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// addtimer2(<tick>, "<npc>::<event>")
function script addtimer2 {
deltimer(getarg(1));
addtimer(getarg(0), getarg(1));
return;
}
// areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
function script areatimer {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
addtimer(getarg(5), getarg(6), .@players[.@i]);
}
return .@i;
}
// areadeltimer("<map>", <x1>, <y1>, <x2>, <y2>, "<npc>::<event>")
function script areadeltimer {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(5), .@players[.@i]);
}
return .@i;
}
// areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
function script areatimer2 {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(6), .@players[.@i]);
addtimer(getarg(5), getarg(6), .@players[.@i]);
}
return .@i;
}
// maptimer("<map>", <tick>, "<npc>::<event>")
function script maptimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}
// maptimer2("<map>", <tick>, "<npc>::<event>")
function script maptimer2 {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(2), .@players[.@i]);
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}
// mapdeltimer("<map>", "<npc>::<event>")
function script mapdeltimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(1), .@players[.@i]);
}
return .@i;
}
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