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-rw-r--r--npc/000-2-3/nard.txt65
1 files changed, 65 insertions, 0 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 5ecdab89..f99f1144 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -62,6 +62,7 @@ L_Checker:
L_Menu:
menu
lg("I feel ok."), L_Ok,
+ rif(islegacyaccount(), l("I only want to reach Artis, can we skip this?")), L_Skip,
l("Who's this Julia?"), L_Julia,
lg("I'm a bit sick..."), -;
@@ -219,6 +220,70 @@ L_ChefQuestComplete:
// Need to add a skill for the crew at this line.
mes "";
+L_Skip:
+ mesn;
+ mesq l("Oh noes! I can't believe it!");
+ next;
+ mesn;
+ mesq l("Well, I can bring you straight to Artis, but...");
+ next;
+ mesn;
+ mesc l("\"You will forsake items, quests and experience from the tuto-- %s from my whole crew and whatnot.\"", "##9"+l("*cough cough*")+"##1"), 1;
+ next;
+ mesn;
+ mesq l("Oh, and it is not only that.");
+ next;
+ mesn;
+ mesc l("\"This decision cannot be reverted. Which means you may have extreme difficulty and end up losing this char!\""), 1;
+ next;
+ mesn;
+ mesq l("And if that still wasn't enough to make you change your mind...");
+ next;
+ mesn;
+ mesc l("\"Deleting this char may (read: will) destroy the Legacy data associated to it!!\""), 1;
+ mesc l("i.e. Deleting the rEvolt char will delete the Legacy char associated to it. This includes levels and items."); // -- TRANSLATORS: i.e. = id est
+ next;
+ mesn;
+ mesq l("Are you absolutely, totally, certainly, completely sure, that you want a free, effortless ride to Artis, as weak and poorly equipped as you currently are?");
+ next;
+ mesc l("This decision cannot be reverted. Think with attention!"), 1;
+ select
+ l("Actually, lets do the tutorial."),
+ l("Lemme do Drasil Island!"),
+ l("YES, BRING ME TO ARTIS."),
+ l("I changed my mind.");
+ mes "";
+ if (@menu == 3) {
+ // Skip Drasil
+ setq ShipQuests_Julia, 2;
+ setq ShipQuests_Arpan, 3;
+ setq ShipQuests_Alige, 3;
+ setq ShipQuests_Peter, 15;
+ setq ShipQuests_Nard, 5; // NOTE: Completes the Beta
+ setq ShipQuests_Knife, 1;
+ setq ShipQuests_ArpanMoney, 3;
+ setq ShipQuests_Door, 1;
+ setq ShipQuests_Couwan, 2;
+ setq ShipQuests_TreasureChest, 1;
+ setq ShipQuests_Ale, 1;
+ setq ShipQuests_Astapolos, 1;
+ setq ShipQuests_Gulukan, 1;
+ setq ShipQuests_Jalad, 1;
+ setq ShipQuests_QMuller, 1;
+ setq ShipQuests_Tibbo, 1;
+ setq ShipQuests_Gugli, 2;
+ // Give Gado and Julia equal chances of winnning
+ setq ShipQuests_ChefGado, any(4,4,5,6);
+ // Automatically advance
+ mesc l("All Ship and Drasil Island Quests were auto-completed."), 1;
+ next;
+ goto L_Already;
+ }
+ mesn;
+ mesq l("Good! I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
+ next;
+ goto L_MenuQuest;
+
L_Already:
speech
l("I recommend you to take a nap on the inferior level, we will soon leave this place.");