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Evol client data validator.
Run at: 2011-01-29T23:13:48.974157
http://www.gitorious.org/evol/evol-tools/blobs/master/testxml/testxml.py
--------------------------------------------------------------------------------
Detecting clientdata dir
Detected client data directory in: ../../clientdata
Checking xml file syntax
Checking items.xml
warn: sprite=graphics/sprites/equipment/head/blackcowboy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/brass helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bunny ears.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/caporal helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/captain cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/cat ears.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/christmastree hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/circlet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/crown.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/crusade helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/death mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/demon mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/desert helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/easterfunky hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/eggshell hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/elf hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/evilpinkie hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/fairy hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/fancy hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/flamehead mask.xml unused frames: 23,24
warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/fluffy hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/funky hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/funkypurple hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/gladiator helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/gm cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/graduation cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/guyfawkes mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/headband.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=3 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=2 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=3 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=3 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/heart googles.xml duplicate frame animation for frame index=2 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/infantry helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/knight helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/miners hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/monocle.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/monsterskull helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mouboo head.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/moubootaur head.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mushroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/ninja band.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/noh mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/overlord helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/paladin helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pan hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/paperbag hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/parsley earplugs.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkie hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pirate hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/princess crown.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/puceoie hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pumpkin helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/queen crown.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/rabbit ears.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/ranger hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/sailor cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/santa hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/santabeard hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/serf hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/shroom hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/skull mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/snake hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=3 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=2 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=3 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=3 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/snow goggles.xml duplicate frame animation for frame index=2 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=2 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=1 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=1 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/terranite helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/thief helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/top hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/valkyrie helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/visor helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/warlord helmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/wedding circlet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/whitecowboy hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/witchdoctor mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=2 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=1 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=1 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/witch hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/wizard hat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/hair bow.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/opera mask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/squirrelfur head.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/neck/veil.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
Checking monsters.xml
warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=16, end=19 action: stand, direction: down
warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=0, end=3 action: stand, direction: right
warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=24, end=27 action: stand, direction: up
warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=8, end=11 action: stand, direction: left
warn: sprite=graphics/sprites/monsters/squirrel.xml duplicate sequence animation for start=54, end=55 action: dead, direction: default
warn: sprite=graphics/sprites/monsters/squirrel.xml unused frames: 35,37,43,45,51,53,59
warn: file=graphics/particles/hive.particle.xml missing particle tags
Checking npcs.xml
error: sprite=graphics/sprites/npcs/npc.xml missing variants attribute in sprite
error: sprite=graphics/sprites/npcs/npcguard.xml missing variants attribute in sprite
warn: sprite=graphics/sprites/npcs/creepysurgeon.xml unused frames: 17,18
error: sprite=graphics/sprites/npcs/portal.xml incorrect end sequence index 12 action: stand, direction: default
error: sprite=graphics/sprites/npcs/royalclock.xml incorrect frame index 5 aciton: stand, direction: default
warn: sprite=graphics/sprites/npcs/creepysurgeon-2.xml unused frames: 10,11,17,18
Checking maps
--------------------------------------------------------------------------------
Total:
 Warnings: 686
 Errors:   4