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Diffstat (limited to 'npc/placeholder/old-woman.txt')
-rw-r--r-- | npc/placeholder/old-woman.txt | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/npc/placeholder/old-woman.txt b/npc/placeholder/old-woman.txt new file mode 100644 index 00000000..2a2591b4 --- /dev/null +++ b/npc/placeholder/old-woman.txt @@ -0,0 +1,137 @@ +// Evol scripts. +// Author: +// gumi +// Quest states: +// [1] 0 - cannot do the quest +// [1] 1 - can do the quest +// [1] 2 - talked to inspector (1) <= start +// [1] 3 - talked to old woman (1) +// [1] 4 - talked to old woman (2) +// [1] 5 - talked to inspector (2) +// [1] 6 - talked to troupe leader (1) +// [1] 7 - talked to inspector (3) +// [1] 8 - talked to old man +// [1] 9 - talked to old woman (3) +// [1] 10 - talked to inspector (4) +// [1] 11 - talked to old woman (4) +// [1] 12 - talked to malek +// [1] 13 - searched the bookcase +// [1] 14 - talked to inspector (5) +// [1] 15 - talked to troupe leader (2) <= reward +// [1] 16 - talked to inspector (6) <= reward, end +// [2] unused +// [3] unused +// [t] unused +// Description: +// robberies in hurnscald + +008-1,230,113,0 script Old Woman NPC_HUMAN_M_ARTIS,{ + + function is_inspector { + return (getequipcardid(EQI_HEAD_MID, 0) == NavyBlueCottonDye /*&& + getequipcardid(EQI_HEAD_LOW, 0) == NavyBlueCottonDye*/); // TODO / FIXME: remove the /* */ whenever we have cotton pants + } + + function oldwoman_ask { + speech(4, + l("Hello deary.")); + + selectd( + l("Have you seen anything strange lately?"), + l("Do you know anything about the recent robberies?")); + + .@q = getq(.quest_inspector); + + if (!is_inspector()) + { + speech(l("Yes, but I'm only talking to the inspector himself!")); + + close2; + if (.@q < 3) + setq(.quest_inspector, 3); + end; + } + + if (.@q == 2 || .@q == 3) + { + speech( + l("I saw someone sneaking around town wearing a theater mask."), + l("It looked like one of the masks used by the troupe that was in town recently.")); + + close2; + setq(.quest_inspector, 4); + } + + else if (.@q == 10) + { + speech( + l("I've remembered something else."), + l("The night the troupe left, I saw someone with a theater mask take a large satchel out of town."), + l("He was heading north.")); + + close2; + setq(.quest_inspector, 11); + } + + end; + } + + function oldwoman_alibi { + speech(4, + l("Hello deary.")); + + selectd( + l("Was your husband with you at home all night the last night that the troupe was in town?")); + + speech( + l("Yes, we were both at home all night.")); + + close2; + setq(.quest_inspector, 9); + end; + } + + function oldwoman_filler { + npctalk3(l("I hope you catch that naughty person!")); + end; + } + + // OnTalk: + switch (getq(.quest_inspector)) + { + case 2: + case 3: oldwoman_ask; break; + case 4: + case 5: + case 6: + case 7: oldwoman_filler; break; + case 8: + case 9: oldwoman_alibi; break; + case 10: oldwoman_ask; break; + } + + // initial intro + if (BaseLevel < 40) + npctalk3(l("Watch out for these flowers. They don't like to be messed with.")); + else + npctalk3(l("Hello deary.")); + end; + +OnInit: + .quest_inspector = HurnscaldQuests_Inspector; + .quest_debug = .quest_inspector; + .sex = G_FEMALE; + .distance = 1; // this npc has bad hearing + .speed = 2000; // this npc is very old + // TODO: move graph (after the Hurnscald map is finalized) + +////////// UNFINISHED ////////// +//////////////////////////////// +// REMOVE THIS CODE WHEN THIS // +// NPC IS NO LONGER A WIP ////// +//////////////////////////////// +if (!debug) disablenpc(.name$); +///////// UNFINISHED /////////// + + end; +} |