diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/000-2-3/nard.txt | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index 5ecdab89..f99f1144 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -62,6 +62,7 @@ L_Checker: L_Menu: menu lg("I feel ok."), L_Ok, + rif(islegacyaccount(), l("I only want to reach Artis, can we skip this?")), L_Skip, l("Who's this Julia?"), L_Julia, lg("I'm a bit sick..."), -; @@ -219,6 +220,70 @@ L_ChefQuestComplete: // Need to add a skill for the crew at this line. mes ""; +L_Skip: + mesn; + mesq l("Oh noes! I can't believe it!"); + next; + mesn; + mesq l("Well, I can bring you straight to Artis, but..."); + next; + mesn; + mesc l("\"You will forsake items, quests and experience from the tuto-- %s from my whole crew and whatnot.\"", "##9"+l("*cough cough*")+"##1"), 1; + next; + mesn; + mesq l("Oh, and it is not only that."); + next; + mesn; + mesc l("\"This decision cannot be reverted. Which means you may have extreme difficulty and end up losing this char!\""), 1; + next; + mesn; + mesq l("And if that still wasn't enough to make you change your mind..."); + next; + mesn; + mesc l("\"Deleting this char may (read: will) destroy the Legacy data associated to it!!\""), 1; + mesc l("i.e. Deleting the rEvolt char will delete the Legacy char associated to it. This includes levels and items."); // -- TRANSLATORS: i.e. = id est + next; + mesn; + mesq l("Are you absolutely, totally, certainly, completely sure, that you want a free, effortless ride to Artis, as weak and poorly equipped as you currently are?"); + next; + mesc l("This decision cannot be reverted. Think with attention!"), 1; + select + l("Actually, lets do the tutorial."), + l("Lemme do Drasil Island!"), + l("YES, BRING ME TO ARTIS."), + l("I changed my mind."); + mes ""; + if (@menu == 3) { + // Skip Drasil + setq ShipQuests_Julia, 2; + setq ShipQuests_Arpan, 3; + setq ShipQuests_Alige, 3; + setq ShipQuests_Peter, 15; + setq ShipQuests_Nard, 5; // NOTE: Completes the Beta + setq ShipQuests_Knife, 1; + setq ShipQuests_ArpanMoney, 3; + setq ShipQuests_Door, 1; + setq ShipQuests_Couwan, 2; + setq ShipQuests_TreasureChest, 1; + setq ShipQuests_Ale, 1; + setq ShipQuests_Astapolos, 1; + setq ShipQuests_Gulukan, 1; + setq ShipQuests_Jalad, 1; + setq ShipQuests_QMuller, 1; + setq ShipQuests_Tibbo, 1; + setq ShipQuests_Gugli, 2; + // Give Gado and Julia equal chances of winnning + setq ShipQuests_ChefGado, any(4,4,5,6); + // Automatically advance + mesc l("All Ship and Drasil Island Quests were auto-completed."), 1; + next; + goto L_Already; + } + mesn; + mesq l("Good! I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); + next; + goto L_MenuQuest; + L_Already: speech l("I recommend you to take a nap on the inferior level, we will soon leave this place."); |