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// Evol scripts.
// Authors:
// gumi
// Qwerty Dragon
// Reid
// WildX
// Description:
// 7 main rules of Evol Online.
function script GameRules {
if (checkweight(BookOfLaws, 1) == true && countitem(BookOfLaws) < 1)
getitem BookOfLaws, 1; // give the book if the player lost it
narrator getarg(0, 0),
l("1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle."),
l("2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s)."),
l("3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests."),
l("4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language."),
l("5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players."),
l("6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention)."),
l("7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.");
return;
}
- script @rules 32767,{
end;
function read_book {
narrator 5 | 1,
l("This book outlines the laws of every city and holding in Gasaron"),
l("The first page contains the universal rules that have been agreed upon throughout the land.");
GameRules 8 | 4;
narrator 8,
l("The next page begins to list the complex trading laws of the City of Esperia"),
l("All this seems unimportant to you right now.");
close;
}
OnCall:
GameRules;
close;
OnUseBook:
if (openbook())
read_book;
bye;
OnShelfUse:
if (openbookshelf())
read_book;
bye;
OnInit:
.book_name$ = "The Book of Laws";
bindatcmd "rules", "@rules::OnCall", 0, 2, 0;
}
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