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+// Evol scripts.
+// Author:
+// gumi
+// Quest states:
+// [1] 0 - cannot do the quest
+// [1] 1 - can do the quest
+// [1] 2 - talked to inspector (1) <= start
+// [1] 3 - talked to old woman (1)
+// [1] 4 - talked to old woman (2)
+// [1] 5 - talked to inspector (2)
+// [1] 6 - talked to troupe leader (1)
+// [1] 7 - talked to inspector (3)
+// [1] 8 - talked to old man
+// [1] 9 - talked to old woman (3)
+// [1] 10 - talked to inspector (4)
+// [1] 11 - talked to old woman (4)
+// [1] 12 - talked to malek
+// [1] 13 - searched the bookcase
+// [1] 14 - talked to inspector (5)
+// [1] 15 - talked to troupe leader (2) <= reward
+// [1] 16 - talked to inspector (6) <= reward, end
+// [2] unused
+// [3] unused
+// [t] unused
+// Description:
+// robberies in hurnscald
+
+008-2-14,29,30,0 script Doctor NPC_HUMAN_M_ARTIS,{
+
+ speech(4,
+ l("Hello, can I help you?"));
+
+ // TODO: check for AxeHat when we get it
+ // TODO: check for EyePatch when we get it
+
+ selectd(
+ l("I think I am sick!"),
+ l("No, I feel fine."),
+ rif(getq(.quest_inspector) == 2, l("Have you seen anything strange in town? Anything that might have to do with the robberies?")));
+
+ switch (@menu)
+ {
+ case 1:
+ narrator(4,
+ l("The doctor examines you briefly."));
+ // TODO: check for poison or other status conditions currently in use
+ speech(
+ l("Nonsense!"),
+ l("You look fine and dandy to me."),
+ l("All you need is a bit more exercise and fresh fruit in your diet!"));
+ close;
+ case 2:
+ speech(
+ l("Then please stop wasting my precious time."));
+ close;
+ case 3:
+ speech(
+ l("No, I haven't seen anything."));
+ close;
+ }
+
+
+ end;
+
+OnInit:
+ .quest_inspector = HurnscaldQuests_Inspector;
+ .quest_debug = .quest_inspector;
+ .sex = G_MALE;
+ .distance = 3;
+
+////////// UNFINISHED //////////
+////////////////////////////////
+// REMOVE THIS CODE WHEN THIS //
+// NPC IS NO LONGER A WIP //////
+////////////////////////////////
+if (!debug) disablenpc(.name$);
+///////// UNFINISHED ///////////
+
+ end;
+}