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// Evol scripts.
// Authors:
// Hal9000
// Qwerty Dragon
// Description:
// La Johanne Chef.
// Variable:
// ShipQuests_ChefGado
// ShipQuests_Nard
// Values:
// 0 Default, no quest given.
// 1 Quest accepted.
// 2 Ingredients collected, ready to poison Julia.
// 3 Julia poisoned.
// 4 Quest complete. Chef Gago wins.
// 5 Quest complete. Julia wins (poison dish returned).
// 6 Quest complete. Julia wins.
000-2-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{
.@q = getq(ShipQuests_ChefGado);
.@n = getq(ShipQuests_Nard);
if (.@q == 1) goto L_QuestAccepted;
if (.@q == 2) goto L_PoisonAccepted;
if (.@q == 3) goto L_PoisonJulia;
if (.@q == 4) goto L_QuestComplete;
if (.@q == 5 && countitem(PoisonedDish) > 0) goto L_Aborting;
if (.@q > 4) goto L_QuestAborted;
if (.@n == 3) goto L_QuestStart;
mesn;
.@r = rand(3);
if (.@r == 0) mesq l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
if (.@r == 1) mesq l("Where is the damn salt?! Give me the salt, I know you have it!");
if (.@r == 2) mesq l("Are you going to stand here all day long? Do the dishes or go away.");
if (getq(General_SmearedHands) < 3) {
next;
select
l("I'll get moving, sorry!"),
//rif(.@r == 1 && countitem(Salt), l("Offer him the salt")),
l("Can you teach me cooking?");
mes "";
if (@menu == 2) {
mesn;
mesq l("NO! I am busy, can't you see?!");
next;
mesn;
mesq l("When we reach Artis, maybe, but not now!");
}
}
close;
L_QuestStart:
mesn;
mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!");
next;
menu
l("How rude! What is the reason behind your malice?"), L_Rude,
l("I swear, I do not eat so much."), -;
mes "";
mesn;
mesq l("Yeah, yeah, of course you don't...");
close;
L_Rude:
mes "";
mesn;
mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!");
next;
select
l("Harpy-lady?");
mes "";
mesn;
mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
next;
mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.");
next;
mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!");
next;
mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...");
next;
select
l("M... Maybe?");
mes "";
mesn;
mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!");
next;
mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
next;
mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
next;
mesq l("... and 1 @@.", getitemlink(SeaDrops));
next;
menu
l("Sea water?! I will not help you with your evil plan!"), L_Quit,
l("Sure, why not?"), -;
setq ShipQuests_ChefGado, 1;
mes "";
mesn;
mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
next;
mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut));
goto L_OpenCroconut;
L_QuestAccepted:
mesn;
mesq l("Have you collected all the ingredients for my recipe? The special one too?");
next;
menu
rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
l("What are your needs?"), L_Need,
l("Where can I find a half croconut?"), L_OpenCroconut,
l("Not yet. I will be back soon."), L_Quit;
L_OpenCroconut:
mes "";
mesn;
mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.",
"Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut));
next;
mesq l("Now move!");
close;
L_GotAll:
mes "";
inventoryplace PoisonedDish, 1;
delitem PiouLegs, 2;
delitem HalfCroconut, 1;
delitem Aquada, 1;
delitem SeaDrops, 1;
mesn;
mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
next;
mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
next;
mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!");
setq ShipQuests_ChefGado, 2;
getitem PoisonedDish, 1;
close;
L_Need:
mes "";
mesn;
mesq l("Shhht, don't say it that loud...");
next;
mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
next;
mesq l("... and 1 @@.", getitemlink(SeaDrops));
close;
L_PoisonAccepted:
mesn;
mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'.");
close;
L_PoisonJulia:
mesn;
mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!");
setq ShipQuests_ChefGado, 4;
Zeny += 200;
message strcharinfo(0), l("You receive @@ E!", 200);
inventoryplace Bread, 1;
getitem Bread, 1;
getexp 15, 0;
close;
L_QuestComplete:
mesn;
mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something.");
close;
L_Aborting:
mesn;
mesq l("Wait, why do you still have the dish with you?!");
next;
select
l("I informed Julia about your monstrous plan.");
mes "";
mesn;
mesq l("Are you mad?!");
next;
mesq lg("Give me back this dish, you dirty liar!");
if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
next;
mesq l("You're like the rest of this filthy crew, I can't trust you!");
close;
L_QuestAborted:
mesn;
mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!");
close;
L_Quit:
closeclientdialog;
close;
OnInit:
.bodytype = BODYTYPE_3;
.distance = 2;
end;
}
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