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author | Jesusaves <cpntb1@ymail.com> | 2019-04-11 20:37:16 +0000 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-04-11 20:37:16 +0000 |
commit | 9f729be0833307c17e832db911389e8e8165e0bc (patch) | |
tree | 2e834a60ea9b8769cb76f40734f1083f60d50c10 /hercules/code/server/dbskill.py | |
parent | b71c0ed7ea48d6426b087c926b8615ebfaea9a52 (diff) | |
parent | b82c490fd561292a4592d974a32a6df59e9f9d17 (diff) | |
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Merge branch 'jesusalva/savepoint' into 'master'
Update savepointparticle function with serverdata!170 in mind.
In reality, this makes every save object react when you respawn on them.
A possible improvement would be to keep current behavior (without OnTouch event)
if INN is set to NO_INN, but I'm not sure if that is better to server or not.
See merge request evol/evol-tools!24
Diffstat (limited to 'hercules/code/server/dbskill.py')
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