) misceffect FX_MAGIC_DEFAULT, @args$;
set .@time, (@spellpower*200)+2000;
set @asorm_time, .@time, @target_id;
sc_start SC_MBARRIER, .@time, max(30,(@spellpower/8))+20, @target_id;
message @args$, "Barrier : You are surrounded by a magical barrier.";
if (attachrid(@target_id) != 1) end;
addtimer @asorm_time, strnpcinfo(0)+"::OnEnd";
end;
OnEnd:
if (sc_check(SC_MBARRIER) != 1) end;
message strcharinfo(0), "Barrier : Your magical barrier dissipates.";
misceffect FX_MAGIC_DEFAULT, strcharinfo(0);
end;
OnInit:
set .school, SKILL_MAGIC_ASTRAL;
set .invocation$, chr(MAGIC_SYMBOL) + "asorm"; // used in npcs that refer to this spell
void call("magic_register");
set .level, 2;
set .exp_gain, 3;
end;
}