summaryrefslogblamecommitdiff
path: root/npc/024-1_Tulimshar_Canyon/eomie.txt
blob: fb91b07b76ff341675c2e922a863775f3013b2ea (plain) (tree)
1
2
3


                                             















                                                                                                                                
                      
               
                                                                      
































                                                                                                                                                                 
              































                                                                                             
 
// A professor at Tulimshar's magic academy

024-1.gat,72,94,0	script	Eomie	164,{

	set @month, 4;
	set @start_day, 15;
	set @end_day, 30;

	if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 4) goto L_Grass;
	if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 5) goto L_MakeGrass;
	if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 6) goto L_SeeBunny;

L_Greeting:
	mes "[Eomie]";
	mes "";
	mes "\"I maintain this little spot of grass in the desert.\"";
	close;

L_Grass:
	mes "[Eomie]";
	mes "";
	mes "\"I maintain this little spot of grass in the desert.\"";
	next;
	menu
		"It looks beautiful. I wish I could find a [Grass Liner] like this.", -;
	mes "\"A [Grass Liner]? Last year I helped the Easter Bunny with a [Grass Liner] for his basket... It was really easy...  Is this liner for yourself?\"";
	next;
	menu
		"No. Actually, it is for the Easter Bunny again...", -;
	mes "\"Why didn't you say so before? I can help you make the [Grass Liner] for the basket if you wish.\"";
	menu
		"I would really appreciate that!", -,
		"Nah, I decided not to do that stupid quest.", L_End;
	set QUEST_Easter11, 5;

L_MakeGrass:
	mes "[Eomie]";
	mes "";
	mes "\"I will need you to bring me some [Grass Seed]s.\"";
	mes "\"I think 5 seeds should be enough.\"";
	mes "\"Squirrels tend to pick those up as they gather food.\"";
	menu
		"I have some seeds...", -,
		"Ok, I will be back soon.", L_End,
		"I changed my mind, forget about it.", L_End;

	if(countitem("GrassSeed") < 5) goto L_EasterNotEnough;
	if(countitem("GrassSeed") >= 5) goto L_EasterEnough;
	close;

L_EasterNotEnough:
	mes "[Eomie]";
	mes "";
	mes "\"You do not have enough [Grass Seed]s for me to work with yet.\"";
	mes "\"Please go get more.\"";
	close;

L_EasterEnough:
	getinventorylist;
	if (@inventorylist_count == 100 && countitem("GrassSeed") > 10) goto L_EasterTooMany;
	if(countitem("GrassSeed") < 5) goto L_EasterNotEnough;
        delitem "GrassSeed", 5;
	getitem "GrassLiner", 1;
	set QUEST_Easter11, 6;
	mes "[Eomie]";
	mes "";
	mes "\"You have gathered enough [Grass Seed]s for me to grow the liner.\"";
	mes "She plants the seeds and murmurs a spell over them.";
	mes "You both watch the grass grow tall and when it's done growing,";
	mes "she deftly gathers it for you.";
	mes "\"Here is your [Grass Liner].\"";
	close;

L_EasterTooMany:
	mes "[Eomie]";
	mes "";
	mes "\"You don't have enough room for the [Grass Liner]. Come back later.\"";
	close;

L_SeeBunny:
	mes "[Eomie]";
	mes "";
	mes "\"You need to return to the Easter Bunny now.\"";
	close;

L_End:
	close;

}