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-rw-r--r--npc/functions/doors.txt7
-rw-r--r--npc/functions/game-rules.txt6
-rw-r--r--npc/functions/goodbye.txt138
-rw-r--r--npc/functions/openbook.txt18
-rw-r--r--npc/functions/shops.txt11
-rw-r--r--npc/functions/warp.txt48
6 files changed, 82 insertions, 146 deletions
diff --git a/npc/functions/doors.txt b/npc/functions/doors.txt
index c1b6565e..4cca24e3 100644
--- a/npc/functions/doors.txt
+++ b/npc/functions/doors.txt
@@ -7,6 +7,10 @@
// none
function script doorTouch {
+ getmapxy(.@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC); // get char location
+ if (.@pc_y < .y)
+ end;
+
if (getareausers() <= 1)
{
.dir = 2;
@@ -17,6 +21,9 @@ function script doorTouch {
}
function script doorUnTouch {
+ if (.dir != 2 && .dir != 6)
+ end;
+
if (getareausers(.map$) == 0)
{
.dir = 4;
diff --git a/npc/functions/game-rules.txt b/npc/functions/game-rules.txt
index f633ee5f..0a9f6569 100644
--- a/npc/functions/game-rules.txt
+++ b/npc/functions/game-rules.txt
@@ -46,12 +46,14 @@ OnCall:
OnUseBook:
if (openbook())
read_book;
- bye;
+ closeclientdialog();
+ close;
OnShelfUse:
if (openbookshelf())
read_book;
- bye;
+ closeclientdialog();
+ close;
OnInit:
.book_name$ = "The Book of Laws";
diff --git a/npc/functions/goodbye.txt b/npc/functions/goodbye.txt
index 0e8dfc2e..6c8879c5 100644
--- a/npc/functions/goodbye.txt
+++ b/npc/functions/goodbye.txt
@@ -1,19 +1,13 @@
// Evol functions.
// Authors:
-// gumi
// Reid
-// Description:
-// script terminator functions
+// goodbye
+// displays a canned message and quits
-// goodbye_msg
-// Tell a random goodbye sentence.
-// Variables:
-// .@rand = Random number between the number of "goodbye" choice.
-
-function script goodbye_msg {
- setarray .byemsg$[0],
+function script goodbye {
+ setarray(.@byemsg$[0],
l("See you!"),
l("See you later!"),
l("See you soon!"),
@@ -26,127 +20,9 @@ function script goodbye_msg {
l("Talk to you later!"),
l("Have a good day!"),
l("Cheers!"),
- l("Take care!");
-
- return .byemsg$[rand(getarraysize(.byemsg$))];
-}
-
-
-
-// cwarp
-// Closes the dialog, then warps the player.
-// You almost always want to use this instead of `warp`.
-// usage:
-// cwarp;
-// cwarp x, y;
-// cwarp map, x, y;
-
-function script cwarp {
- .@map$ = getarg(0, "");
- .@x = getarg(1, 0);
- .@y = getarg(2, 0);
-
- if (getargcount() > 0 && getargcount() < 3)
- {
- .@npc$ = strnpcinfo(0);
- .@map$ = getvariableofnpc(.map$, .@npc$);
- .@x = getarg(0);
- .@y = getarg(1);
- }
-
- getmapxy .@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC; // get char location
-
- closeclientdialog;
-
- if (getargcount() < 1)
- {
- warp .@pc_map$, .@pc_x, .@pc_y; // no arguments, just refresh
- close;
- }
+ l("Take care!"));
- if (.@map$ == .@pc_map$)
- {
- if (.@pc_x == .@x && .@pc_y == .@y)
- {
- close; // same location, don't move
- }
-
- else
- {
- slide .@x, .@y; // same map, slide instead of full warp
- close;
- }
- }
-
- warp .@map$, .@x, .@y; // different map, warp to given location
+ closeclientdialog();
+ npctalkonce(.@byemsg$[rand(getarraysize(.@byemsg$))]);
close;
}
-
-
-
-// cshop
-// closes the dialog, then opens a shop
-// if no npc is given, calls "#<npc> $"
-
-function script cshop {
- closeclientdialog;
- shop getarg(0, "#" + strnpcinfo(0) + " $");
- //close; => the shop buildin already sends close, and is a terminator itself
-}
-
-
-
-// cstorage
-// closes the dialog, then opens storage
-
-function script cstorage {
- closeclientdialog;
- openstorage;
- close;
-}
-
-
-
-// bye
-// closes the dialog without waiting for the player to press close
-// can also display an emote
-
-function script bye {
- .@emote = getarg(0, -1);
- closeclientdialog;
-
- if (.@emote >= 0)
- emotion .@emote;
-
- close;
-}
-
-
-
-// goodbye
-// same as bye, but also displays a canned message
-// can also display an emote
-
-function script goodbye {
- npctalkonce(goodbye_msg());
- bye getarg(0, -1);
-}
-
-
-
-// goodbye2
-// Waits for the player to press close, displays a canned message,
-// ends execution.
-// Can also display an emote
-
-function script goodbye2 {
- .@emote = getarg(0, -1);
-
- close2;
- npctalkonce(goodbye_msg());
-
- if (.@emote >= 0)
- emotion .@emote;
-
- end;
-}
diff --git a/npc/functions/openbook.txt b/npc/functions/openbook.txt
index 0278415c..cb1a0b11 100644
--- a/npc/functions/openbook.txt
+++ b/npc/functions/openbook.txt
@@ -3,26 +3,24 @@
// Reid
// Description:
// Narrator dialogue to show the selected book.
-// Variables:
-// @book_name$ = The name of the book to read.
function script openbook {
- .@book_name$ = "\"" + l(getarg(0, getvariableofnpc(.book_name$, strnpcinfo(0)))) + "\"";
+ .@book_name$ = getarg(0, getvariableofnpc(.book_name$, strnpcinfo(0)));
- narrator S_LAST_NEXT,
- l("You open a book named @@.", .@book_name$),
- l("Do you want to read it?");
+ narrator(S_LAST_NEXT,
+ l("You open a book named \"%s\".", .@book_name$),
+ l("Do you want to read it?"));
return (select("Yes.", "No.") == 1);
}
function script openbookshelf {
- .@book_name$ = "\"" + l(getarg(0, getvariableofnpc(.book_name$, strnpcinfo(0)))) + "\"";
+ .@book_name$ = getarg(0, getvariableofnpc(.book_name$, strnpcinfo(0)));
- narrator S_LAST_NEXT,
+ narrator(S_LAST_NEXT,
l("You see a dust covered book on the shelf..."),
- l("The name of the book is @@.", .@book_name$),
- l("Do you want to read it?");
+ l("The name of the book is \"%s\".", .@book_name$),
+ l("Do you want to read it?"));
return (select("Yes.", "No.") == 1);
}
diff --git a/npc/functions/shops.txt b/npc/functions/shops.txt
index 79890e81..8962997e 100644
--- a/npc/functions/shops.txt
+++ b/npc/functions/shops.txt
@@ -1,13 +1,18 @@
// Evol functions.
// Author:
// 4144
+// Jesusalva
// Description:
// Shops utility functions
-// Variables:
-// none
+
+
+
+// restoreshopitem(<item nameid>, <amount>{, <price>})
+// adds back an item to the sell list if less than the specified amount
+// returns true
function script restoreshopitem {
if (shopcount(getarg(0)) < getarg(1))
- sellitem getarg(0), -1, getarg(1);
+ sellitem(getarg(0), getarg(2, -1), getarg(1));
return;
}
diff --git a/npc/functions/warp.txt b/npc/functions/warp.txt
new file mode 100644
index 00000000..dd09d713
--- /dev/null
+++ b/npc/functions/warp.txt
@@ -0,0 +1,48 @@
+// Evol functions.
+// Authors:
+// gumi
+
+
+// slide_or_warp
+// Slides the player instead of warping, when possible.
+// usage:
+// slide_or_warp({<aid>});
+// slide_or_warp(<x>, <y>{, <aid>});
+// slide_or_warp("<map>", <x>, <y>{, <aid>});
+
+function script slide_or_warp {
+ if (getargcount() <= 1) {
+ .@aid = getarg(1, 0);
+ } else {
+ if (getargcount() >= 3 && getdatatype(getarg(0)) & DATATYPE_STR) {
+ .@map$ = getarg(0);
+ .@x = getarg(1);
+ .@y = getarg(2);
+ .@aid = getarg(3, 0);
+ } else {
+ .@x = getarg(0);
+ .@y = getarg(1);
+ .@aid = getarg(2, 0);
+ }
+ }
+
+ if (!isloggedin(.@aid)) {
+ if ((.@aid = playerattached()) == 0) {
+ debugmes("slide_or_warp: no player attached!");
+ return false;
+ }
+ }
+
+ getmapxy(.@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC, .@aid); // get char location
+ .@cid = getcharid(CHAR_ID_CHAR, strcharinfo(PC_NAME, .@aid)); // FIXME: [Hercules] make it so you can pass account id directly to getcharid
+
+ if (getargcount() < 1) {
+ warpchar(.@pc_map$, .@pc_x, .@pc_y, .@cid); // no arguments, just refresh
+ } else if (.@map$ == .@pc_map$ && (.@pc_x != .@x || .@pc_y != .@y)) {
+ slide(.@x, .@y); // same map, slide instead of full warp
+ // FIXME: make slide take GID as optional arg
+ } else {
+ warpchar(.@map$, .@x, .@y, .@cid); // different map, warp to given location
+ }
+ return true;
+}