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Diffstat (limited to 'npc/placeholder/doctor.txt')
-rw-r--r-- | npc/placeholder/doctor.txt | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/npc/placeholder/doctor.txt b/npc/placeholder/doctor.txt new file mode 100644 index 00000000..af36d1e2 --- /dev/null +++ b/npc/placeholder/doctor.txt @@ -0,0 +1,80 @@ +// Evol scripts. +// Author: +// gumi +// Quest states: +// [1] 0 - cannot do the quest +// [1] 1 - can do the quest +// [1] 2 - talked to inspector (1) <= start +// [1] 3 - talked to old woman (1) +// [1] 4 - talked to old woman (2) +// [1] 5 - talked to inspector (2) +// [1] 6 - talked to troupe leader (1) +// [1] 7 - talked to inspector (3) +// [1] 8 - talked to old man +// [1] 9 - talked to old woman (3) +// [1] 10 - talked to inspector (4) +// [1] 11 - talked to old woman (4) +// [1] 12 - talked to malek +// [1] 13 - searched the bookcase +// [1] 14 - talked to inspector (5) +// [1] 15 - talked to troupe leader (2) <= reward +// [1] 16 - talked to inspector (6) <= reward, end +// [2] unused +// [3] unused +// [t] unused +// Description: +// robberies in hurnscald + +008-2-14,29,30,0 script Doctor NPC_HUMAN_M_ARTIS,{ + + speech(4, + l("Hello, can I help you?")); + + // TODO: check for AxeHat when we get it + // TODO: check for EyePatch when we get it + + selectd( + l("I think I am sick!"), + l("No, I feel fine."), + rif(getq(.quest_inspector) == 2, l("Have you seen anything strange in town? Anything that might have to do with the robberies?"))); + + switch (@menu) + { + case 1: + narrator(4, + l("The doctor examines you briefly.")); + // TODO: check for poison or other status conditions currently in use + speech( + l("Nonsense!"), + l("You look fine and dandy to me."), + l("All you need is a bit more exercise and fresh fruit in your diet!")); + close; + case 2: + speech( + l("Then please stop wasting my precious time.")); + close; + case 3: + speech( + l("No, I haven't seen anything.")); + close; + } + + + end; + +OnInit: + .quest_inspector = HurnscaldQuests_Inspector; + .quest_debug = .quest_inspector; + .sex = G_MALE; + .distance = 3; + +////////// UNFINISHED ////////// +//////////////////////////////// +// REMOVE THIS CODE WHEN THIS // +// NPC IS NO LONGER A WIP ////// +//////////////////////////////// +if (!debug) disablenpc(.name$); +///////// UNFINISHED /////////// + + end; +} |