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function script GlobalQuestDebug {
function qDebugShip {
function qDebugGugli {
do
{
clear;
setnpcdialogtitle l("Quest debug") + " - " + l("Prologue") + " - Gugli";
mes l("This menu gives access to quest debug menus for @@ quest subquests.", "Gugli");
next;
mes l("Please select a quest:");
menuint
menuimage("actions/back", l("Go back")), -1,
l("Gugli (main quest)"), ShipQuests_Gugli,
"Ale", ShipQuests_Ale,
"Astapolos", ShipQuests_Astapolos,
"Gulukan", ShipQuests_Gulukan,
"Jalad", ShipQuests_Jalad,
"Q'Muller", ShipQuests_QMuller,
"Tibbo", ShipQuests_Tibbo;
switch (@menuret)
{
case -1: return;
default: callfunc "QuestDebug" + @menuret;
}
} while (1);
}
do
{
clear;
setnpcdialogtitle l("Quest debug") + " - " + l("Prologue");
mes l("This menu gives access to quest debug menus for @@ quests.", l("Prologue"));
next;
mes l("Please select a quest:");
menuint
menuimage("actions/back", l("Go back")), -1,
"Julia", ShipQuests_Julia,
"Arpan", ShipQuests_Arpan,
"Alige", ShipQuests_Alige,
"Peter", ShipQuests_Peter,
"Nard", ShipQuests_Nard,
l("Knife"), ShipQuests_Knife,
l("Money"), ShipQuests_ArpanMoney,
l("Door"), ShipQuests_Door,
"Couwan", ShipQuests_Couwan,
l("Treasure Chest"), ShipQuests_TreasureChest,
"Gugli", ShipQuests_Gugli,
"Gado", ShipQuests_ChefGado;
switch (@menuret)
{
case 16: qDebugGugli; break;
case -1: return;
default: callfunc "QuestDebug" + @menuret;
}
} while (1);
}
function qDebugArtis {
do
{
clear;
setnpcdialogtitle l("Quest debug") + " - " + l("Artis");
mes l("This menu gives access to quest debug menus for @@ quests.", "Artis");
next;
mes l("Please select a quest:");
menuint
menuimage("actions/back", l("Go back")), -1,
l("Lazy Brother"), ArtisQuests_LazyBrother,
l("Urchin"), ArtisQuests_Urchin,
l("Catching a piou"), ArtisQuests_CatchPiou,
"Eugene (" + l("fisherman") + ")", ArtisQuests_Fishman,
"Q'Onan", ArtisQuests_QOnan,
"Enora", ArtisQuests_Enora,
"Fexil", ArtisQuests_Fexil,
"Lloyd", ArtisQuests_Lloyd,
l("Mona's dad"), ArtisQuests_MonaDad,
l("Artis legion progress"), Artis_Legion_Progress;
switch (@menuret)
{
case -1: return;
default: callfunc "QuestDebug" + @menuret;
}
} while (1);
}
function qDebugHurnscald {
do
{
clear;
setnpcdialogtitle l("Quest debug") + " - Hurnscald";
mes l("This menu gives access to quest debug menus for @@ quests.", "Hurnscald");
next;
mes l("Please select a quest:");
menuint
menuimage("actions/back", l("Go back")), -1,
"Hinnak", HurnscaldQuests_Hinnak,
l("Maggot soup"), HurnscaldQuests_Soup,
l("Inspector"), HurnscaldQuests_Inspector,
l("Forest bow"), HurnscaldQuests_ForestBow,
l("Wooden shield"), HurnscaldQuests_WoodenShield;
switch (@menuret)
{
case -1: return;
default: callfunc "QuestDebug" + @menuret;
}
} while (1);
}
function qDebugGeneral {
do
{
clear;
setnpcdialogtitle l("Quest debug") + " - " + l("Other");
mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
next;
mes l("Please select a quest:");
menuint
menuimage("actions/back", l("Go back")), -1,
l("Cookies"), General_Cookies,
"Rumly", General_Rumly,
l("Narrator"), General_Narrator,
"Janus", General_Janus;
switch (@menuret)
{
case -1: return;
default: callfunc "QuestDebug" + @menuret;
}
} while (1);
}
do
{
clear;
setnpcdialogtitle l("Quest debug");
mes l("This menu gives access to all quest debug menus.");
next;
mes l("Please select a category:");
select
l("Prologue"),
"Artis",
"Hurnscald",
l("Other"),
rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu")));
switch (@menu)
{
case 1: qDebugShip; break;
case 2: qDebugArtis; break;
case 3: qDebugHurnscald; break;
case 4: qDebugGeneral; break;
case 5: return;
}
} while (1);
}
- script @qdebug 32767,{
end;
OnCall:
if (!debug && !is_trusted())
{
end;
}
GlobalQuestDebug;
closeclientdialog;
end;
OnInit:
bindatcmd "qdebug", "@qdebug::OnCall", 0, 99, 0;
}
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