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2020-11-11Make Golden Scorpion respawn every 15 minutes, not 60 minutesJesusaves2-5/+4
2020-11-11Add the Golden Scorpion and alter copyright fields.Jesusaves4-2/+46
2020-11-11Convert Drasil Island Blub in a BOSSJesusaves3-1/+44
2020-11-11Optimize a bit Master Book flow.Jesusaves2-24/+38
It still needs quite some more optimization, though.
2020-11-11Add barber to TulimsharJesusaves2-0/+17
2020-11-11Add some temporary level for headgear & chestplate.Jesusaves2-34/+34
But probably will throw it for post-deadline
2020-11-11Retain TMW Legacy's original behavior of Malivox and make he reset status.Jesusaves1-1/+5
2020-11-11Add Arkim the Hermit (untested)Jesusaves2-0/+58
2020-11-11Fix a small crash which the pipelines were not able to catchJesusaves1-1/+5
2020-11-11We don't really have enough shields (we need 10 but we have 7)Jesusaves1-8/+11
(And this bonus is ridiculous) Well this will placehold for now, I'll ask Mick about adding Blue Knight Shield and maybe golden + brit
2020-11-11The universal law of typoJesusaves1-2/+2
2020-11-11Rewrite Wyara using the new unified Status Reset system, to fix pipelinesJesusaves1-64/+11
2020-11-11Make rewards downscale when your level is above the desired.Jesusaves16-55/+57
Also, make some rewards vanish or be less if you are above the desired level. ISSUE: You currently cannot know beforehand if you are or not over-leveled. (Although the level cap is quite large for most cases o.o) We'll see at General Review, Polish & Balance stage
2020-11-11Add quest helpers for the new no-overlevel systemJesusaves1-0/+78
quest_xp(), quest_jxp(), quest_gp() and quest_item() They'll handle penalty for doing quest above level range.
2020-11-11Assign level requeriment for the equips which do not distinct between classes.Jesusaves1-8/+10
I probably can divide Gloves, Shoes, and Pants as Magic vs Non Magic Armor, Weapon and Headgear are trickier, specially headgear, though.
2020-11-11Rings & Necklaces level requeriment using Base10 systemJesusaves1-41/+41
2020-11-11Max NPC name length is 24 chars, so enact thatJesusaves1-1/+1
2020-11-11Morgan can now reset player statusJesusaves2-2/+5
2020-11-11Fix all relevant bugsJesusaves3-3/+4
2020-11-11Move Soul Menhir to a function, so it can be duplicated.Jesusaves3-48/+75
Use the same Slot Machine parsing system for this one. (We probably could set all that with another NPC but meeeeeeh)
2020-11-11Selim the Dyer is now capable to pick up again their barber skills.Jesusaves3-12/+10
2020-11-11Status Reset centralized NPCsJesusaves2-0/+116
2020-11-11Create the generic Barber() NPCJesusaves2-4/+53
2020-11-11Do some cleanup while I'm on itJesusaves9-44/+48
2020-11-11Rename Edouard as there will not be a second oneJesusaves1-4/+4
2020-11-08Merge branch 'mifritscher/donald-selling-arrows' into 'master'Jesusaves1-5/+25
Donald: Can sell arrows now See merge request evol/serverdata!275
2020-11-08Donald: Can sell arrows nowMichael Fritscher1-5/+25
2020-11-07Merge branch 'ranger' into 'master'Jesusaves1-0/+19
Ranger Hat See merge request evol/serverdata!277
2020-11-06add ranger hat to item_dbMicksha1-0/+19
2020-10-24Fetch translations and regenerate lang files for contentIIIJesusaves8-4974/+20190
2020-10-24Merge branch 'jesusalva/contentIII' into 'master'Jesusaves192-469/+5366
Content III Closes evol-all#107, evol-all#16, evol-all#62, evol-all#12, evol-all#109, and evol-all#98 See merge request evol/serverdata!272
2020-10-24CONTENT III SUPER MERGE REQUESTJesusaves192-469/+5366
Included: * Tulimshar Casino * Placeholder fixing/filling * Food Questline * Rossy Quest * Galimatia Quest (mostly by Livio) * Edourard bugs * Blood Donor Quest (from Moubootaur Legends) * Merchant Guild Quest * Mundane Bugfix * La Marine * Hurns Doctor easter eggs * Sailing to Argaes with Legion * Other things not relevant enough to be noted down, I guess
2020-10-23main.sql should reflect OUR needs, not RO's needs.Jesusaves1-2/+2
And in this case, quest.count2 and quest.count3 must be a signed integer. aka. INT(11) or INT SIGNED.
2020-10-20Merge branch 'jesusalva/henry2' into 'master'Jesusaves4-12/+27
Change some dialog to suit better to WildX See merge request evol/serverdata!266
2020-10-20Change some dialog to suit better to WildXJesusaves4-12/+27
2020-10-16Merge branch 'jesusalva/jukebox' into 'master'Jesusaves6-2/+104
Jukebox See merge request evol/serverdata!268
2020-10-16JukeboxJesusaves6-2/+104
This allows players to use @jukebox like @music anywhere And it also adds a classy Jukebox in Hurnscald PUB. First experiment with public functions, don't blame me if it breaks :p Low priority, adding to MR list in order to met deadlines.
2020-10-15Merge branch 'livio/galimatia' into 'master'Jesusaves6-24/+503
Galimatia Quest See merge request evol/serverdata!271
2020-10-15Galimatia Quest - Incomplete Draft.Livio Recchia6-24/+503
Merged to prevent conflicts with contentIII which has priority.
2020-10-11Merge branch 'jesusalva/AFK' into 'master'Micksha13-47/+175
AFKing System Closes evol-all#108 See merge request evol/serverdata!267
2020-10-11AFKing SystemJesusaves13-47/+175
Implemented at the Rusty Pick Inn (Hurnscald) only. Red Plush Inn will be next. Right now, beer/red plush wine/etc. do not affect EXP gain, only players nearby do. MAX_IDLE is using the same variable form as Moubootaur Legends. It can be set to a constant if needed. Wandering storytellers not yet implemented, I believe @toams will use Kfahr and Janus to do that later™ ---- close evol-all#108
2020-09-28Merge branch 'NPCs' into 'master'Jesusaves46-0/+933
Initial commit for Tulimshar NPCs, and Lore NPCs in West Woodland as per WildX request See merge request evol/serverdata!265
2020-09-28Initial commit for Tulimshar NPCs, and Lore NPCs in West Woodland as per ↵Micksha46-0/+933
WildX request
2020-09-26Fix the bug @Micksha left on stews - No more stone effect!s20200927Jesusaves1-4/+4
Unassigned variable (SC_INC_HIT) defaults to 0. 0 is SC_STONE. Fixed the variable to "SC_INCHIT" as originally intented.
2020-09-22Merge branch 'contentII' into 'master'Micksha8-124/+3839
Content ii See merge request evol/serverdata!260
2020-09-22Content iiMicksha8-124/+3839
2020-09-18Merge branch 'jesusalva/refinery' into 'master'Micksha5-23/+132
Refine prototype See merge request evol/serverdata!214
2020-09-18Refine prototypeJesusaves5-23/+132
+2 atk/matk per refine level +1 weapon exp per killed monster level Roughly based on Monster Point System + ML Refine System.
2020-09-18Merge branch 'jesusalva/cut001' into 'master'Jesusaves8-4/+298
rEvolt cutscenes: Morcant Closes evol-all#74 See merge request evol/serverdata!257
2020-09-18Cutscene for Morcant.Jesusaves8-4/+298