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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 008-2-3: The Rusty Pick saves
008-2-3,61,31,0 script #save_008-2-3_61_31 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, RUSTYPICK_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
008-2-3,60,35,0 script #save_008-2-3_60_35 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, RUSTYPICK_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
008-2-3,57,31,0 script #save_008-2-3_57_31 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, RUSTYPICK_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
008-2-3,57,35,0 script #save_008-2-3_57_35 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, RUSTYPICK_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
008-2-3,53,35,0 script #save_008-2-3_53_35 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, RUSTYPICK_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
008-2-3,53,31,0 script #save_008-2-3_53_31 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, RUSTYPICK_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
008-2-3,49,31,0 script #save_008-2-3_49_31 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, RUSTYPICK_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
008-2-3,49,35,0 script #save_008-2-3_49_35 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, RUSTYPICK_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
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